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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 /* | |
| 9 * This GM presents a variety of different gradients with different | |
| 10 * tile modes. Each entry in the table is a rectangle with a linear | |
| 11 * gradient that spans from its left edge to its right edge. The rows | |
| 12 * in the table represent different color/position configurations, | |
| 13 * while the columns in the table represent different tile modes. In | |
| 14 * order to highlight the differences between tile modes, the gradient | |
| 15 * starts and ends at 30 pixel inset from either side of the rectangle. | |
| 16 * | |
| 17 * | Clamp Repeat Mirror | |
| 18 * _____________________|___________________________________________ | |
| 19 * 2-color | rect00 rect01 rect02 | |
| 20 * 3-color | rect10 rect11 rect12 | |
| 21 * 5-color hard stop | rect20 rect21 rect22 | |
| 22 * 5-color edge case 1 | rect30 rect31 rect32 | |
| 23 * 5-color edge case 2 | rect40 rect41 rect42 | |
| 24 * | |
| 25 * The LAST two t-values in edge case 1 are the same, while the FIRST | |
| 26 * two t-values in edge case 2 are the same. | |
| 27 */ | |
| 28 | |
| 29 #include "gm.h" | |
| 30 | |
| 31 #include "SkGradientShader.h" | |
| 32 | |
| 33 const int WIDTH = 500; | |
| 34 const int HEIGHT = 500; | |
| 35 | |
| 36 const int NUM_ROWS = 5; | |
| 37 const int NUM_COLS = 3; | |
| 38 | |
| 39 const int CELL_WIDTH = WIDTH / NUM_COLS; | |
| 40 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; | |
| 41 | |
| 42 const int PAD_WIDTH = 3; | |
| 43 const int PAD_HEIGHT = 3; | |
| 44 | |
| 45 const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); | |
| 46 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); | |
| 47 | |
| 48 static void shadeRect(SkCanvas* canvas, sk_sp<SkShader> shader, int cell_row, in t cell_col) { | |
| 49 SkPaint paint; | |
| 50 paint.setShader(shader); | |
| 51 | |
| 52 SkRect rect = SkRect::MakeXYWH(cell_col * CELL_WIDTH + PAD_WIDTH, | |
| 53 cell_row * CELL_HEIGHT + PAD_HEIGHT, | |
| 54 RECT_WIDTH, | |
| 55 RECT_HEIGHT); | |
| 56 | |
| 57 canvas->drawRect(rect, paint); | |
| 58 } | |
| 59 | |
| 60 static void createGradientPoints(int cell_row, int cell_col, SkPoint points[2]) { | |
| 61 const int X_OFFSET = 30; | |
| 62 | |
| 63 int x0 = cell_col * CELL_WIDTH + PAD_WIDTH + X_OFFSET; | |
| 64 int x1 = (cell_col+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET; | |
| 65 int y = cell_row * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2; | |
| 66 | |
| 67 points[0] = SkPoint::Make(x0, y); | |
| 68 points[1] = SkPoint::Make(x1, y); | |
| 69 } | |
| 70 | |
| 71 class HardstopGradientShaderGM : public skiagm::GM { | |
| 72 public: | |
| 73 HardstopGradientShaderGM() { | |
| 74 | |
| 75 } | |
| 76 | |
| 77 protected: | |
| 78 SkString onShortName() override { | |
| 79 return SkString("hardstop_gradients"); | |
| 80 } | |
| 81 | |
| 82 SkISize onISize() override { | |
| 83 return SkISize::Make(512, 512); | |
| 84 } | |
| 85 | |
| 86 void onDraw(SkCanvas* canvas) { | |
| 87 SkPoint points[2]; | |
| 88 | |
| 89 SkColor colors[] = { | |
| 90 SK_ColorRED, | |
| 91 SK_ColorGREEN, | |
| 92 SK_ColorBLUE, | |
| 93 SK_ColorYELLOW, | |
| 94 SK_ColorMAGENTA, | |
| 95 }; | |
| 96 | |
| 97 SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; | |
| 98 SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f}; | |
| 99 SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f}; | |
| 100 | |
| 101 SkScalar* positions[] = { | |
| 102 nullptr, | |
| 103 nullptr, | |
| 104 row3, | |
| 105 row4, | |
| 106 row5, | |
| 107 }; | |
| 108 | |
| 109 int num_gradient_colors[] = { | |
| 110 2, | |
| 111 3, | |
| 112 5, | |
| 113 5, | |
| 114 5, | |
| 115 }; | |
| 116 | |
| 117 SkShader::TileMode tilemodes[] = { | |
| 118 SkShader::kClamp_TileMode, | |
| 119 SkShader::kRepeat_TileMode, | |
| 120 SkShader::kMirror_TileMode, | |
| 121 }; | |
| 122 | |
| 123 for (int cell_row = 0; cell_row < NUM_ROWS; cell_row++) { | |
|
tomhudson
2016/06/22 15:54:06
Nit: revisit this function after reading https://s
| |
| 124 for (int cell_col = 0; cell_col < NUM_COLS; cell_col++) { | |
| 125 createGradientPoints(cell_row, cell_col, points); | |
| 126 | |
| 127 auto shader = SkGradientShader::MakeLinear( | |
| 128 points, | |
| 129 colors, | |
| 130 positions[cell_row], | |
| 131 num_gradient_colors[cell_row], | |
| 132 tilemodes[cell_col], | |
| 133 0, | |
| 134 nullptr); | |
| 135 | |
| 136 shadeRect(canvas, shader, cell_row, cell_col); | |
| 137 } | |
| 138 } | |
| 139 } | |
| 140 | |
| 141 private: | |
| 142 typedef skiagm::GM INHERITED; | |
| 143 }; | |
| 144 | |
| 145 DEF_GM(return new HardstopGradientShaderGM;) | |
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