| Index: Source/core/rendering/compositing/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| index e04c4b203d1649036d1a94ca17b62759b5c23443..ebe4f8a4c42ba63fb16494160b0f99ebe19ccff6 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| @@ -62,6 +62,11 @@ enum CompositingUpdateType {
|
| class RenderLayerCompositor FINAL : public GraphicsLayerClient {
|
| WTF_MAKE_FAST_ALLOCATED;
|
| public:
|
| + enum BoundsUpdateType {
|
| + DoNotForceUpdate,
|
| + ForceUpdate,
|
| + };
|
| +
|
| // FIXME: This constructor should take a reference.
|
| explicit RenderLayerCompositor(RenderView&);
|
| virtual ~RenderLayerCompositor();
|
| @@ -266,7 +271,7 @@ private:
|
|
|
| void recursiveRepaintLayer(RenderLayer*);
|
|
|
| - void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds);
|
| + void addToOverlapMap(OverlapMap&, RenderLayer*, const IntRect& layerBounds);
|
|
|
| // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to
|
| // finish all deferred work.
|
| @@ -343,6 +348,9 @@ private:
|
| bool m_needsToUpdateLayerTreeGeometry;
|
| GraphicsLayerUpdater::UpdateType m_pendingUpdateType;
|
|
|
| + RenderLayerCompositor::BoundsUpdateType m_recomputeLayerBoundsUpdateType;
|
| +
|
| + bool m_canUseCachedLayerBoundingBoxes;
|
| bool m_compositing;
|
| bool m_compositingLayersNeedRebuild;
|
| bool m_forceCompositingMode;
|
|
|