| Index: src/gpu/vk/GrVkGpu.cpp
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| diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
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| index b80835441a540bfb29b15daa1b02ac4a47e976ca..05aa1de152f160518d01fc7e3dc87115c8180e33 100644
|
| --- a/src/gpu/vk/GrVkGpu.cpp
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| +++ b/src/gpu/vk/GrVkGpu.cpp
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| @@ -135,7 +135,10 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
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|
|
| // set up our heaps
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| fHeaps[kLinearImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 16*1024*1024));
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| - fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 64*1024*1024));
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| + // We want the OptimalImage_Heap to use a SubAlloc_strategy but it occasionally causes the
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| + // device to run out of memory. Most likely this is caused by fragmentation in the device heap
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| + // and we can't allocate more. Until we get a fix moving this to SingleAlloc.
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| + fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 64*1024*1024));
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| fHeaps[kSmallOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 2*1024*1024));
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| fHeaps[kVertexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));
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| fHeaps[kIndexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));
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|
|