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Side by Side Diff: Source/modules/webaudio/AudioContext.h

Issue 208493002: Remove {,un}setPendingActivity from AudioContext. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fix Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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83 static PassRefPtr<AudioContext> create(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); 83 static PassRefPtr<AudioContext> create(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
84 84
85 virtual ~AudioContext(); 85 virtual ~AudioContext();
86 86
87 bool isInitialized() const; 87 bool isInitialized() const;
88 88
89 bool isOfflineContext() { return m_isOfflineContext; } 89 bool isOfflineContext() { return m_isOfflineContext; }
90 90
91 // Document notification 91 // Document notification
92 virtual void stop() OVERRIDE FINAL; 92 virtual void stop() OVERRIDE FINAL;
93 virtual bool hasPendingActivity() const OVERRIDE;
93 94
94 AudioDestinationNode* destination() { return m_destinationNode.get(); } 95 AudioDestinationNode* destination() { return m_destinationNode.get(); }
95 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF rame(); } 96 size_t currentSampleFrame() const { return m_destinationNode->currentSampleF rame(); }
96 double currentTime() const { return m_destinationNode->currentTime(); } 97 double currentTime() const { return m_destinationNode->currentTime(); }
97 float sampleRate() const { return m_destinationNode->sampleRate(); } 98 float sampleRate() const { return m_destinationNode->sampleRate(); }
98 unsigned long activeSourceCount() const { return static_cast<unsigned long>( m_activeSourceCount); } 99 unsigned long activeSourceCount() const { return static_cast<unsigned long>( m_activeSourceCount); }
99 100
100 void incrementActiveSourceCount(); 101 void incrementActiveSourceCount();
101 void decrementActiveSourceCount(); 102 void decrementActiveSourceCount();
102 103
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244 private: 245 private:
245 void constructCommon(); 246 void constructCommon();
246 247
247 void lazyInitialize(); 248 void lazyInitialize();
248 void uninitialize(); 249 void uninitialize();
249 250
250 // ExecutionContext calls stop twice. 251 // ExecutionContext calls stop twice.
251 // We'd like to schedule only one stop action for them. 252 // We'd like to schedule only one stop action for them.
252 bool m_isStopScheduled; 253 bool m_isStopScheduled;
253 static void stopDispatch(void* userData); 254 static void stopDispatch(void* userData);
255 bool m_isCleared;
254 void clear(); 256 void clear();
255 257
256 void scheduleNodeDeletion(); 258 void scheduleNodeDeletion();
257 static void deleteMarkedNodesDispatch(void* userData); 259 static void deleteMarkedNodesDispatch(void* userData);
258 260
259 bool m_isInitialized; 261 bool m_isInitialized;
260 bool m_isAudioThreadFinished; 262 bool m_isAudioThreadFinished;
261 263
262 // The context itself keeps a reference to all source nodes. The source nod es, then reference all nodes they're connected to. 264 // The context itself keeps a reference to all source nodes. The source nod es, then reference all nodes they're connected to.
263 // In turn, these nodes reference all nodes they're connected to. All nodes are ultimately connected to the AudioDestinationNode. 265 // In turn, these nodes reference all nodes they're connected to. All nodes are ultimately connected to the AudioDestinationNode.
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325 // It is somewhat arbitrary and could be increased if necessary. 327 // It is somewhat arbitrary and could be increased if necessary.
326 enum { MaxNumberOfChannels = 32 }; 328 enum { MaxNumberOfChannels = 32 };
327 329
328 // Number of AudioBufferSourceNodes that are active (playing). 330 // Number of AudioBufferSourceNodes that are active (playing).
329 int m_activeSourceCount; 331 int m_activeSourceCount;
330 }; 332 };
331 333
332 } // WebCore 334 } // WebCore
333 335
334 #endif // AudioContext_h 336 #endif // AudioContext_h
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