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Unified Diff: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html

Issue 2086283003: Update web-platform-tests (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Merge branch 'master' into wpt_import Created 4 years, 6 months ago
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Index: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
diff --git a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
new file mode 100644
index 0000000000000000000000000000000000000000..c540fe2ca71812e305b575378afca7f72ce502e0
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-timeline-of-an-animation.html
@@ -0,0 +1,276 @@
+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Setting the timeline tests</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#setting-the-timeline">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+// ---------------------------------------------------------------------
+//
+// Tests from no timeline to timeline
+//
+// ---------------------------------------------------------------------
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.currentTime = 50 * MS_PER_SEC;
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'paused');
+ assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
+}, 'After setting timeline on paused animation it is still paused');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.currentTime = 200 * MS_PER_SEC;
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'paused');
+ assert_times_equal(animation.currentTime, 200 * MS_PER_SEC);
+}, 'After setting timeline on animation paused outside active interval'
+ + ' it is still paused');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'idle');
+}, 'After setting timeline on an idle animation without a start time'
+ + ' it is still idle');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime;
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'running');
+}, 'After setting timeline on an idle animation with a start time'
+ + ' it is running');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime - 200 * MS_PER_SEC;
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'finished');
+}, 'After setting timeline on an idle animation with a sufficiently ancient'
+ + ' start time it is finished');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.play();
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'pending');
+}, 'After setting timeline on a play-pending animation it is still pending');
+
+promise_test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.play();
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = document.timeline;
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'running');
+ });
+}, 'After setting timeline on a play-pending animation it begins playing'
+ + ' after pending');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ animation.timeline = null;
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'pending');
+}, 'After setting timeline on a pause-pending animation it is still pending');
+
+promise_test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ animation.timeline = null;
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = document.timeline;
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'paused');
+ });
+}, 'After setting timeline on a pause-pending animation it becomes paused'
+ + ' after pending');
+
+// ---------------------------------------------------------------------
+//
+// Tests from timeline to no timeline
+//
+// ---------------------------------------------------------------------
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.currentTime = 50 * MS_PER_SEC;
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'paused');
+ assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
+}, 'After clearing timeline on paused animation it is still paused');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ var initialStartTime = document.timeline.currentTime - 200 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ assert_equals(animation.playState, 'finished');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'idle');
+ assert_times_equal(animation.startTime, initialStartTime);
+}, 'After clearing timeline on finished animation it is idle');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ assert_equals(animation.playState, 'running');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'idle');
+ assert_times_equal(animation.startTime, initialStartTime);
+}, 'After clearing timeline on running animation it is idle');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'idle');
+ assert_equals(animation.startTime, null);
+}, 'After clearing timeline on idle animation it is still idle');
+
+test(function(t) {
+ var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'pending');
+}, 'After clearing timeline on play-pending animation it is still pending');
+
+promise_test(function(t) {
+ var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'pending');
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'running');
+ });
+}, 'After clearing and re-setting timeline on play-pending animation it'
+ + ' begins to play');
+
+test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'pending');
+}, 'After clearing timeline on a pause-pending animation it is still pending');
+
+promise_test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ assert_equals(animation.playState, 'pending');
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'pending');
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'paused');
+ });
+}, 'After clearing and re-setting timeline on a pause-pending animation it'
+ + ' becomes paused');
+
+promise_test(function(t) {
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ animation.pause();
+ animation.play();
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+ assert_equals(animation.playState, 'pending');
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'running');
+ assert_times_equal(animation.startTime, initialStartTime);
+ });
+}, 'After clearing and re-setting timeline on an animation in the middle of'
+ + ' an aborted pause, it continues playing using the same start time');
+
+</script>
+</body>

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