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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/nine_patch_layer_impl.h" | 5 #include "cc/layers/nine_patch_layer_impl.h" |
6 | 6 |
7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
8 #include "base/values.h" | 8 #include "base/values.h" |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/quads/texture_draw_quad.h" | 10 #include "cc/quads/texture_draw_quad.h" |
11 #include "cc/trees/layer_tree_impl.h" | 11 #include "cc/trees/layer_tree_impl.h" |
12 #include "cc/trees/occlusion.h" | 12 #include "cc/trees/occlusion.h" |
13 #include "ui/gfx/geometry/rect_f.h" | 13 #include "ui/gfx/geometry/rect_f.h" |
14 | 14 |
15 namespace cc { | 15 namespace cc { |
16 | 16 |
17 // Maximum number of patches that can be produced for one NinePatchLayer. | |
18 static const int kMaxOcclusionPatches = 12; | |
19 static const int kMaxPatches = 9; | |
20 | |
21 NinePatchLayerImpl::Patch::Patch(const gfx::Rect& image_rect, | |
22 const gfx::Rect& layer_rect) | |
23 : image_rect(image_rect), layer_rect(layer_rect) {} | |
24 | |
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id) | 25 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id) |
18 : UIResourceLayerImpl(tree_impl, id), | 26 : UIResourceLayerImpl(tree_impl, id), |
19 fill_center_(false), | 27 fill_center_(false), |
20 nearest_neighbor_(false) {} | 28 nearest_neighbor_(false) {} |
21 | 29 |
22 NinePatchLayerImpl::~NinePatchLayerImpl() {} | 30 NinePatchLayerImpl::~NinePatchLayerImpl() {} |
23 | 31 |
24 std::unique_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl( | 32 std::unique_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl( |
25 LayerTreeImpl* tree_impl) { | 33 LayerTreeImpl* tree_impl) { |
26 return NinePatchLayerImpl::Create(tree_impl, id()); | 34 return NinePatchLayerImpl::Create(tree_impl, id()); |
27 } | 35 } |
28 | 36 |
29 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) { | 37 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
30 UIResourceLayerImpl::PushPropertiesTo(layer); | 38 UIResourceLayerImpl::PushPropertiesTo(layer); |
31 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer); | 39 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer); |
32 | 40 |
33 layer_impl->SetLayout(image_aperture_, border_, fill_center_, | 41 layer_impl->SetLayout(image_aperture_, border_, layer_occlusion_, |
34 nearest_neighbor_); | 42 fill_center_, nearest_neighbor_); |
35 } | 43 } |
36 | 44 |
37 static gfx::RectF NormalizedRect(float x, | 45 static gfx::Rect BoundsToRect(int x1, int y1, int x2, int y2) { |
38 float y, | 46 return gfx::Rect(x1, y1, x2 - x1, y2 - y1); |
39 float width, | 47 } |
40 float height, | 48 |
49 static gfx::RectF NormalizedRect(const gfx::Rect& rect, | |
41 float total_width, | 50 float total_width, |
42 float total_height) { | 51 float total_height) { |
43 return gfx::RectF(x / total_width, | 52 return gfx::RectF(rect.x() / total_width, rect.y() / total_height, |
44 y / total_height, | 53 rect.width() / total_width, rect.height() / total_height); |
45 width / total_width, | |
46 height / total_height); | |
47 } | 54 } |
48 | 55 |
49 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture, | 56 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture, |
50 const gfx::Rect& border, | 57 const gfx::Rect& border, |
58 const gfx::Rect& layer_occlusion, | |
51 bool fill_center, | 59 bool fill_center, |
52 bool nearest_neighbor) { | 60 bool nearest_neighbor) { |
53 // This check imposes an ordering on the call sequence. An UIResource must | 61 // This check imposes an ordering on the call sequence. An UIResource must |
54 // exist before SetLayout can be called. | 62 // exist before SetLayout can be called. |
55 DCHECK(ui_resource_id_); | 63 DCHECK(ui_resource_id_); |
56 | 64 |
57 if (image_aperture_ == aperture && border_ == border && | 65 if (image_aperture_ == aperture && border_ == border && |
58 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor) | 66 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor && |
67 layer_occlusion_ == layer_occlusion) | |
59 return; | 68 return; |
60 | 69 |
61 image_aperture_ = aperture; | 70 image_aperture_ = aperture; |
62 border_ = border; | 71 border_ = border; |
63 fill_center_ = fill_center; | 72 fill_center_ = fill_center; |
64 nearest_neighbor_ = nearest_neighbor; | 73 nearest_neighbor_ = nearest_neighbor; |
74 layer_occlusion_ = layer_occlusion; | |
65 | 75 |
66 NoteLayerPropertyChanged(); | 76 NoteLayerPropertyChanged(); |
67 } | 77 } |
68 | 78 |
69 void NinePatchLayerImpl::CheckGeometryLimitations() { | 79 void NinePatchLayerImpl::CheckGeometryLimitations() { |
70 // |border| is in layer space. It cannot exceed the bounds of the layer. | 80 // |border| is in layer space. It cannot exceed the bounds of the layer. |
71 DCHECK_GE(bounds().width(), border_.width()); | 81 DCHECK_GE(bounds().width(), border_.width()); |
72 DCHECK_GE(bounds().height(), border_.height()); | 82 DCHECK_GE(bounds().height(), border_.height()); |
73 | 83 |
74 // Sanity Check on |border| | 84 // Sanity Check on |border| |
75 DCHECK_LE(border_.x(), border_.width()); | 85 DCHECK_LE(border_.x(), border_.width()); |
76 DCHECK_LE(border_.y(), border_.height()); | 86 DCHECK_LE(border_.y(), border_.height()); |
77 DCHECK_GE(border_.x(), 0); | 87 DCHECK_GE(border_.x(), 0); |
78 DCHECK_GE(border_.y(), 0); | 88 DCHECK_GE(border_.y(), 0); |
79 | 89 |
80 // |aperture| is in image space. It cannot exceed the bounds of the bitmap. | 90 // |aperture| is in image space. It cannot exceed the bounds of the bitmap. |
81 DCHECK(!image_aperture_.size().IsEmpty()); | 91 DCHECK(!image_aperture_.size().IsEmpty()); |
82 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_)) | 92 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_)) |
83 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString() | 93 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString() |
84 << " image_aperture_ " << image_aperture_.ToString(); | 94 << " image_aperture_ " << image_aperture_.ToString(); |
95 | |
96 // Sanity check on |layer_occlusion_|. It should always be within the | |
97 // border. | |
98 gfx::Rect border_rect(border_.x(), border_.y(), | |
99 bounds().width() - border_.width(), | |
100 bounds().height() - border_.height()); | |
101 DCHECK(layer_occlusion_.IsEmpty() || layer_occlusion_.Contains(border_rect)) | |
102 << "border_rect " << border_rect.ToString() << " layer_occlusion_ " | |
103 << layer_occlusion_.ToString(); | |
85 } | 104 } |
86 | 105 |
106 std::vector<NinePatchLayerImpl::Patch> | |
107 NinePatchLayerImpl::ComputeQuadsWithoutOcclusion() const { | |
108 float image_width = image_bounds_.width(); | |
109 float image_height = image_bounds_.height(); | |
110 int layer_width = bounds().width(); | |
111 int layer_height = bounds().height(); | |
112 gfx::Rect layer_aperture(border_.x(), border_.y(), | |
113 layer_width - border_.width(), | |
114 layer_height - border_.height()); | |
115 | |
116 std::vector<Patch> patches; | |
117 patches.reserve(kMaxPatches); | |
118 | |
119 // Top-left. | |
120 patches.push_back( | |
121 Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()), | |
122 BoundsToRect(0, 0, layer_aperture.x(), layer_aperture.y()))); | |
123 | |
124 // Top-right. | |
125 patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width, | |
126 image_aperture_.y()), | |
127 BoundsToRect(layer_aperture.right(), 0, layer_width, | |
128 layer_aperture.y()))); | |
129 | |
130 // Bottom-left. | |
131 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(), | |
132 image_aperture_.x(), image_height), | |
133 BoundsToRect(0, layer_aperture.bottom(), | |
134 layer_aperture.x(), layer_height))); | |
135 | |
136 // Bottom-right. | |
137 patches.push_back( | |
138 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(), | |
139 image_width, image_height), | |
140 BoundsToRect(layer_aperture.right(), layer_aperture.bottom(), | |
141 layer_width, layer_height))); | |
142 | |
143 // Top. | |
144 patches.push_back( | |
145 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(), | |
146 image_aperture_.y()), | |
147 BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(), | |
148 layer_aperture.y()))); | |
149 | |
150 // Left. | |
151 patches.push_back( | |
152 Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(), | |
153 image_aperture_.bottom()), | |
154 BoundsToRect(0, layer_aperture.y(), layer_aperture.x(), | |
155 layer_aperture.bottom()))); | |
156 | |
157 // Right. | |
158 patches.push_back( | |
159 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(), | |
160 image_width, image_aperture_.bottom()), | |
161 BoundsToRect(layer_aperture.right(), layer_aperture.y(), | |
162 layer_width, layer_aperture.bottom()))); | |
163 | |
164 // Bottom. | |
165 patches.push_back( | |
166 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(), | |
167 image_aperture_.right(), image_height), | |
168 BoundsToRect(layer_aperture.x(), layer_aperture.bottom(), | |
169 layer_aperture.right(), layer_height))); | |
170 | |
171 // Center. | |
172 if (fill_center_) { | |
173 patches.push_back( | |
174 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(), | |
175 image_aperture_.right(), image_aperture_.bottom()), | |
176 BoundsToRect(layer_aperture.x(), layer_aperture.y(), | |
177 layer_aperture.right(), layer_aperture.bottom()))); | |
178 } | |
179 | |
180 return patches; | |
181 } | |
182 | |
183 std::vector<NinePatchLayerImpl::Patch> | |
184 NinePatchLayerImpl::ComputeQuadsWithOcclusion() const { | |
185 float image_width = image_bounds_.width(), | |
186 image_height = image_bounds_.height(); | |
187 int layer_width = bounds().width(), layer_height = bounds().height(); | |
188 int layer_border_right = border_.width() - border_.x(), | |
189 layer_border_bottom = border_.height() - border_.y(); | |
190 int image_aperture_right = image_width - image_aperture_.right(), | |
191 image_aperture_bottom = image_height - image_aperture_.bottom(); | |
192 int layer_occlusion_right = layer_width - layer_occlusion_.right(), | |
193 layer_occlusion_bottom = layer_height - layer_occlusion_.bottom(); | |
194 gfx::Rect image_occlusion(BoundsToRect( | |
195 border_.x() == 0 ? 0 : (layer_occlusion_.x() * image_aperture_.x() / | |
aelias_OOO_until_Jul13
2016/06/28 00:20:45
This divide-by-zero avoidance looks unprincipled.
llandwerlin-old
2016/07/04 14:13:26
The reason why there are checks for divide-by-zero
| |
196 border_.x()), | |
197 border_.y() == 0 ? 0 : (layer_occlusion_.y() * image_aperture_.y() / | |
198 border_.y()), | |
199 image_width - (layer_border_right == 0 ? 0 : layer_occlusion_right * | |
200 image_aperture_right / | |
201 layer_border_right), | |
202 image_height - (layer_border_bottom == 0 ? 0 : layer_occlusion_bottom * | |
203 image_aperture_bottom / | |
204 layer_border_bottom))); | |
205 gfx::Rect layer_aperture(border_.x(), border_.y(), | |
206 layer_width - border_.width(), | |
207 layer_height - border_.height()); | |
208 | |
209 std::vector<Patch> patches; | |
210 patches.reserve(kMaxOcclusionPatches); | |
211 | |
212 // Top-left-left. | |
213 patches.push_back( | |
214 Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()), | |
215 BoundsToRect(0, 0, layer_occlusion_.x(), layer_aperture.y()))); | |
216 | |
217 // Top-left-right. | |
218 patches.push_back( | |
219 Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(), | |
220 image_occlusion.y()), | |
221 BoundsToRect(layer_occlusion_.x(), 0, layer_aperture.x(), | |
222 layer_occlusion_.y()))); | |
223 | |
224 // Top-center. | |
225 patches.push_back( | |
226 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(), | |
227 image_occlusion.y()), | |
228 BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(), | |
229 layer_occlusion_.y()))); | |
230 | |
231 // Top-right-left. | |
232 patches.push_back( | |
233 Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(), | |
234 image_occlusion.y()), | |
235 BoundsToRect(layer_aperture.right(), 0, layer_occlusion_.right(), | |
236 layer_occlusion_.y()))); | |
237 | |
238 // Top-right-right. | |
239 patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width, | |
240 image_aperture_.y()), | |
241 BoundsToRect(layer_occlusion_.right(), 0, layer_width, | |
242 layer_aperture.y()))); | |
243 | |
244 // Left-center. | |
245 patches.push_back( | |
246 Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(), | |
247 image_aperture_.bottom()), | |
248 BoundsToRect(0, layer_aperture.y(), layer_occlusion_.x(), | |
249 layer_aperture.bottom()))); | |
250 | |
251 // Right-center. | |
252 patches.push_back( | |
253 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(), | |
254 image_width, image_aperture_.bottom()), | |
255 BoundsToRect(layer_occlusion_.right(), layer_aperture.y(), | |
256 layer_width, layer_aperture.bottom()))); | |
257 | |
258 // Bottom-left-left. | |
259 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(), | |
260 image_occlusion.x(), image_height), | |
261 BoundsToRect(0, layer_aperture.bottom(), | |
262 layer_occlusion_.x(), layer_height))); | |
263 | |
264 // Bottom-left-right. | |
265 patches.push_back( | |
266 Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(), | |
267 image_aperture_.x(), image_height), | |
268 BoundsToRect(layer_occlusion_.x(), layer_occlusion_.bottom(), | |
269 layer_aperture.x(), layer_height))); | |
270 | |
271 // Bottom-center. | |
272 patches.push_back( | |
273 Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(), | |
274 image_aperture_.right(), image_height), | |
275 BoundsToRect(layer_aperture.x(), layer_occlusion_.bottom(), | |
276 layer_aperture.right(), layer_height))); | |
277 | |
278 // Bottom-right-left. | |
279 patches.push_back( | |
280 Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(), | |
281 image_occlusion.right(), image_height), | |
282 BoundsToRect(layer_aperture.right(), layer_occlusion_.bottom(), | |
283 layer_occlusion_.right(), layer_height))); | |
284 | |
285 // Bottom-right-right. | |
286 patches.push_back( | |
287 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(), | |
288 image_width, image_height), | |
289 BoundsToRect(layer_occlusion_.right(), layer_aperture.bottom(), | |
290 layer_width, layer_height))); | |
291 | |
292 return patches; | |
293 } | |
294 | |
87 void NinePatchLayerImpl::AppendQuads( | 295 void NinePatchLayerImpl::AppendQuads( |
88 RenderPass* render_pass, | 296 RenderPass* render_pass, |
89 AppendQuadsData* append_quads_data) { | 297 AppendQuadsData* append_quads_data) { |
90 CheckGeometryLimitations(); | 298 CheckGeometryLimitations(); |
91 SharedQuadState* shared_quad_state = | 299 SharedQuadState* shared_quad_state = |
92 render_pass->CreateAndAppendSharedQuadState(); | 300 render_pass->CreateAndAppendSharedQuadState(); |
93 PopulateSharedQuadState(shared_quad_state); | 301 PopulateSharedQuadState(shared_quad_state); |
94 | 302 |
95 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state, | 303 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state, |
96 append_quads_data); | 304 append_quads_data); |
97 | 305 |
98 if (!ui_resource_id_) | 306 if (!ui_resource_id_) |
99 return; | 307 return; |
100 | 308 |
101 ResourceId resource = | 309 ResourceId resource = |
102 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); | 310 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); |
103 | 311 |
104 if (!resource) | 312 if (!resource) |
105 return; | 313 return; |
106 | 314 |
315 DCHECK(!bounds().IsEmpty()); | |
316 | |
317 std::vector<Patch> patches; | |
318 | |
319 if (layer_occlusion_.IsEmpty() || fill_center_) | |
320 patches = ComputeQuadsWithoutOcclusion(); | |
321 else | |
322 patches = ComputeQuadsWithOcclusion(); | |
323 | |
324 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
325 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_); | |
107 static const bool flipped = false; | 326 static const bool flipped = false; |
108 static const bool premultiplied_alpha = true; | 327 static const bool premultiplied_alpha = true; |
109 | 328 |
110 DCHECK(!bounds().IsEmpty()); | 329 for (const auto& patch : patches) { |
111 | 330 gfx::Rect visible_rect = |
112 // NinePatch border widths in layer space. | |
113 int layer_left_width = border_.x(); | |
114 int layer_top_height = border_.y(); | |
115 int layer_right_width = border_.width() - layer_left_width; | |
116 int layer_bottom_height = border_.height() - layer_top_height; | |
117 | |
118 int layer_middle_width = bounds().width() - border_.width(); | |
119 int layer_middle_height = bounds().height() - border_.height(); | |
120 | |
121 // Patch positions in layer space | |
122 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height); | |
123 gfx::Rect layer_top_right(bounds().width() - layer_right_width, | |
124 0, | |
125 layer_right_width, | |
126 layer_top_height); | |
127 gfx::Rect layer_bottom_left(0, | |
128 bounds().height() - layer_bottom_height, | |
129 layer_left_width, | |
130 layer_bottom_height); | |
131 gfx::Rect layer_bottom_right(layer_top_right.x(), | |
132 layer_bottom_left.y(), | |
133 layer_right_width, | |
134 layer_bottom_height); | |
135 gfx::Rect layer_top( | |
136 layer_top_left.right(), 0, layer_middle_width, layer_top_height); | |
137 gfx::Rect layer_left( | |
138 0, layer_top_left.bottom(), layer_left_width, layer_middle_height); | |
139 gfx::Rect layer_right(layer_top_right.x(), | |
140 layer_top_right.bottom(), | |
141 layer_right_width, | |
142 layer_left.height()); | |
143 gfx::Rect layer_bottom(layer_top.x(), | |
144 layer_bottom_left.y(), | |
145 layer_top.width(), | |
146 layer_bottom_height); | |
147 gfx::Rect layer_center(layer_left_width, | |
148 layer_top_height, | |
149 layer_middle_width, | |
150 layer_middle_height); | |
151 | |
152 // Note the following values are in image (bitmap) space. | |
153 float image_width = image_bounds_.width(); | |
154 float image_height = image_bounds_.height(); | |
155 | |
156 int image_aperture_left_width = image_aperture_.x(); | |
157 int image_aperture_top_height = image_aperture_.y(); | |
158 int image_aperture_right_width = image_width - image_aperture_.right(); | |
159 int image_aperture_bottom_height = image_height - image_aperture_.bottom(); | |
160 // Patch positions in bitmap UV space (from zero to one) | |
161 gfx::RectF uv_top_left = NormalizedRect(0, | |
162 0, | |
163 image_aperture_left_width, | |
164 image_aperture_top_height, | |
165 image_width, | |
166 image_height); | |
167 gfx::RectF uv_top_right = | |
168 NormalizedRect(image_width - image_aperture_right_width, | |
169 0, | |
170 image_aperture_right_width, | |
171 image_aperture_top_height, | |
172 image_width, | |
173 image_height); | |
174 gfx::RectF uv_bottom_left = | |
175 NormalizedRect(0, | |
176 image_height - image_aperture_bottom_height, | |
177 image_aperture_left_width, | |
178 image_aperture_bottom_height, | |
179 image_width, | |
180 image_height); | |
181 gfx::RectF uv_bottom_right = | |
182 NormalizedRect(image_width - image_aperture_right_width, | |
183 image_height - image_aperture_bottom_height, | |
184 image_aperture_right_width, | |
185 image_aperture_bottom_height, | |
186 image_width, | |
187 image_height); | |
188 gfx::RectF uv_top( | |
189 uv_top_left.right(), | |
190 0, | |
191 (image_width - image_aperture_left_width - image_aperture_right_width) / | |
192 image_width, | |
193 (image_aperture_top_height) / image_height); | |
194 gfx::RectF uv_left(0, | |
195 uv_top_left.bottom(), | |
196 image_aperture_left_width / image_width, | |
197 (image_height - image_aperture_top_height - | |
198 image_aperture_bottom_height) / | |
199 image_height); | |
200 gfx::RectF uv_right(uv_top_right.x(), | |
201 uv_top_right.bottom(), | |
202 image_aperture_right_width / image_width, | |
203 uv_left.height()); | |
204 gfx::RectF uv_bottom(uv_top.x(), | |
205 uv_bottom_left.y(), | |
206 uv_top.width(), | |
207 image_aperture_bottom_height / image_height); | |
208 gfx::RectF uv_center(uv_top_left.right(), | |
209 uv_top_left.bottom(), | |
210 uv_top.width(), | |
211 uv_left.height()); | |
212 | |
213 gfx::Rect opaque_rect; | |
214 gfx::Rect visible_rect; | |
215 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
216 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_); | |
217 | |
218 visible_rect = | |
219 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
220 layer_top_left); | |
221 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
222 if (!visible_rect.IsEmpty()) { | |
223 TextureDrawQuad* quad = | |
224 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
225 quad->SetNew(shared_quad_state, layer_top_left, opaque_rect, visible_rect, | |
226 resource, premultiplied_alpha, uv_top_left.origin(), | |
227 uv_top_left.bottom_right(), SK_ColorTRANSPARENT, | |
228 vertex_opacity, flipped, nearest_neighbor_, false); | |
229 ValidateQuadResources(quad); | |
230 } | |
231 | |
232 visible_rect = | |
233 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
234 layer_top_right); | |
235 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
236 if (!visible_rect.IsEmpty()) { | |
237 TextureDrawQuad* quad = | |
238 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
239 quad->SetNew(shared_quad_state, layer_top_right, opaque_rect, visible_rect, | |
240 resource, premultiplied_alpha, uv_top_right.origin(), | |
241 uv_top_right.bottom_right(), SK_ColorTRANSPARENT, | |
242 vertex_opacity, flipped, nearest_neighbor_, false); | |
243 ValidateQuadResources(quad); | |
244 } | |
245 | |
246 visible_rect = | |
247 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
248 layer_bottom_left); | |
249 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
250 if (!visible_rect.IsEmpty()) { | |
251 TextureDrawQuad* quad = | |
252 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
253 quad->SetNew(shared_quad_state, layer_bottom_left, opaque_rect, | |
254 visible_rect, resource, premultiplied_alpha, | |
255 uv_bottom_left.origin(), uv_bottom_left.bottom_right(), | |
256 SK_ColorTRANSPARENT, vertex_opacity, flipped, | |
257 nearest_neighbor_, false); | |
258 ValidateQuadResources(quad); | |
259 } | |
260 | |
261 visible_rect = | |
262 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
263 layer_bottom_right); | |
264 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
265 if (!visible_rect.IsEmpty()) { | |
266 TextureDrawQuad* quad = | |
267 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
268 quad->SetNew(shared_quad_state, layer_bottom_right, opaque_rect, | |
269 visible_rect, resource, premultiplied_alpha, | |
270 uv_bottom_right.origin(), uv_bottom_right.bottom_right(), | |
271 SK_ColorTRANSPARENT, vertex_opacity, flipped, | |
272 nearest_neighbor_, false); | |
273 ValidateQuadResources(quad); | |
274 } | |
275 | |
276 visible_rect = | |
277 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
278 layer_top); | |
279 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
280 if (!visible_rect.IsEmpty()) { | |
281 TextureDrawQuad* quad = | |
282 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
283 quad->SetNew(shared_quad_state, layer_top, opaque_rect, visible_rect, | |
284 resource, premultiplied_alpha, uv_top.origin(), | |
285 uv_top.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, | |
286 flipped, nearest_neighbor_, false); | |
287 ValidateQuadResources(quad); | |
288 } | |
289 | |
290 visible_rect = | |
291 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
292 layer_left); | |
293 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
294 if (!visible_rect.IsEmpty()) { | |
295 TextureDrawQuad* quad = | |
296 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
297 quad->SetNew(shared_quad_state, layer_left, opaque_rect, visible_rect, | |
298 resource, premultiplied_alpha, uv_left.origin(), | |
299 uv_left.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, | |
300 flipped, nearest_neighbor_, false); | |
301 ValidateQuadResources(quad); | |
302 } | |
303 | |
304 visible_rect = | |
305 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
306 layer_right); | |
307 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
308 if (!visible_rect.IsEmpty()) { | |
309 TextureDrawQuad* quad = | |
310 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
311 quad->SetNew(shared_quad_state, layer_right, opaque_rect, layer_right, | |
312 resource, premultiplied_alpha, uv_right.origin(), | |
313 uv_right.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, | |
314 flipped, nearest_neighbor_, false); | |
315 ValidateQuadResources(quad); | |
316 } | |
317 | |
318 visible_rect = | |
319 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | |
320 layer_bottom); | |
321 opaque_rect = opaque ? visible_rect : gfx::Rect(); | |
322 if (!visible_rect.IsEmpty()) { | |
323 TextureDrawQuad* quad = | |
324 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | |
325 quad->SetNew(shared_quad_state, layer_bottom, opaque_rect, visible_rect, | |
326 resource, premultiplied_alpha, uv_bottom.origin(), | |
327 uv_bottom.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, | |
328 flipped, nearest_neighbor_, false); | |
329 ValidateQuadResources(quad); | |
330 } | |
331 | |
332 if (fill_center_) { | |
333 visible_rect = | |
334 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | 331 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
335 layer_center); | 332 patch.layer_rect); |
336 opaque_rect = opaque ? visible_rect : gfx::Rect(); | 333 gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect(); |
337 if (!visible_rect.IsEmpty()) { | 334 if (!visible_rect.IsEmpty()) { |
335 gfx::RectF image_rect(NormalizedRect( | |
336 patch.image_rect, image_bounds_.width(), image_bounds_.height())); | |
338 TextureDrawQuad* quad = | 337 TextureDrawQuad* quad = |
339 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); | 338 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
340 quad->SetNew(shared_quad_state, layer_center, opaque_rect, visible_rect, | 339 quad->SetNew(shared_quad_state, patch.layer_rect, opaque_rect, |
341 resource, premultiplied_alpha, uv_center.origin(), | 340 visible_rect, resource, premultiplied_alpha, |
342 uv_center.bottom_right(), SK_ColorTRANSPARENT, | 341 image_rect.origin(), image_rect.bottom_right(), |
343 vertex_opacity, flipped, nearest_neighbor_, false); | 342 SK_ColorTRANSPARENT, vertex_opacity, flipped, |
343 nearest_neighbor_, false); | |
344 ValidateQuadResources(quad); | 344 ValidateQuadResources(quad); |
345 } | 345 } |
346 } | 346 } |
347 } | 347 } |
348 | 348 |
349 const char* NinePatchLayerImpl::LayerTypeAsString() const { | 349 const char* NinePatchLayerImpl::LayerTypeAsString() const { |
350 return "cc::NinePatchLayerImpl"; | 350 return "cc::NinePatchLayerImpl"; |
351 } | 351 } |
352 | 352 |
353 std::unique_ptr<base::DictionaryValue> NinePatchLayerImpl::LayerTreeAsJson() { | 353 std::unique_ptr<base::DictionaryValue> NinePatchLayerImpl::LayerTreeAsJson() { |
354 std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerTreeAsJson(); | 354 std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerTreeAsJson(); |
355 | 355 |
356 base::ListValue* list = new base::ListValue; | 356 base::ListValue* list = new base::ListValue; |
357 list->AppendInteger(image_aperture_.origin().x()); | 357 list->AppendInteger(image_aperture_.origin().x()); |
358 list->AppendInteger(image_aperture_.origin().y()); | 358 list->AppendInteger(image_aperture_.origin().y()); |
359 list->AppendInteger(image_aperture_.size().width()); | 359 list->AppendInteger(image_aperture_.size().width()); |
360 list->AppendInteger(image_aperture_.size().height()); | 360 list->AppendInteger(image_aperture_.size().height()); |
361 result->Set("ImageAperture", list); | 361 result->Set("ImageAperture", list); |
362 | 362 |
363 list = new base::ListValue; | 363 list = new base::ListValue; |
364 list->AppendInteger(image_bounds_.width()); | 364 list->AppendInteger(image_bounds_.width()); |
365 list->AppendInteger(image_bounds_.height()); | 365 list->AppendInteger(image_bounds_.height()); |
366 result->Set("ImageBounds", list); | 366 result->Set("ImageBounds", list); |
367 | 367 |
368 result->Set("Border", MathUtil::AsValue(border_).release()); | 368 result->Set("Border", MathUtil::AsValue(border_).release()); |
369 | 369 |
370 result->SetBoolean("FillCenter", fill_center_); | 370 result->SetBoolean("FillCenter", fill_center_); |
371 | 371 |
372 list = new base::ListValue; | |
373 list->AppendInteger(layer_occlusion_.x()); | |
374 list->AppendInteger(layer_occlusion_.y()); | |
375 list->AppendInteger(layer_occlusion_.width()); | |
376 list->AppendInteger(layer_occlusion_.height()); | |
377 result->Set("LayerOcclusion", list); | |
378 | |
372 return result; | 379 return result; |
373 } | 380 } |
374 | 381 |
375 } // namespace cc | 382 } // namespace cc |
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