| Index: tools/gpu/gl/debug/GrFBBindableObj.h
|
| diff --git a/tools/gpu/gl/debug/GrFBBindableObj.h b/tools/gpu/gl/debug/GrFBBindableObj.h
|
| index e2b43a6a1b406fc092a527cbd3eb8d1220de8e7d..f5b46ab5d95cc39b3d37dbfdcf47f3224375443f 100644
|
| --- a/tools/gpu/gl/debug/GrFBBindableObj.h
|
| +++ b/tools/gpu/gl/debug/GrFBBindableObj.h
|
| @@ -18,7 +18,8 @@ class GrFBBindableObj : public GrFakeRefObj {
|
|
|
| public:
|
| GrFBBindableObj()
|
| - : GrFakeRefObj() {
|
| + : GrFakeRefObj()
|
| + , fNumSamples(1) {
|
| }
|
|
|
| virtual ~GrFBBindableObj() {
|
| @@ -75,8 +76,11 @@ public:
|
| return 0 != fStencilReferees.count();
|
| }
|
|
|
| + int numSamples() { return fNumSamples; }
|
|
|
| protected:
|
| + int fNumSamples;
|
| +
|
| private:
|
| SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
|
| SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
|
|
|