| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef JavaScriptCallFrame_h | 31 #ifndef JavaScriptCallFrame_h |
| 32 #define JavaScriptCallFrame_h | 32 #define JavaScriptCallFrame_h |
| 33 | 33 |
| 34 #include "platform/inspector_protocol/Collections.h" | 34 #include "platform/inspector_protocol/Collections.h" |
| 35 #include "platform/inspector_protocol/Platform.h" | 35 #include "platform/inspector_protocol/Platform.h" |
| 36 #include "platform/inspector_protocol/String16.h" | 36 #include "platform/inspector_protocol/String16.h" |
| 37 #include <v8.h> | 37 #include <v8.h> |
| 38 | 38 |
| 39 #include <vector> |
| 40 |
| 39 namespace blink { | 41 namespace blink { |
| 40 | 42 |
| 41 class JavaScriptCallFrame { | 43 class JavaScriptCallFrame { |
| 42 public: | 44 public: |
| 43 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de
buggerContext, v8::Local<v8::Object> callFrame) | 45 static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> de
buggerContext, v8::Local<v8::Object> callFrame) |
| 44 { | 46 { |
| 45 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame)); | 47 return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame)); |
| 46 } | 48 } |
| 47 ~JavaScriptCallFrame(); | 49 ~JavaScriptCallFrame(); |
| 48 | 50 |
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| 60 private: | 62 private: |
| 61 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob
ject> callFrame); | 63 JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Ob
ject> callFrame); |
| 62 | 64 |
| 63 int callV8FunctionReturnInt(const char* name) const; | 65 int callV8FunctionReturnInt(const char* name) const; |
| 64 | 66 |
| 65 v8::Isolate* m_isolate; | 67 v8::Isolate* m_isolate; |
| 66 v8::Global<v8::Context> m_debuggerContext; | 68 v8::Global<v8::Context> m_debuggerContext; |
| 67 v8::Global<v8::Object> m_callFrame; | 69 v8::Global<v8::Object> m_callFrame; |
| 68 }; | 70 }; |
| 69 | 71 |
| 70 using JavaScriptCallFrames = protocol::Vector<std::unique_ptr<JavaScriptCallFram
e>>; | 72 using JavaScriptCallFrames = std::vector<std::unique_ptr<JavaScriptCallFrame>>; |
| 71 | 73 |
| 72 } // namespace blink | 74 } // namespace blink |
| 73 | 75 |
| 74 #endif // JavaScriptCallFrame_h | 76 #endif // JavaScriptCallFrame_h |
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