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Side by Side Diff: Source/core/rendering/svg/RenderSVGEllipse.cpp

Issue 208323007: Fix getBBox() returning (0,0) bug when width or height is zero (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@myzbackup
Patch Set: Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google, Inc. 2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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46 46
47 void RenderSVGEllipse::updateShapeFromElement() 47 void RenderSVGEllipse::updateShapeFromElement()
48 { 48 {
49 // Before creating a new object we need to clear the cached bounding box 49 // Before creating a new object we need to clear the cached bounding box
50 // to avoid using garbage. 50 // to avoid using garbage.
51 m_fillBoundingBox = FloatRect(); 51 m_fillBoundingBox = FloatRect();
52 m_strokeBoundingBox = FloatRect(); 52 m_strokeBoundingBox = FloatRect();
53 m_center = FloatPoint(); 53 m_center = FloatPoint();
54 m_radii = FloatSize(); 54 m_radii = FloatSize();
55 55
56 m_usePathFallback = false;
56 // Fallback to RenderSVGShape if shape has a non-scaling stroke. 57 // Fallback to RenderSVGShape if shape has a non-scaling stroke.
57 if (hasNonScalingStroke()) { 58 if (hasNonScalingStroke()) {
58 RenderSVGShape::updateShapeFromElement(); 59 RenderSVGShape::updateShapeFromElement();
59 m_usePathFallback = true; 60 m_usePathFallback = true;
pdr. 2014/03/24 17:39:32 I'm afraid this part isn't right. Some background
jmunhoz 2014/03/24 18:51:24 On 2014/03/24 17:39:32, pdr wrote: [...]
60 return; 61 }
61 } else
62 m_usePathFallback = false;
63 62
64 calculateRadiiAndCenter(); 63 calculateRadiiAndCenter();
65 64
66 // Spec: "A value of zero disables rendering of the element." 65 // Spec: "A negative value is an error. A value of zero disables rendering o f the element."
67 if (m_radii.width() <= 0 || m_radii.height() <= 0) 66 if (m_radii.isZero() || m_radii.width() < 0 || m_radii.height() < 0)
68 return; 67 return;
69 68
70 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); 69 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
70
71 if (m_usePathFallback)
72 return;
73
71 m_strokeBoundingBox = m_fillBoundingBox; 74 m_strokeBoundingBox = m_fillBoundingBox;
72 if (style()->svgStyle()->hasStroke()) 75 if (style()->svgStyle()->hasStroke() && m_radii.width() && m_radii.height()) ;
Stephen Chennney 2014/03/24 15:49:16 Typo? Does strokeWidth() depend on having non-zero
73 m_strokeBoundingBox.inflate(strokeWidth() / 2); 76 m_strokeBoundingBox.inflate(strokeWidth() / 2);
74 } 77 }
75 78
76 void RenderSVGEllipse::calculateRadiiAndCenter() 79 void RenderSVGEllipse::calculateRadiiAndCenter()
77 { 80 {
78 ASSERT(element()); 81 ASSERT(element());
79 if (isSVGCircleElement(*element())) { 82 if (isSVGCircleElement(*element())) {
80 SVGCircleElement& circle = toSVGCircleElement(*element()); 83 SVGCircleElement& circle = toSVGCircleElement(*element());
81 84
82 SVGLengthContext lengthContext(&circle); 85 SVGLengthContext lengthContext(&circle);
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146 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y()); 149 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y());
147 150
148 // This works by checking if the point satisfies the ellipse equation. 151 // This works by checking if the point satisfies the ellipse equation.
149 // (x/rX)^2 + (y/rY)^2 <= 1 152 // (x/rX)^2 + (y/rY)^2 <= 1
150 float xrX = center.x() / m_radii.width(); 153 float xrX = center.x() / m_radii.width();
151 float yrY = center.y() / m_radii.height(); 154 float yrY = center.y() / m_radii.height();
152 return xrX * xrX + yrY * yrY <= 1.0; 155 return xrX * xrX + yrY * yrY <= 1.0;
153 } 156 }
154 157
155 } 158 }
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