| Index: cc/output/color_lut_cache.cc
|
| diff --git a/cc/output/color_lut_cache.cc b/cc/output/color_lut_cache.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a5c879c258ea3fbbae363ecd4979b197166d77d7
|
| --- /dev/null
|
| +++ b/cc/output/color_lut_cache.cc
|
| @@ -0,0 +1,108 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/output/color_lut_cache.h"
|
| +
|
| +#include <stdint.h>
|
| +#include <vector>
|
| +
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "ui/gfx/color_transform.h"
|
| +
|
| +// After a LUT has not been used for this many frames, we release it.
|
| +const uint32_t kMaxFramesUnused = 10;
|
| +
|
| +ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl)
|
| + : lut_cache_(0), gl_(gl) {}
|
| +
|
| +ColorLUTCache::~ColorLUTCache() {
|
| + GLuint textures[10];
|
| + size_t n = 0;
|
| + for (const auto& cache_entry : lut_cache_) {
|
| + textures[n++] = cache_entry.second.first;
|
| + if (n == arraysize(textures)) {
|
| + gl_->DeleteTextures(n, textures);
|
| + n = 0;
|
| + }
|
| + }
|
| + if (n)
|
| + gl_->DeleteTextures(n, textures);
|
| +}
|
| +
|
| +namespace {
|
| +
|
| +unsigned char FloatToLUT(float f) {
|
| + return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f)));
|
| +}
|
| +};
|
| +
|
| +unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from,
|
| + gfx::ColorSpace to,
|
| + int lut_samples) {
|
| + if (to == gfx::ColorSpace()) {
|
| + to = gfx::ColorSpace::CreateSRGB();
|
| + }
|
| + std::unique_ptr<gfx::ColorTransform> transform(
|
| + gfx::ColorTransform::NewColorTransform(
|
| + from, to, gfx::ColorTransform::Intent::PERCEPTUAL));
|
| +
|
| + int lut_entries = lut_samples * lut_samples * lut_samples;
|
| + float inverse = 1.0f / (lut_samples - 1);
|
| + std::vector<unsigned char> lut(lut_entries * 4);
|
| + std::vector<gfx::ColorTransform::TriStim> samples(lut_samples * 3);
|
| + unsigned char* lutp = lut.data();
|
| + for (int y = 0; y < lut_samples; y++) {
|
| + for (int v = 0; v < lut_samples; v++) {
|
| + for (int u = 0; u < lut_samples; u++) {
|
| + samples[u].set_x(y * inverse);
|
| + samples[u].set_y(u * inverse);
|
| + samples[u].set_z(v * inverse);
|
| + }
|
| + transform->transform(samples.data(), samples.size());
|
| + for (int u = 0; u < lut_samples; u++) {
|
| + *(lutp++) = FloatToLUT(samples[u].x());
|
| + *(lutp++) = FloatToLUT(samples[u].y());
|
| + *(lutp++) = FloatToLUT(samples[u].z());
|
| + *(lutp++) = 255; // alpha
|
| + }
|
| + }
|
| + }
|
| +
|
| + unsigned int lut_texture;
|
| + gl_->GenTextures(1, &lut_texture);
|
| + gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples,
|
| + lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
| + lut.data());
|
| + return lut_texture;
|
| +}
|
| +
|
| +unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from,
|
| + const gfx::ColorSpace& to,
|
| + int lut_samples) {
|
| + CacheKey key(from, std::make_pair(to, lut_samples));
|
| + auto iter = lut_cache_.Get(key);
|
| + if (iter != lut_cache_.end()) {
|
| + iter->second.second = current_frame_;
|
| + return iter->second.first;
|
| + }
|
| +
|
| + unsigned int lut = MakeLUT(from, to, lut_samples);
|
| + lut_cache_.Put(key, std::make_pair(lut, current_frame_));
|
| + return lut;
|
| +}
|
| +
|
| +void ColorLUTCache::Swap() {
|
| + current_frame_++;
|
| + while (!lut_cache_.empty() &&
|
| + current_frame_ - lut_cache_.rbegin()->second.first >
|
| + kMaxFramesUnused) {
|
| + gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.first);
|
| + lut_cache_.ShrinkToSize(lut_cache_.size() - 1);
|
| + }
|
| +}
|
|
|