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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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29 */ | 29 */ |
30 | 30 |
31 #ifndef JavaScriptCallFrame_h | 31 #ifndef JavaScriptCallFrame_h |
32 #define JavaScriptCallFrame_h | 32 #define JavaScriptCallFrame_h |
33 | 33 |
34 #include "platform/inspector_protocol/Collections.h" | 34 #include "platform/inspector_protocol/Collections.h" |
35 #include "platform/inspector_protocol/Platform.h" | 35 #include "platform/inspector_protocol/Platform.h" |
36 #include "platform/inspector_protocol/String16.h" | 36 #include "platform/inspector_protocol/String16.h" |
37 #include <v8.h> | 37 #include <v8.h> |
38 | 38 |
| 39 #include <vector> |
| 40 |
39 namespace blink { | 41 namespace blink { |
40 | 42 |
41 class JavaScriptCallFrame { | 43 class JavaScriptCallFrame { |
42 public: | 44 public: |
43 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de
buggerContext, v8::Local<v8::Object> callFrame) | 45 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de
buggerContext, v8::Local<v8::Object> callFrame) |
44 { | 46 { |
45 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame)); | 47 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame)); |
46 } | 48 } |
47 ~JavaScriptCallFrame(); | 49 ~JavaScriptCallFrame(); |
48 | 50 |
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60 private: | 62 private: |
61 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob
ject> callFrame); | 63 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob
ject> callFrame); |
62 | 64 |
63 int callV8FunctionReturnInt(const char* name) const; | 65 int callV8FunctionReturnInt(const char* name) const; |
64 | 66 |
65 v8::Isolate* m_isolate; | 67 v8::Isolate* m_isolate; |
66 v8::Global<v8::Context> m_debuggerContext; | 68 v8::Global<v8::Context> m_debuggerContext; |
67 v8::Global<v8::Object> m_callFrame; | 69 v8::Global<v8::Object> m_callFrame; |
68 }; | 70 }; |
69 | 71 |
70 using JavaScriptCallFrames = protocol::Vector<std::unique_ptr<JavaScriptCallFram
e>>; | 72 using JavaScriptCallFrames = std::vector<std::unique_ptr<JavaScriptCallFrame>>; |
71 | 73 |
72 } // namespace blink | 74 } // namespace blink |
73 | 75 |
74 #endif // JavaScriptCallFrame_h | 76 #endif // JavaScriptCallFrame_h |
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