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Side by Side Diff: third_party/WebKit/Source/platform/v8_inspector/JavaScriptCallFrame.h

Issue 2087953004: Switch v8 inspector to stl collections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 18 matching lines...) Expand all
29 */ 29 */
30 30
31 #ifndef JavaScriptCallFrame_h 31 #ifndef JavaScriptCallFrame_h
32 #define JavaScriptCallFrame_h 32 #define JavaScriptCallFrame_h
33 33
34 #include "platform/inspector_protocol/Collections.h" 34 #include "platform/inspector_protocol/Collections.h"
35 #include "platform/inspector_protocol/Platform.h" 35 #include "platform/inspector_protocol/Platform.h"
36 #include "platform/inspector_protocol/String16.h" 36 #include "platform/inspector_protocol/String16.h"
37 #include <v8.h> 37 #include <v8.h>
38 38
39 #include <vector>
40
39 namespace blink { 41 namespace blink {
40 42
41 class JavaScriptCallFrame { 43 class JavaScriptCallFrame {
42 public: 44 public:
43 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de buggerContext, v8::Local<v8::Object> callFrame) 45 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de buggerContext, v8::Local<v8::Object> callFrame)
44 { 46 {
45 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame)); 47 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame));
46 } 48 }
47 ~JavaScriptCallFrame(); 49 ~JavaScriptCallFrame();
48 50
(...skipping 11 matching lines...) Expand all
60 private: 62 private:
61 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob ject> callFrame); 63 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob ject> callFrame);
62 64
63 int callV8FunctionReturnInt(const char* name) const; 65 int callV8FunctionReturnInt(const char* name) const;
64 66
65 v8::Isolate* m_isolate; 67 v8::Isolate* m_isolate;
66 v8::Global<v8::Context> m_debuggerContext; 68 v8::Global<v8::Context> m_debuggerContext;
67 v8::Global<v8::Object> m_callFrame; 69 v8::Global<v8::Object> m_callFrame;
68 }; 70 };
69 71
70 using JavaScriptCallFrames = protocol::Vector<std::unique_ptr<JavaScriptCallFram e>>; 72 using JavaScriptCallFrames = std::vector<std::unique_ptr<JavaScriptCallFrame>>;
71 73
72 } // namespace blink 74 } // namespace blink
73 75
74 #endif // JavaScriptCallFrame_h 76 #endif // JavaScriptCallFrame_h
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