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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCoreBlitters.h" | 8 #include "SkCoreBlitters.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkShader.h" | 10 #include "SkShader.h" |
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| 347 | 347 |
| 348 SkXfermode::D32Proc fProc1; | 348 SkXfermode::D32Proc fProc1; |
| 349 SkXfermode::D32Proc fProcN; | 349 SkXfermode::D32Proc fProcN; |
| 350 | 350 |
| 351 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) | 351 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Conte
xt* shaderContext) |
| 352 : State4f(info, paint, shaderContext) | 352 : State4f(info, paint, shaderContext) |
| 353 { | 353 { |
| 354 if (is_opaque(paint, shaderContext)) { | 354 if (is_opaque(paint, shaderContext)) { |
| 355 fFlags |= SkXfermode::kSrcIsOpaque_D32Flag; | 355 fFlags |= SkXfermode::kSrcIsOpaque_D32Flag; |
| 356 } | 356 } |
| 357 if (info.isSRGB()) { | 357 if (info.gammaCloseToSRGB()) { |
| 358 fFlags |= SkXfermode::kDstIsSRGB_D32Flag; | 358 fFlags |= SkXfermode::kDstIsSRGB_D32Flag; |
| 359 } | 359 } |
| 360 fProc1 = SkXfermode::GetD32Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D32Flag); | 360 fProc1 = SkXfermode::GetD32Proc(fXfer, fFlags | SkXfermode::kSrcIsSingle
_D32Flag); |
| 361 fProcN = SkXfermode::GetD32Proc(fXfer, fFlags); | 361 fProcN = SkXfermode::GetD32Proc(fXfer, fFlags); |
| 362 } | 362 } |
| 363 | 363 |
| 364 SkXfermode::LCD32Proc getLCDProc(uint32_t oneOrManyFlag) const { | 364 SkXfermode::LCD32Proc getLCDProc(uint32_t oneOrManyFlag) const { |
| 365 uint32_t flags = fFlags & 1; | 365 uint32_t flags = fFlags & 1; |
| 366 if (fFlags & SkXfermode::kDstIsSRGB_D32Flag) { | 366 if (fFlags & SkXfermode::kDstIsSRGB_D32Flag) { |
| 367 flags |= SkXfermode::kDstIsSRGB_LCDFlag; | 367 flags |= SkXfermode::kDstIsSRGB_LCDFlag; |
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| 427 SkShader::Context* shaderContext, | 427 SkShader::Context* shaderContext, |
| 428 SkTBlitterAllocator* allocator) { | 428 SkTBlitterAllocator* allocator) { |
| 429 return create<State32>(device, paint, shaderContext, allocator); | 429 return create<State32>(device, paint, shaderContext, allocator); |
| 430 } | 430 } |
| 431 | 431 |
| 432 SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint& paint, | 432 SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint& paint, |
| 433 SkShader::Context* shaderContext, | 433 SkShader::Context* shaderContext, |
| 434 SkTBlitterAllocator* allocator) { | 434 SkTBlitterAllocator* allocator) { |
| 435 return create<StateF16>(device, paint, shaderContext, allocator); | 435 return create<StateF16>(device, paint, shaderContext, allocator); |
| 436 } | 436 } |
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