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Unified Diff: base/message_loop/message_pump_default.cc

Issue 2086123002: MessagePumpDefault can spin for up to 1 ms on Windows (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added const to min_delay Created 4 years, 6 months ago
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Index: base/message_loop/message_pump_default.cc
diff --git a/base/message_loop/message_pump_default.cc b/base/message_loop/message_pump_default.cc
index 0fac8b3c9c9adbe7597b59096a30ba2a9ad7e935..d7dbaa7f2738b5b36deff73d9eafeb151c775342 100644
--- a/base/message_loop/message_pump_default.cc
+++ b/base/message_loop/message_pump_default.cc
@@ -4,6 +4,8 @@
#include "base/message_loop/message_pump_default.h"
+#include <algorithm>
+
#include "base/logging.h"
#include "base/threading/thread_restrictions.h"
#include "build/build_config.h"
@@ -54,7 +56,25 @@ void MessagePumpDefault::Run(Delegate* delegate) {
} else {
TimeDelta delay = delayed_work_time_ - TimeTicks::Now();
if (delay > TimeDelta()) {
+#if defined(OS_WIN)
danakj 2016/06/22 22:26:55 I am wondering about your choice to put this chang
vmiura 2016/06/22 23:25:28 Yeah, would it make sense to use max_time.InMillis
stanisc 2016/06/22 23:39:43 I considered that but wanted to minimize the impac
brucedawson 2016/06/22 23:41:51 That would require evaluating all uses of TimedWai
danakj 2016/06/22 23:52:59 Hm, I guess sometimes people would want to not wai
stanisc 2016/06/23 00:20:33 The behavior of timed wait depends on platform. On
+ // crbug.com/487724: on Windows, waiting for less than 1 ms results in
+ // returning from TimedWait promptly and spinning the loop.
+ const TimeDelta min_delay = TimeDelta::FromMilliseconds(1);
danakj 2016/06/22 22:26:55 nit: You could write constexpr instead for even be
stanisc 2016/06/23 21:18:50 Done.
+ do {
+ delay = std::max(delay, min_delay);
+ if (event_.TimedWait(delay))
+ break;
+
+ // TimedWait can time out earlier than the specified |delay| on
+ // Windows. It doesn't make sense to run the outer loop in that case
danakj 2016/06/22 23:52:59 What part of this is windows-specific, since Timed
brucedawson 2016/06/23 00:01:12 The Windows wait/sleep functions all take millisec
danakj 2016/06/23 00:02:55 That makes the min_delay windows specific. But wha
+ // because there isn't going to be any new work. It is less overhead
+ // go just go back to wait.
danakj 2016/06/22 22:26:55 "to just go"
stanisc 2016/06/23 21:18:50 Done.
+ // In practice this inner wait loop might have up to 3 iterations.
+ delay = delayed_work_time_ - TimeTicks::Now();
danakj 2016/06/22 22:26:55 IIRC Now() is quite expensive on some windows syst
stanisc 2016/06/22 23:39:43 Good question! If we don't do this inner loop with
brucedawson 2016/06/22 23:41:51 I don't think Now() is ever particularly expensive
danakj 2016/06/22 23:52:59 Interesting, I recall in compositor land we went t
+ } while (delay > TimeDelta());
+#else
event_.TimedWait(delay);
+#endif
} else {
// It looks like delayed_work_time_ indicates a time in the past, so we
// need to call DoDelayedWork now.
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