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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/cancelable_callback.h" | 11 #include "base/cancelable_callback.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
| 14 #include "cc/output/color_lut_cache.h" |
14 #include "cc/output/direct_renderer.h" | 15 #include "cc/output/direct_renderer.h" |
15 #include "cc/output/gl_renderer_draw_cache.h" | 16 #include "cc/output/gl_renderer_draw_cache.h" |
16 #include "cc/output/program_binding.h" | 17 #include "cc/output/program_binding.h" |
17 #include "cc/output/renderer.h" | 18 #include "cc/output/renderer.h" |
18 #include "cc/quads/debug_border_draw_quad.h" | 19 #include "cc/quads/debug_border_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 20 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 21 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
22 #include "cc/quads/yuv_video_draw_quad.h" | 23 #include "cc/quads/yuv_video_draw_quad.h" |
23 #include "ui/gfx/geometry/quad_f.h" | 24 #include "ui/gfx/geometry/quad_f.h" |
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412 const TextureBackgroundProgram* GetTextureBackgroundProgram( | 413 const TextureBackgroundProgram* GetTextureBackgroundProgram( |
413 TexCoordPrecision precision, | 414 TexCoordPrecision precision, |
414 SamplerType sampler); | 415 SamplerType sampler); |
415 const NonPremultipliedTextureBackgroundProgram* | 416 const NonPremultipliedTextureBackgroundProgram* |
416 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision, | 417 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision, |
417 SamplerType sampler); | 418 SamplerType sampler); |
418 | 419 |
419 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision, | 420 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision, |
420 SamplerType sampler, | 421 SamplerType sampler, |
421 bool use_alpha_texture, | 422 bool use_alpha_texture, |
422 bool use_nv12); | 423 bool use_nv12, |
| 424 bool use_color_lut); |
423 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( | 425 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( |
424 TexCoordPrecision precision); | 426 TexCoordPrecision precision); |
425 | 427 |
426 const DebugBorderProgram* GetDebugBorderProgram(); | 428 const DebugBorderProgram* GetDebugBorderProgram(); |
427 const SolidColorProgram* GetSolidColorProgram(); | 429 const SolidColorProgram* GetSolidColorProgram(); |
428 const SolidColorProgramAA* GetSolidColorProgramAA(); | 430 const SolidColorProgramAA* GetSolidColorProgramAA(); |
429 | 431 |
430 TileProgram | 432 TileProgram |
431 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; | 433 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; |
432 TileProgramOpaque | 434 TileProgramOpaque |
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478 [LAST_SAMPLER_TYPE + 1] | 480 [LAST_SAMPLER_TYPE + 1] |
479 [LAST_BLEND_MODE + 1] | 481 [LAST_BLEND_MODE + 1] |
480 [LAST_MASK_VALUE + 1]; | 482 [LAST_MASK_VALUE + 1]; |
481 RenderPassMaskColorMatrixProgramAA | 483 RenderPassMaskColorMatrixProgramAA |
482 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1] | 484 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1] |
483 [LAST_SAMPLER_TYPE + 1] | 485 [LAST_SAMPLER_TYPE + 1] |
484 [LAST_BLEND_MODE + 1] | 486 [LAST_BLEND_MODE + 1] |
485 [LAST_MASK_VALUE + 1]; | 487 [LAST_MASK_VALUE + 1]; |
486 | 488 |
487 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1] | 489 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1] |
488 [LAST_SAMPLER_TYPE + 1][2][2]; | 490 [LAST_SAMPLER_TYPE + 1][2][2][2]; |
489 VideoStreamTextureProgram | 491 VideoStreamTextureProgram |
490 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; | 492 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; |
491 | 493 |
492 DebugBorderProgram debug_border_program_; | 494 DebugBorderProgram debug_border_program_; |
493 SolidColorProgram solid_color_program_; | 495 SolidColorProgram solid_color_program_; |
494 SolidColorProgramAA solid_color_program_aa_; | 496 SolidColorProgramAA solid_color_program_aa_; |
495 | 497 |
496 gpu::gles2::GLES2Interface* gl_; | 498 gpu::gles2::GLES2Interface* gl_; |
497 gpu::ContextSupport* context_support_; | 499 gpu::ContextSupport* context_support_; |
498 | 500 |
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528 bool use_blend_equation_advanced_; | 530 bool use_blend_equation_advanced_; |
529 bool use_blend_equation_advanced_coherent_; | 531 bool use_blend_equation_advanced_coherent_; |
530 | 532 |
531 // Some overlays require that content is copied from a render pass into an | 533 // Some overlays require that content is copied from a render pass into an |
532 // overlay resource. This means the GLRenderer needs its own ResourcePool. | 534 // overlay resource. This means the GLRenderer needs its own ResourcePool. |
533 std::unique_ptr<ResourcePool> overlay_resource_pool_; | 535 std::unique_ptr<ResourcePool> overlay_resource_pool_; |
534 | 536 |
535 // If true, draw a green border after compositing a texture quad using GL. | 537 // If true, draw a green border after compositing a texture quad using GL. |
536 bool gl_composited_texture_quad_border_; | 538 bool gl_composited_texture_quad_border_; |
537 BoundGeometry bound_geometry_; | 539 BoundGeometry bound_geometry_; |
| 540 ColorLUTCache color_lut_cache_; |
538 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 541 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
539 }; | 542 }; |
540 | 543 |
541 } // namespace cc | 544 } // namespace cc |
542 | 545 |
543 #endif // CC_OUTPUT_GL_RENDERER_H_ | 546 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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