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Issue 2083083004: cc: nine patch: add occlusion support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase on ToT before commit Created 4 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/mus/shadow.h" 5 #include "ash/mus/shadow.h"
6 6
7 #include "ash/mus/property_util.h" 7 #include "ash/mus/property_util.h"
8 #include "third_party/skia/include/core/SkBitmap.h" 8 #include "third_party/skia/include/core/SkBitmap.h"
9 #include "ui/base/resource/resource_bundle.h" 9 #include "ui/base/resource/resource_bundle.h"
10 #include "ui/compositor/layer.h" 10 #include "ui/compositor/layer.h"
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25 // curved corners that extend inwards beyond a window's borders. 25 // curved corners that extend inwards beyond a window's borders.
26 const int kActiveInteriorAperture = 134; 26 const int kActiveInteriorAperture = 134;
27 const int kInactiveInteriorAperture = 134; 27 const int kInactiveInteriorAperture = 134;
28 const int kSmallInteriorAperture = 9; 28 const int kSmallInteriorAperture = 9;
29 29
30 // Interior inset for different styles. 30 // Interior inset for different styles.
31 const int kActiveInteriorInset = 64; 31 const int kActiveInteriorInset = 64;
32 const int kInactiveInteriorInset = 64; 32 const int kInactiveInteriorInset = 64;
33 const int kSmallInteriorInset = 4; 33 const int kSmallInteriorInset = 4;
34 34
35 // Rounded corners are overdrawn on top of the window's content layer,
36 // we need to exclude them from the occlusion area.
37 const int kRoundedCornerRadius = 2;
38
35 // Duration for opacity animation in milliseconds. 39 // Duration for opacity animation in milliseconds.
36 const int kShadowAnimationDurationMs = 100; 40 const int kShadowAnimationDurationMs = 100;
37 41
38 int GetShadowApertureForStyle(Shadow::Style style) { 42 int GetShadowApertureForStyle(Shadow::Style style) {
39 switch (style) { 43 switch (style) {
40 case Shadow::STYLE_ACTIVE: 44 case Shadow::STYLE_ACTIVE:
41 return kActiveInteriorAperture; 45 return kActiveInteriorAperture;
42 case Shadow::STYLE_INACTIVE: 46 case Shadow::STYLE_INACTIVE:
43 return kInactiveInteriorAperture; 47 return kInactiveInteriorAperture;
44 case Shadow::STYLE_SMALL: 48 case Shadow::STYLE_SMALL:
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187 gfx::Rect layer_bounds = content_bounds_; 191 gfx::Rect layer_bounds = content_bounds_;
188 layer_bounds.Inset(-interior_inset_, -interior_inset_); 192 layer_bounds.Inset(-interior_inset_, -interior_inset_);
189 layer()->SetBounds(layer_bounds); 193 layer()->SetBounds(layer_bounds);
190 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); 194 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size()));
191 195
192 // Update the shadow aperture and border for style. Note that border is in 196 // Update the shadow aperture and border for style. Note that border is in
193 // layer space and it cannot exceed the bounds of the layer. 197 // layer space and it cannot exceed the bounds of the layer.
194 int aperture = GetShadowApertureForStyle(style_); 198 int aperture = GetShadowApertureForStyle(style_);
195 int aperture_x = std::min(aperture, layer_bounds.width() / 2); 199 int aperture_x = std::min(aperture, layer_bounds.width() / 2);
196 int aperture_y = std::min(aperture, layer_bounds.height() / 2); 200 int aperture_y = std::min(aperture, layer_bounds.height() / 2);
197 shadow_layer_->UpdateNinePatchLayerAperture( 201 gfx::Rect aperture_rect(aperture_x, aperture_y,
198 gfx::Rect(aperture_x, aperture_y, image_size_.width() - aperture_x * 2, 202 image_size_.width() - aperture_x * 2,
199 image_size_.height() - aperture_y * 2)); 203 image_size_.height() - aperture_y * 2);
204
205 shadow_layer_->UpdateNinePatchLayerAperture(aperture_rect);
200 shadow_layer_->UpdateNinePatchLayerBorder( 206 shadow_layer_->UpdateNinePatchLayerBorder(
201 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); 207 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2));
208
209 // The content bounds in the shadow's layer space are offsetted by
210 // |interior_inset_|. The occlusion area also has to be shrinked to
211 // allow rounded corners overdrawing on top of the window's content.
212 gfx::Rect content_bounds(
213 content_bounds_.x() + interior_inset_ + kRoundedCornerRadius,
214 content_bounds_.y() + interior_inset_ + kRoundedCornerRadius,
215 content_bounds_.width() - 2 * kRoundedCornerRadius,
216 content_bounds_.height() - 2 * kRoundedCornerRadius);
217 shadow_layer_->UpdateNinePatchOcclusion(content_bounds);
202 } 218 }
203 219
204 void Shadow::OnWindowDestroyed(::ui::Window* window) { 220 void Shadow::OnWindowDestroyed(::ui::Window* window) {
205 DCHECK_EQ(window_, window); 221 DCHECK_EQ(window_, window);
206 window_ = nullptr; 222 window_ = nullptr;
207 } 223 }
208 224
209 } // namespace mus 225 } // namespace mus
210 } // namespace ash 226 } // namespace ash
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