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Side by Side Diff: gm/dcshader.cpp

Issue 2086293006: Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update to ToT Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #if SK_SUPPORT_GPU 9 #if SK_SUPPORT_GPU
10 #include "GrFragmentProcessor.h" 10 #include "GrFragmentProcessor.h"
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrInvariantOutput.h"
12 #include "effects/GrXfermodeFragmentProcessor.h" 13 #include "effects/GrXfermodeFragmentProcessor.h"
13 #include "glsl/GrGLSLFragmentProcessor.h" 14 #include "glsl/GrGLSLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" 15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h" 16 #include "glsl/GrGLSLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h" 17 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "Resources.h" 18 #include "Resources.h"
18 #include "SkReadBuffer.h" 19 #include "SkReadBuffer.h"
19 #include "SkShader.h" 20 #include "SkShader.h"
20 #include "SkStream.h" 21 #include "SkStream.h"
21 #include "SkTypeface.h" 22 #include "SkTypeface.h"
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292 }; 293 };
293 294
294 SkTArray<Prim*> fPrims; 295 SkTArray<Prim*> fPrims;
295 296
296 typedef GM INHERITED; 297 typedef GM INHERITED;
297 }; 298 };
298 299
299 DEF_GM(return new DCShaderGM;) 300 DEF_GM(return new DCShaderGM;)
300 } 301 }
301 #endif 302 #endif
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