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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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217 kCallTail = 1u << 2 | 217 kCallTail = 1u << 2 |
218 }; | 218 }; |
219 typedef base::Flags<CallBufferFlag> CallBufferFlags; | 219 typedef base::Flags<CallBufferFlag> CallBufferFlags; |
220 | 220 |
221 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 221 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
222 // corresponding | 222 // corresponding |
223 // to the inputs and outputs of the call. | 223 // to the inputs and outputs of the call. |
224 // {call_code_immediate} to generate immediate operands to calls of code. | 224 // {call_code_immediate} to generate immediate operands to calls of code. |
225 // {call_address_immediate} to generate immediate operands to address calls. | 225 // {call_address_immediate} to generate immediate operands to address calls. |
226 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 226 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
227 CallBufferFlags flags, int stack_param_delta = 0); | 227 CallBufferFlags flags, int stack_slot_delta = 0); |
228 bool IsTailCallAddressImmediate(); | 228 bool IsTailCallAddressImmediate(); |
229 int GetTempsCountForTailCallFromJSFunction(); | 229 int GetTempsCountForTailCallFromJSFunction(); |
230 | 230 |
231 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 231 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
232 | 232 |
233 // =========================================================================== | 233 // =========================================================================== |
234 // ============= Architecture-specific graph covering methods. =============== | 234 // ============= Architecture-specific graph covering methods. =============== |
235 // =========================================================================== | 235 // =========================================================================== |
236 | 236 |
237 // Visit nodes in the given block and generate code. | 237 // Visit nodes in the given block and generate code. |
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301 IntVector virtual_registers_; | 301 IntVector virtual_registers_; |
302 InstructionScheduler* scheduler_; | 302 InstructionScheduler* scheduler_; |
303 Frame* frame_; | 303 Frame* frame_; |
304 }; | 304 }; |
305 | 305 |
306 } // namespace compiler | 306 } // namespace compiler |
307 } // namespace internal | 307 } // namespace internal |
308 } // namespace v8 | 308 } // namespace v8 |
309 | 309 |
310 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 310 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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