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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGeometryProcessor.h" | 11 #include "GrGeometryProcessor.h" |
12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
| 13 #include "glsl/GrGLSLFragmentProcessor.h" |
13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
14 #include "glsl/GrGLSLGeometryShaderBuilder.h" | 15 #include "glsl/GrGLSLGeometryShaderBuilder.h" |
15 #include "glsl/GrGLSLPrimitiveProcessor.h" | 16 #include "glsl/GrGLSLPrimitiveProcessor.h" |
16 #include "glsl/GrGLSLProgramDataManager.h" | 17 #include "glsl/GrGLSLProgramDataManager.h" |
17 #include "glsl/GrGLSLUniformHandler.h" | 18 #include "glsl/GrGLSLUniformHandler.h" |
18 #include "glsl/GrGLSLSampler.h" | 19 #include "glsl/GrGLSLSampler.h" |
19 #include "glsl/GrGLSLVertexShaderBuilder.h" | 20 #include "glsl/GrGLSLVertexShaderBuilder.h" |
20 #include "glsl/GrGLSLXferProcessor.h" | 21 #include "glsl/GrGLSLXferProcessor.h" |
21 | 22 |
22 class GrGLSLCaps; | 23 class GrGLSLCaps; |
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167 #endif | 168 #endif |
168 | 169 |
169 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 170 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
170 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 171 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
171 int fNumVertexSamplers; | 172 int fNumVertexSamplers; |
172 int fNumGeometrySamplers; | 173 int fNumGeometrySamplers; |
173 int fNumFragmentSamplers; | 174 int fNumFragmentSamplers; |
174 }; | 175 }; |
175 | 176 |
176 #endif | 177 #endif |
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