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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.h

Issue 2085353008: Allow disabling of resampling in decodeAudioData Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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50 class AnalyserNode; 50 class AnalyserNode;
51 class AudioBuffer; 51 class AudioBuffer;
52 class AudioBufferCallback; 52 class AudioBufferCallback;
53 class AudioBufferSourceNode; 53 class AudioBufferSourceNode;
54 class AudioListener; 54 class AudioListener;
55 class AudioSummingJunction; 55 class AudioSummingJunction;
56 class BiquadFilterNode; 56 class BiquadFilterNode;
57 class ChannelMergerNode; 57 class ChannelMergerNode;
58 class ChannelSplitterNode; 58 class ChannelSplitterNode;
59 class ConvolverNode; 59 class ConvolverNode;
60 class DecodeAudioDataOptions;
60 class DelayNode; 61 class DelayNode;
61 class Dictionary; 62 class Dictionary;
62 class Document; 63 class Document;
63 class DynamicsCompressorNode; 64 class DynamicsCompressorNode;
64 class ExceptionState; 65 class ExceptionState;
65 class GainNode; 66 class GainNode;
66 class HTMLMediaElement; 67 class HTMLMediaElement;
67 class IIRFilterNode; 68 class IIRFilterNode;
68 class MediaElementAudioSourceNode; 69 class MediaElementAudioSourceNode;
69 class MediaStreamAudioDestinationNode; 70 class MediaStreamAudioDestinationNode;
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134 float sampleRate() const { return m_destinationNode ? m_destinationNode->han dler().sampleRate() : 0; } 135 float sampleRate() const { return m_destinationNode ? m_destinationNode->han dler().sampleRate() : 0; }
135 136
136 String state() const; 137 String state() const;
137 AudioContextState contextState() const { return m_contextState; } 138 AudioContextState contextState() const { return m_contextState; }
138 void throwExceptionForClosedState(ExceptionState&); 139 void throwExceptionForClosedState(ExceptionState&);
139 140
140 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); 141 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
141 142
142 // Asynchronous audio file data decoding. 143 // Asynchronous audio file data decoding.
143 ScriptPromise decodeAudioData(ScriptState*, DOMArrayBuffer* audioData, Audio BufferCallback* successCallback, AudioBufferCallback* errorCallback, ExceptionSt ate&); 144 ScriptPromise decodeAudioData(ScriptState*, DOMArrayBuffer* audioData, Audio BufferCallback* successCallback, AudioBufferCallback* errorCallback, ExceptionSt ate&);
145 ScriptPromise decodeAudioData(ScriptState*, DOMArrayBuffer* audioData, const DecodeAudioDataOptions&, ExceptionState&);
144 146
145 // Handles the promise and callbacks when |decodeAudioData| is finished deco ding. 147 // Handles the promise and callbacks when |decodeAudioData| is finished deco ding.
146 void handleDecodeAudioData(AudioBuffer*, ScriptPromiseResolver*, AudioBuffer Callback* successCallback, AudioBufferCallback* errorCallback); 148 void handleDecodeAudioData(AudioBuffer*, ScriptPromiseResolver*, AudioBuffer Callback* successCallback, AudioBufferCallback* errorCallback);
147 149
148 AudioListener* listener() { return m_listener; } 150 AudioListener* listener() { return m_listener; }
149 151
150 virtual bool hasRealtimeConstraint() = 0; 152 virtual bool hasRealtimeConstraint() = 0;
151 153
152 // The AudioNode create methods are called on the main thread (from JavaScri pt). 154 // The AudioNode create methods are called on the main thread (from JavaScri pt).
153 AudioBufferSourceNode* createBufferSource(ExceptionState&); 155 AudioBufferSourceNode* createBufferSource(ExceptionState&);
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293 295
294 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; } 296 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; }
295 float closedContextSampleRate() const { return m_closedContextSampleRate; } 297 float closedContextSampleRate() const { return m_closedContextSampleRate; }
296 298
297 void rejectPendingDecodeAudioDataResolvers(); 299 void rejectPendingDecodeAudioDataResolvers();
298 300
299 private: 301 private:
300 bool m_isCleared; 302 bool m_isCleared;
301 void clear(); 303 void clear();
302 304
305 ScriptPromise decodeAudioData(
306 ScriptState*,
307 DOMArrayBuffer* audioData,
308 bool disableResampling,
309 AudioBufferCallback* successCallback,
310 AudioBufferCallback* errorCallback,
311 ExceptionState&);
312
303 // When the context goes away, there might still be some sources which 313 // When the context goes away, there might still be some sources which
304 // haven't finished playing. Make sure to release them here. 314 // haven't finished playing. Make sure to release them here.
305 void releaseActiveSourceNodes(); 315 void releaseActiveSourceNodes();
306 316
307 void removeFinishedSourceNodes(); 317 void removeFinishedSourceNodes();
308 318
309 // Listener for the PannerNodes 319 // Listener for the PannerNodes
310 Member<AudioListener> m_listener; 320 Member<AudioListener> m_listener;
311 321
312 // Only accessed in the audio thread. 322 // Only accessed in the audio thread.
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373 Member<PeriodicWave> m_periodicWaveTriangle; 383 Member<PeriodicWave> m_periodicWaveTriangle;
374 384
375 // This is considering 32 is large enough for multiple channels audio. 385 // This is considering 32 is large enough for multiple channels audio.
376 // It is somewhat arbitrary and could be increased if necessary. 386 // It is somewhat arbitrary and could be increased if necessary.
377 enum { MaxNumberOfChannels = 32 }; 387 enum { MaxNumberOfChannels = 32 };
378 }; 388 };
379 389
380 } // namespace blink 390 } // namespace blink
381 391
382 #endif // BaseAudioContext_h 392 #endif // BaseAudioContext_h
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