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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" | 5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/memory/weak_ptr.h" | 13 #include "base/memory/weak_ptr.h" |
| 14 #include "base/run_loop.h" |
14 #include "build/build_config.h" | 15 #include "build/build_config.h" |
15 #include "content/browser/gamepad/gamepad_test_helpers.h" | 16 #include "content/browser/gamepad/gamepad_test_helpers.h" |
16 #include "content/browser/renderer_host/pepper/browser_ppapi_host_test.h" | 17 #include "content/browser/renderer_host/pepper/browser_ppapi_host_test.h" |
17 #include "content/common/gamepad_hardware_buffer.h" | 18 #include "content/common/gamepad_hardware_buffer.h" |
18 #include "ppapi/c/pp_errors.h" | 19 #include "ppapi/c/pp_errors.h" |
19 #include "ppapi/host/host_message_context.h" | 20 #include "ppapi/host/host_message_context.h" |
20 #include "ppapi/proxy/gamepad_resource.h" | 21 #include "ppapi/proxy/gamepad_resource.h" |
21 #include "ppapi/proxy/ppapi_messages.h" | 22 #include "ppapi/proxy/ppapi_messages.h" |
22 #include "ppapi/proxy/resource_message_params.h" | 23 #include "ppapi/proxy/resource_message_params.h" |
23 #include "ppapi/shared_impl/ppb_gamepad_shared.h" | 24 #include "ppapi/shared_impl/ppb_gamepad_shared.h" |
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148 ppapi::host::HostMessageContext context( | 149 ppapi::host::HostMessageContext context( |
149 ppapi::proxy::ResourceMessageCallParams(pp_resource, 1)); | 150 ppapi::proxy::ResourceMessageCallParams(pp_resource, 1)); |
150 EXPECT_EQ(PP_OK_COMPLETIONPENDING, | 151 EXPECT_EQ(PP_OK_COMPLETIONPENDING, |
151 gamepad_host.OnResourceMessageReceived( | 152 gamepad_host.OnResourceMessageReceived( |
152 PpapiHostMsg_Gamepad_RequestMemory(), &context)); | 153 PpapiHostMsg_Gamepad_RequestMemory(), &context)); |
153 | 154 |
154 MockGamepadDataFetcher* fetcher = service_->data_fetcher(); | 155 MockGamepadDataFetcher* fetcher = service_->data_fetcher(); |
155 fetcher->WaitForDataReadAndCallbacksIssued(); | 156 fetcher->WaitForDataReadAndCallbacksIssued(); |
156 | 157 |
157 // It should not have sent the callback message. | 158 // It should not have sent the callback message. |
158 service_->message_loop().RunUntilIdle(); | 159 base::RunLoop().RunUntilIdle(); |
159 EXPECT_EQ(0u, sink().message_count()); | 160 EXPECT_EQ(0u, sink().message_count()); |
160 | 161 |
161 // Set a button down and wait for it to be read twice. | 162 // Set a button down and wait for it to be read twice. |
162 blink::WebGamepads button_down_data = default_data; | 163 blink::WebGamepads button_down_data = default_data; |
163 button_down_data.items[0].buttons[0].value = 1.f; | 164 button_down_data.items[0].buttons[0].value = 1.f; |
164 button_down_data.items[0].buttons[0].pressed = true; | 165 button_down_data.items[0].buttons[0].pressed = true; |
165 fetcher->SetTestData(button_down_data); | 166 fetcher->SetTestData(button_down_data); |
166 fetcher->WaitForDataReadAndCallbacksIssued(); | 167 fetcher->WaitForDataReadAndCallbacksIssued(); |
167 | 168 |
168 // It should have sent a callback. | 169 // It should have sent a callback. |
169 service_->message_loop().RunUntilIdle(); | 170 base::RunLoop().RunUntilIdle(); |
170 ppapi::proxy::ResourceMessageReplyParams reply_params; | 171 ppapi::proxy::ResourceMessageReplyParams reply_params; |
171 IPC::Message reply_msg; | 172 IPC::Message reply_msg; |
172 ASSERT_TRUE(sink().GetFirstResourceReplyMatching( | 173 ASSERT_TRUE(sink().GetFirstResourceReplyMatching( |
173 PpapiPluginMsg_Gamepad_SendMemory::ID, &reply_params, &reply_msg)); | 174 PpapiPluginMsg_Gamepad_SendMemory::ID, &reply_params, &reply_msg)); |
174 | 175 |
175 // Extract the shared memory handle. | 176 // Extract the shared memory handle. |
176 base::SharedMemoryHandle reply_handle; | 177 base::SharedMemoryHandle reply_handle; |
177 EXPECT_TRUE(reply_params.TakeSharedMemoryHandleAtIndex(0, &reply_handle)); | 178 EXPECT_TRUE(reply_params.TakeSharedMemoryHandleAtIndex(0, &reply_handle)); |
178 | 179 |
179 // Validate the shared memory. | 180 // Validate the shared memory. |
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192 buffer->buffer.items[0].buttons[i].pressed); | 193 buffer->buffer.items[0].buttons[i].pressed); |
193 } | 194 } |
194 | 195 |
195 // Duplicate requests should be denied. | 196 // Duplicate requests should be denied. |
196 EXPECT_EQ(PP_ERROR_FAILED, | 197 EXPECT_EQ(PP_ERROR_FAILED, |
197 gamepad_host.OnResourceMessageReceived( | 198 gamepad_host.OnResourceMessageReceived( |
198 PpapiHostMsg_Gamepad_RequestMemory(), &context)); | 199 PpapiHostMsg_Gamepad_RequestMemory(), &context)); |
199 } | 200 } |
200 | 201 |
201 } // namespace content | 202 } // namespace content |
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