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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
7 | 7 |
8 #include "core/events/Event.h" | 8 #include "core/events/Event.h" |
9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
10 | 10 |
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36 | 36 |
37 virtual const AtomicString& interfaceName() const OVERRIDE; | 37 virtual const AtomicString& interfaceName() const OVERRIDE; |
38 | 38 |
39 virtual void trace(Visitor*) OVERRIDE; | 39 virtual void trace(Visitor*) OVERRIDE; |
40 | 40 |
41 private: | 41 private: |
42 GamepadEvent(); | 42 GamepadEvent(); |
43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); | 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); |
44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
45 | 45 |
46 RefPtrWillBePersistent<Gamepad> m_gamepad; | 46 RefPtrWillBeMember<Gamepad> m_gamepad; |
47 }; | 47 }; |
48 | 48 |
49 } // namespace WebCore | 49 } // namespace WebCore |
50 | 50 |
51 #endif // GamepadEvent_h | 51 #endif // GamepadEvent_h |
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