| Index: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
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| diff --git a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c540fe2ca71812e305b575378afca7f72ce502e0
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
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| @@ -0,0 +1,276 @@
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| +<!DOCTYPE html>
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| +<meta charset=utf-8>
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| +<title>Setting the timeline tests</title>
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| +<link rel="help" href="https://w3c.github.io/web-animations/#setting-the-timeline">
|
| +<script src="/resources/testharness.js"></script>
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| +<script src="/resources/testharnessreport.js"></script>
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| +<script src="../../testcommon.js"></script>
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| +<body>
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| +<div id="log"></div>
|
| +<script>
|
| +'use strict';
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| +
|
| +// ---------------------------------------------------------------------
|
| +//
|
| +// Tests from no timeline to timeline
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| +//
|
| +// ---------------------------------------------------------------------
|
| +
|
| +test(function(t) {
|
| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
|
| + animation.currentTime = 50 * MS_PER_SEC;
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| + assert_equals(animation.playState, 'paused');
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| +
|
| + animation.timeline = document.timeline;
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| +
|
| + assert_equals(animation.playState, 'paused');
|
| + assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
|
| +}, 'After setting timeline on paused animation it is still paused');
|
| +
|
| +test(function(t) {
|
| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
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| + animation.currentTime = 200 * MS_PER_SEC;
|
| + assert_equals(animation.playState, 'paused');
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| +
|
| + animation.timeline = document.timeline;
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| +
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| + assert_equals(animation.playState, 'paused');
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| + assert_times_equal(animation.currentTime, 200 * MS_PER_SEC);
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| +}, 'After setting timeline on animation paused outside active interval'
|
| + + ' it is still paused');
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| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
|
| + assert_equals(animation.playState, 'idle');
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| +
|
| + animation.timeline = document.timeline;
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| +
|
| + assert_equals(animation.playState, 'idle');
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| +}, 'After setting timeline on an idle animation without a start time'
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| + + ' it is still idle');
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| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
|
| + animation.startTime = document.timeline.currentTime;
|
| + assert_equals(animation.playState, 'idle');
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| +
|
| + animation.timeline = document.timeline;
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| +
|
| + assert_equals(animation.playState, 'running');
|
| +}, 'After setting timeline on an idle animation with a start time'
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| + + ' it is running');
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| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
|
| + animation.startTime = document.timeline.currentTime - 200 * MS_PER_SEC;
|
| + assert_equals(animation.playState, 'idle');
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| +
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| + animation.timeline = document.timeline;
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| +
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| + assert_equals(animation.playState, 'finished');
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| +}, 'After setting timeline on an idle animation with a sufficiently ancient'
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| + + ' start time it is finished');
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| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
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| + animation.play();
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| + assert_equals(animation.playState, 'pending');
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| +
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| + animation.timeline = document.timeline;
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| +
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| + assert_equals(animation.playState, 'pending');
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| +}, 'After setting timeline on a play-pending animation it is still pending');
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| +
|
| +promise_test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
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| + animation.play();
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| + assert_equals(animation.playState, 'pending');
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| +
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| + animation.timeline = document.timeline;
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| +
|
| + return animation.ready.then(function() {
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| + assert_equals(animation.playState, 'running');
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| + });
|
| +}, 'After setting timeline on a play-pending animation it begins playing'
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| + + ' after pending');
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| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
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| + animation.startTime = document.timeline.currentTime;
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| + animation.pause();
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| + animation.timeline = null;
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| + assert_equals(animation.playState, 'pending');
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| +
|
| + animation.timeline = document.timeline;
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| +
|
| + assert_equals(animation.playState, 'pending');
|
| +}, 'After setting timeline on a pause-pending animation it is still pending');
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| +
|
| +promise_test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + null);
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| + animation.startTime = document.timeline.currentTime;
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| + animation.pause();
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| + animation.timeline = null;
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| + assert_equals(animation.playState, 'pending');
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| +
|
| + animation.timeline = document.timeline;
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| +
|
| + return animation.ready.then(function() {
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| + assert_equals(animation.playState, 'paused');
|
| + });
|
| +}, 'After setting timeline on a pause-pending animation it becomes paused'
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| + + ' after pending');
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| +
|
| +// ---------------------------------------------------------------------
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| +//
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| +// Tests from timeline to no timeline
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| +//
|
| +// ---------------------------------------------------------------------
|
| +
|
| +test(function(t) {
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| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + document.timeline);
|
| + animation.currentTime = 50 * MS_PER_SEC;
|
| + assert_equals(animation.playState, 'paused');
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| +
|
| + animation.timeline = null;
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| +
|
| + assert_equals(animation.playState, 'paused');
|
| + assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
|
| +}, 'After clearing timeline on paused animation it is still paused');
|
| +
|
| +test(function(t) {
|
| + var animation =
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| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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| + document.timeline);
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| + var initialStartTime = document.timeline.currentTime - 200 * MS_PER_SEC;
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| + animation.startTime = initialStartTime;
|
| + assert_equals(animation.playState, 'finished');
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| +
|
| + animation.timeline = null;
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| +
|
| + assert_equals(animation.playState, 'idle');
|
| + assert_times_equal(animation.startTime, initialStartTime);
|
| +}, 'After clearing timeline on finished animation it is idle');
|
| +
|
| +test(function(t) {
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| + var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
|
| + animation.startTime = initialStartTime;
|
| + assert_equals(animation.playState, 'running');
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| +
|
| + animation.timeline = null;
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| +
|
| + assert_equals(animation.playState, 'idle');
|
| + assert_times_equal(animation.startTime, initialStartTime);
|
| +}, 'After clearing timeline on running animation it is idle');
|
| +
|
| +test(function(t) {
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| + assert_equals(animation.playState, 'idle');
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| +
|
| + animation.timeline = null;
|
| +
|
| + assert_equals(animation.playState, 'idle');
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| + assert_equals(animation.startTime, null);
|
| +}, 'After clearing timeline on idle animation it is still idle');
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| +
|
| +test(function(t) {
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| + var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
| + assert_equals(animation.playState, 'pending');
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| +
|
| + animation.timeline = null;
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| +
|
| + assert_equals(animation.playState, 'pending');
|
| +}, 'After clearing timeline on play-pending animation it is still pending');
|
| +
|
| +promise_test(function(t) {
|
| + var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
| + assert_equals(animation.playState, 'pending');
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| +
|
| + animation.timeline = null;
|
| + animation.timeline = document.timeline;
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| +
|
| + assert_equals(animation.playState, 'pending');
|
| + return animation.ready.then(function() {
|
| + assert_equals(animation.playState, 'running');
|
| + });
|
| +}, 'After clearing and re-setting timeline on play-pending animation it'
|
| + + ' begins to play');
|
| +
|
| +test(function(t) {
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| + animation.startTime = document.timeline.currentTime;
|
| + animation.pause();
|
| + assert_equals(animation.playState, 'pending');
|
| +
|
| + animation.timeline = null;
|
| +
|
| + assert_equals(animation.playState, 'pending');
|
| +}, 'After clearing timeline on a pause-pending animation it is still pending');
|
| +
|
| +promise_test(function(t) {
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| + animation.startTime = document.timeline.currentTime;
|
| + animation.pause();
|
| + assert_equals(animation.playState, 'pending');
|
| +
|
| + animation.timeline = null;
|
| + animation.timeline = document.timeline;
|
| +
|
| + assert_equals(animation.playState, 'pending');
|
| + return animation.ready.then(function() {
|
| + assert_equals(animation.playState, 'paused');
|
| + });
|
| +}, 'After clearing and re-setting timeline on a pause-pending animation it'
|
| + + ' becomes paused');
|
| +
|
| +promise_test(function(t) {
|
| + var animation =
|
| + new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
|
| + document.timeline);
|
| + var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
|
| + animation.startTime = initialStartTime;
|
| + animation.pause();
|
| + animation.play();
|
| +
|
| + animation.timeline = null;
|
| + animation.timeline = document.timeline;
|
| + assert_equals(animation.playState, 'pending');
|
| +
|
| + return animation.ready.then(function() {
|
| + assert_equals(animation.playState, 'running');
|
| + assert_times_equal(animation.startTime, initialStartTime);
|
| + });
|
| +}, 'After clearing and re-setting timeline on an animation in the middle of'
|
| + + ' an aborted pause, it continues playing using the same start time');
|
| +
|
| +</script>
|
| +</body>
|
|
|