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Unified Diff: cc/output/color_lut_cache.cc

Issue 2088273003: Video Color Managament (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: log color space Created 4 years, 4 months ago
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Index: cc/output/color_lut_cache.cc
diff --git a/cc/output/color_lut_cache.cc b/cc/output/color_lut_cache.cc
new file mode 100644
index 0000000000000000000000000000000000000000..a5c879c258ea3fbbae363ecd4979b197166d77d7
--- /dev/null
+++ b/cc/output/color_lut_cache.cc
@@ -0,0 +1,108 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/color_lut_cache.h"
+
+#include <stdint.h>
+#include <vector>
+
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "ui/gfx/color_transform.h"
+
+// After a LUT has not been used for this many frames, we release it.
+const uint32_t kMaxFramesUnused = 10;
+
+ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl)
+ : lut_cache_(0), gl_(gl) {}
+
+ColorLUTCache::~ColorLUTCache() {
+ GLuint textures[10];
+ size_t n = 0;
+ for (const auto& cache_entry : lut_cache_) {
+ textures[n++] = cache_entry.second.first;
+ if (n == arraysize(textures)) {
+ gl_->DeleteTextures(n, textures);
+ n = 0;
+ }
+ }
+ if (n)
+ gl_->DeleteTextures(n, textures);
+}
+
+namespace {
+
+unsigned char FloatToLUT(float f) {
+ return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f)));
+}
+};
+
+unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from,
+ gfx::ColorSpace to,
+ int lut_samples) {
+ if (to == gfx::ColorSpace()) {
+ to = gfx::ColorSpace::CreateSRGB();
+ }
+ std::unique_ptr<gfx::ColorTransform> transform(
+ gfx::ColorTransform::NewColorTransform(
+ from, to, gfx::ColorTransform::Intent::PERCEPTUAL));
+
+ int lut_entries = lut_samples * lut_samples * lut_samples;
+ float inverse = 1.0f / (lut_samples - 1);
+ std::vector<unsigned char> lut(lut_entries * 4);
+ std::vector<gfx::ColorTransform::TriStim> samples(lut_samples * 3);
+ unsigned char* lutp = lut.data();
+ for (int y = 0; y < lut_samples; y++) {
+ for (int v = 0; v < lut_samples; v++) {
+ for (int u = 0; u < lut_samples; u++) {
+ samples[u].set_x(y * inverse);
+ samples[u].set_y(u * inverse);
+ samples[u].set_z(v * inverse);
+ }
+ transform->transform(samples.data(), samples.size());
+ for (int u = 0; u < lut_samples; u++) {
+ *(lutp++) = FloatToLUT(samples[u].x());
+ *(lutp++) = FloatToLUT(samples[u].y());
+ *(lutp++) = FloatToLUT(samples[u].z());
+ *(lutp++) = 255; // alpha
+ }
+ }
+ }
+
+ unsigned int lut_texture;
+ gl_->GenTextures(1, &lut_texture);
+ gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples,
+ lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ lut.data());
+ return lut_texture;
+}
+
+unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from,
+ const gfx::ColorSpace& to,
+ int lut_samples) {
+ CacheKey key(from, std::make_pair(to, lut_samples));
+ auto iter = lut_cache_.Get(key);
+ if (iter != lut_cache_.end()) {
+ iter->second.second = current_frame_;
+ return iter->second.first;
+ }
+
+ unsigned int lut = MakeLUT(from, to, lut_samples);
+ lut_cache_.Put(key, std::make_pair(lut, current_frame_));
+ return lut;
+}
+
+void ColorLUTCache::Swap() {
+ current_frame_++;
+ while (!lut_cache_.empty() &&
+ current_frame_ - lut_cache_.rbegin()->second.first >
+ kMaxFramesUnused) {
+ gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.first);
+ lut_cache_.ShrinkToSize(lut_cache_.size() - 1);
+ }
+}
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