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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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242 kCallTail = 1u << 2 | 242 kCallTail = 1u << 2 |
243 }; | 243 }; |
244 typedef base::Flags<CallBufferFlag> CallBufferFlags; | 244 typedef base::Flags<CallBufferFlag> CallBufferFlags; |
245 | 245 |
246 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 246 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
247 // corresponding | 247 // corresponding |
248 // to the inputs and outputs of the call. | 248 // to the inputs and outputs of the call. |
249 // {call_code_immediate} to generate immediate operands to calls of code. | 249 // {call_code_immediate} to generate immediate operands to calls of code. |
250 // {call_address_immediate} to generate immediate operands to address calls. | 250 // {call_address_immediate} to generate immediate operands to address calls. |
251 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 251 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
252 CallBufferFlags flags, int stack_param_delta = 0); | 252 CallBufferFlags flags, int stack_slot_delta = 0); |
253 bool IsTailCallAddressImmediate(); | 253 bool IsTailCallAddressImmediate(); |
254 int GetTempsCountForTailCallFromJSFunction(); | 254 int GetTempsCountForTailCallFromJSFunction(); |
255 | 255 |
256 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 256 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
257 | 257 |
258 // =========================================================================== | 258 // =========================================================================== |
259 // ============= Architecture-specific graph covering methods. =============== | 259 // ============= Architecture-specific graph covering methods. =============== |
260 // =========================================================================== | 260 // =========================================================================== |
261 | 261 |
262 // Visit nodes in the given block and generate code. | 262 // Visit nodes in the given block and generate code. |
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326 IntVector virtual_registers_; | 326 IntVector virtual_registers_; |
327 InstructionScheduler* scheduler_; | 327 InstructionScheduler* scheduler_; |
328 Frame* frame_; | 328 Frame* frame_; |
329 }; | 329 }; |
330 | 330 |
331 } // namespace compiler | 331 } // namespace compiler |
332 } // namespace internal | 332 } // namespace internal |
333 } // namespace v8 | 333 } // namespace v8 |
334 | 334 |
335 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 335 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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