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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/surfaces/surface_aggregator.h" | 5 #include "cc/surfaces/surface_aggregator.h" |
6 | 6 |
7 #include "base/containers/hash_tables.h" | 7 #include "base/containers/hash_tables.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/delegated_frame_data.h" | 10 #include "cc/output/delegated_frame_data.h" |
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90 const RenderPass& source = *referenced_passes[j]; | 90 const RenderPass& source = *referenced_passes[j]; |
91 | 91 |
92 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); | 92 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
93 | 93 |
94 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); | 94 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
95 | 95 |
96 copy_pass->SetAll(remapped_pass_id, | 96 copy_pass->SetAll(remapped_pass_id, |
97 source.output_rect, | 97 source.output_rect, |
98 source.damage_rect, | 98 source.damage_rect, |
99 source.transform_to_root_target, | 99 source.transform_to_root_target, |
100 source.has_transparent_background, | 100 source.has_transparent_background); |
101 source.overlay_state); | |
102 | 101 |
103 // Contributing passes aggregated in to the pass list need to take the | 102 // Contributing passes aggregated in to the pass list need to take the |
104 // transform of the surface quad into account to update their transform to | 103 // transform of the surface quad into account to update their transform to |
105 // the root surface. | 104 // the root surface. |
106 // TODO(jamesr): Make sure this is sufficient for surfaces nested several | 105 // TODO(jamesr): Make sure this is sufficient for surfaces nested several |
107 // levels deep and add tests. | 106 // levels deep and add tests. |
108 copy_pass->transform_to_root_target.ConcatTransform( | 107 copy_pass->transform_to_root_target.ConcatTransform( |
109 surface_quad->quadTransform()); | 108 surface_quad->quadTransform()); |
110 | 109 |
111 CopyQuadsToPass(source.quad_list, | 110 CopyQuadsToPass(source.quad_list, |
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197 const RenderPass& source = *source_pass_list[i]; | 196 const RenderPass& source = *source_pass_list[i]; |
198 | 197 |
199 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); | 198 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
200 | 199 |
201 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); | 200 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
202 | 201 |
203 copy_pass->SetAll(remapped_pass_id, | 202 copy_pass->SetAll(remapped_pass_id, |
204 source.output_rect, | 203 source.output_rect, |
205 source.damage_rect, | 204 source.damage_rect, |
206 source.transform_to_root_target, | 205 source.transform_to_root_target, |
207 source.has_transparent_background, | 206 source.has_transparent_background); |
208 source.overlay_state); | |
209 | 207 |
210 CopyQuadsToPass(source.quad_list, | 208 CopyQuadsToPass(source.quad_list, |
211 source.shared_quad_state_list, | 209 source.shared_quad_state_list, |
212 gfx::Transform(), | 210 gfx::Transform(), |
213 copy_pass.get(), | 211 copy_pass.get(), |
214 surface_id); | 212 surface_id); |
215 | 213 |
216 dest_pass_list_->push_back(copy_pass.Pass()); | 214 dest_pass_list_->push_back(copy_pass.Pass()); |
217 } | 215 } |
218 } | 216 } |
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243 | 241 |
244 dest_pass_list_ = NULL; | 242 dest_pass_list_ = NULL; |
245 | 243 |
246 // TODO(jamesr): Aggregate all resource references into the returned frame's | 244 // TODO(jamesr): Aggregate all resource references into the returned frame's |
247 // resource list. | 245 // resource list. |
248 | 246 |
249 return frame.Pass(); | 247 return frame.Pass(); |
250 } | 248 } |
251 | 249 |
252 } // namespace cc | 250 } // namespace cc |
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