| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/base/scoped_ptr_vector.h" | 5 #include "cc/base/scoped_ptr_vector.h" |
| 6 #include "cc/output/gl_renderer.h" |
| 6 #include "cc/output/output_surface.h" | 7 #include "cc/output/output_surface.h" |
| 7 #include "cc/output/output_surface_client.h" | 8 #include "cc/output/output_surface_client.h" |
| 8 #include "cc/output/overlay_candidate_validator.h" | 9 #include "cc/output/overlay_candidate_validator.h" |
| 9 #include "cc/output/overlay_processor.h" | 10 #include "cc/output/overlay_processor.h" |
| 10 #include "cc/output/overlay_strategy_single_on_top.h" | 11 #include "cc/output/overlay_strategy_single_on_top.h" |
| 11 #include "cc/quads/checkerboard_draw_quad.h" | 12 #include "cc/quads/checkerboard_draw_quad.h" |
| 12 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass.h" |
| 13 #include "cc/quads/texture_draw_quad.h" | 14 #include "cc/quads/texture_draw_quad.h" |
| 14 #include "cc/resources/resource_provider.h" | 15 #include "cc/resources/resource_provider.h" |
| 15 #include "cc/resources/texture_mailbox.h" | 16 #include "cc/resources/texture_mailbox.h" |
| 16 #include "cc/test/fake_output_surface_client.h" | 17 #include "cc/test/fake_output_surface_client.h" |
| 17 #include "cc/test/geometry_test_utils.h" | 18 #include "cc/test/geometry_test_utils.h" |
| 18 #include "cc/test/test_context_provider.h" | 19 #include "cc/test/test_context_provider.h" |
| 20 #include "testing/gmock/include/gmock/gmock.h" |
| 19 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
| 20 | 22 |
| 23 using testing::_; |
| 24 using testing::Mock; |
| 25 |
| 21 namespace cc { | 26 namespace cc { |
| 22 namespace { | 27 namespace { |
| 23 | 28 |
| 24 const gfx::Rect kOverlayRect(0, 0, 128, 128); | 29 const gfx::Rect kOverlayRect(0, 0, 128, 128); |
| 25 const gfx::PointF kUVTopLeft(0.1f, 0.2f); | 30 const gfx::PointF kUVTopLeft(0.1f, 0.2f); |
| 26 const gfx::PointF kUVBottomRight(1.0f, 1.0f); | 31 const gfx::PointF kUVBottomRight(1.0f, 1.0f); |
| 27 | 32 |
| 28 void MailboxReleased(unsigned sync_point, bool lost_resource) {} | 33 void MailboxReleased(unsigned sync_point, bool lost_resource) {} |
| 29 | 34 |
| 30 class SingleOverlayValidator : public OverlayCandidateValidator { | 35 class SingleOverlayValidator : public OverlayCandidateValidator { |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 scoped_ptr<RenderPass> CreateRenderPass() { | 101 scoped_ptr<RenderPass> CreateRenderPass() { |
| 97 RenderPass::Id id(1, 0); | 102 RenderPass::Id id(1, 0); |
| 98 gfx::Rect output_rect(0, 0, 256, 256); | 103 gfx::Rect output_rect(0, 0, 256, 256); |
| 99 bool has_transparent_background = true; | 104 bool has_transparent_background = true; |
| 100 | 105 |
| 101 scoped_ptr<RenderPass> pass = RenderPass::Create(); | 106 scoped_ptr<RenderPass> pass = RenderPass::Create(); |
| 102 pass->SetAll(id, | 107 pass->SetAll(id, |
| 103 output_rect, | 108 output_rect, |
| 104 output_rect, | 109 output_rect, |
| 105 gfx::Transform(), | 110 gfx::Transform(), |
| 106 has_transparent_background, | 111 has_transparent_background); |
| 107 RenderPass::NO_OVERLAY); | |
| 108 | 112 |
| 109 scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create(); | 113 scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create(); |
| 110 shared_state->opacity = 1.f; | 114 shared_state->opacity = 1.f; |
| 111 pass->shared_quad_state_list.push_back(shared_state.Pass()); | 115 pass->shared_quad_state_list.push_back(shared_state.Pass()); |
| 112 return pass.Pass(); | 116 return pass.Pass(); |
| 113 } | 117 } |
| 114 | 118 |
| 115 scoped_ptr<TextureDrawQuad> CreateCandidateQuad( | 119 ResourceProvider::ResourceId CreateResource( |
| 116 ResourceProvider* resource_provider, | 120 ResourceProvider* resource_provider) { |
| 117 const SharedQuadState* shared_quad_state) { | |
| 118 unsigned sync_point = 0; | 121 unsigned sync_point = 0; |
| 119 TextureMailbox mailbox = | 122 TextureMailbox mailbox = |
| 120 TextureMailbox(gpu::Mailbox::Generate(), GL_TEXTURE_2D, sync_point); | 123 TextureMailbox(gpu::Mailbox::Generate(), GL_TEXTURE_2D, sync_point); |
| 121 mailbox.set_allow_overlay(true); | 124 mailbox.set_allow_overlay(true); |
| 122 scoped_ptr<SingleReleaseCallback> release_callback = | 125 scoped_ptr<SingleReleaseCallback> release_callback = |
| 123 SingleReleaseCallback::Create(base::Bind(&MailboxReleased)); | 126 SingleReleaseCallback::Create(base::Bind(&MailboxReleased)); |
| 124 | 127 |
| 125 ResourceProvider::ResourceId resource_id = | 128 return resource_provider->CreateResourceFromTextureMailbox( |
| 126 resource_provider->CreateResourceFromTextureMailbox( | 129 mailbox, release_callback.Pass()); |
| 127 mailbox, release_callback.Pass()); | 130 } |
| 131 |
| 132 scoped_ptr<TextureDrawQuad> CreateCandidateQuad( |
| 133 ResourceProvider* resource_provider, |
| 134 const SharedQuadState* shared_quad_state) { |
| 135 ResourceProvider::ResourceId resource_id = CreateResource(resource_provider); |
| 128 bool premultiplied_alpha = false; | 136 bool premultiplied_alpha = false; |
| 129 bool flipped = false; | 137 bool flipped = false; |
| 130 float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; | 138 float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 131 | 139 |
| 132 scoped_ptr<TextureDrawQuad> overlay_quad = TextureDrawQuad::Create(); | 140 scoped_ptr<TextureDrawQuad> overlay_quad = TextureDrawQuad::Create(); |
| 133 overlay_quad->SetNew(shared_quad_state, | 141 overlay_quad->SetNew(shared_quad_state, |
| 134 kOverlayRect, | 142 kOverlayRect, |
| 135 kOverlayRect, | 143 kOverlayRect, |
| 136 kOverlayRect, | 144 kOverlayRect, |
| 137 resource_id, | 145 resource_id, |
| (...skipping 24 matching lines...) Expand all Loading... |
| 162 RenderPass* expected = expected_list[i]; | 170 RenderPass* expected = expected_list[i]; |
| 163 RenderPass* actual = actual_list[i]; | 171 RenderPass* actual = actual_list[i]; |
| 164 | 172 |
| 165 EXPECT_EQ(expected->id, actual->id); | 173 EXPECT_EQ(expected->id, actual->id); |
| 166 EXPECT_RECT_EQ(expected->output_rect, actual->output_rect); | 174 EXPECT_RECT_EQ(expected->output_rect, actual->output_rect); |
| 167 EXPECT_EQ(expected->transform_to_root_target, | 175 EXPECT_EQ(expected->transform_to_root_target, |
| 168 actual->transform_to_root_target); | 176 actual->transform_to_root_target); |
| 169 EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect); | 177 EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect); |
| 170 EXPECT_EQ(expected->has_transparent_background, | 178 EXPECT_EQ(expected->has_transparent_background, |
| 171 actual->has_transparent_background); | 179 actual->has_transparent_background); |
| 172 EXPECT_EQ(expected->overlay_state, actual->overlay_state); | |
| 173 | 180 |
| 174 EXPECT_EQ(expected->shared_quad_state_list.size(), | 181 EXPECT_EQ(expected->shared_quad_state_list.size(), |
| 175 actual->shared_quad_state_list.size()); | 182 actual->shared_quad_state_list.size()); |
| 176 EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size()); | 183 EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size()); |
| 177 | 184 |
| 178 for (size_t i = 0; i < expected->quad_list.size(); ++i) { | 185 for (size_t i = 0; i < expected->quad_list.size(); ++i) { |
| 179 EXPECT_EQ(expected->quad_list[i]->rect.ToString(), | 186 EXPECT_EQ(expected->quad_list[i]->rect.ToString(), |
| 180 actual->quad_list[i]->rect.ToString()); | 187 actual->quad_list[i]->rect.ToString()); |
| 181 EXPECT_EQ( | 188 EXPECT_EQ( |
| 182 expected->quad_list[i]->shared_quad_state->content_bounds.ToString(), | 189 expected->quad_list[i]->shared_quad_state->content_bounds.ToString(), |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 245 // Add something behind it. | 252 // Add something behind it. |
| 246 pass->quad_list.push_back(CreateCheckeredQuad( | 253 pass->quad_list.push_back(CreateCheckeredQuad( |
| 247 resource_provider_.get(), pass->shared_quad_state_list.back())); | 254 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 248 pass->quad_list.push_back(CreateCheckeredQuad( | 255 pass->quad_list.push_back(CreateCheckeredQuad( |
| 249 resource_provider_.get(), pass->shared_quad_state_list.back())); | 256 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 250 | 257 |
| 251 RenderPassList pass_list; | 258 RenderPassList pass_list; |
| 252 pass_list.push_back(pass.Pass()); | 259 pass_list.push_back(pass.Pass()); |
| 253 | 260 |
| 254 // Check for potential candidates. | 261 // Check for potential candidates. |
| 255 overlay_processor_->ProcessForOverlays(&pass_list); | 262 OverlayCandidateList candidate_list; |
| 263 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 256 | 264 |
| 257 // This should have one more pass with an overlay. | 265 ASSERT_EQ(1U, pass_list.size()); |
| 258 ASSERT_EQ(2U, pass_list.size()); | 266 ASSERT_EQ(2U, candidate_list.size()); |
| 259 | 267 |
| 260 RenderPass* overlay_pass = pass_list.front(); | |
| 261 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); | |
| 262 RenderPass* main_pass = pass_list.back(); | 268 RenderPass* main_pass = pass_list.back(); |
| 263 EXPECT_EQ(RenderPass::NO_OVERLAY, main_pass->overlay_state); | 269 // Check that the quad is gone. |
| 270 EXPECT_EQ(2U, main_pass->quad_list.size()); |
| 271 const QuadList& quad_list = main_pass->quad_list; |
| 272 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); |
| 273 it != quad_list.BackToFrontEnd(); |
| 274 ++it) { |
| 275 EXPECT_NE(DrawQuad::TEXTURE_CONTENT, (*it)->material); |
| 276 } |
| 264 | 277 |
| 265 // Check that the quad is what we expect it to be. | 278 // Check that the right resource id got extracted. |
| 266 EXPECT_EQ(1U, overlay_pass->quad_list.size()); | 279 EXPECT_EQ(original_quad->resource_id, candidate_list.back().resource_id); |
| 267 const DrawQuad* overlay_quad = overlay_pass->quad_list.front(); | |
| 268 EXPECT_EQ(DrawQuad::TEXTURE_CONTENT, overlay_quad->material); | |
| 269 EXPECT_EQ(original_quad->resource_id, | |
| 270 TextureDrawQuad::MaterialCast(overlay_quad)->resource_id); | |
| 271 } | 280 } |
| 272 | 281 |
| 273 TEST_F(SingleOverlayOnTopTest, NoCandidates) { | 282 TEST_F(SingleOverlayOnTopTest, NoCandidates) { |
| 274 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 283 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 275 pass->quad_list.push_back(CreateCheckeredQuad( | 284 pass->quad_list.push_back(CreateCheckeredQuad( |
| 276 resource_provider_.get(), pass->shared_quad_state_list.back())); | 285 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 277 pass->quad_list.push_back(CreateCheckeredQuad( | 286 pass->quad_list.push_back(CreateCheckeredQuad( |
| 278 resource_provider_.get(), pass->shared_quad_state_list.back())); | 287 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 279 | 288 |
| 280 RenderPassList pass_list; | 289 RenderPassList pass_list; |
| 281 pass_list.push_back(pass.Pass()); | 290 pass_list.push_back(pass.Pass()); |
| 282 | 291 |
| 283 RenderPassList original_pass_list; | 292 RenderPassList original_pass_list; |
| 284 RenderPass::CopyAll(pass_list, &original_pass_list); | 293 RenderPass::CopyAll(pass_list, &original_pass_list); |
| 285 | 294 |
| 286 overlay_processor_->ProcessForOverlays(&pass_list); | 295 OverlayCandidateList candidate_list; |
| 296 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 297 EXPECT_EQ(0U, candidate_list.size()); |
| 287 // There should be nothing new here. | 298 // There should be nothing new here. |
| 288 CompareRenderPassLists(pass_list, original_pass_list); | 299 CompareRenderPassLists(pass_list, original_pass_list); |
| 289 } | 300 } |
| 290 | 301 |
| 291 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { | 302 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { |
| 292 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 303 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 293 pass->quad_list.push_back(CreateCheckeredQuad( | 304 pass->quad_list.push_back(CreateCheckeredQuad( |
| 294 resource_provider_.get(), pass->shared_quad_state_list.back())); | 305 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 295 pass->quad_list.push_back(CreateCheckeredQuad( | 306 pass->quad_list.push_back(CreateCheckeredQuad( |
| 296 resource_provider_.get(), pass->shared_quad_state_list.back())); | 307 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 297 | 308 |
| 298 pass->quad_list.push_back( | 309 pass->quad_list.push_back( |
| 299 CreateCandidateQuad(resource_provider_.get(), | 310 CreateCandidateQuad(resource_provider_.get(), |
| 300 pass->shared_quad_state_list.back()) | 311 pass->shared_quad_state_list.back()) |
| 301 .PassAs<DrawQuad>()); | 312 .PassAs<DrawQuad>()); |
| 302 | 313 |
| 303 RenderPassList pass_list; | 314 RenderPassList pass_list; |
| 304 pass_list.push_back(pass.Pass()); | 315 pass_list.push_back(pass.Pass()); |
| 305 | 316 |
| 306 RenderPassList original_pass_list; | 317 RenderPassList original_pass_list; |
| 307 RenderPass::CopyAll(pass_list, &original_pass_list); | 318 RenderPass::CopyAll(pass_list, &original_pass_list); |
| 308 | 319 |
| 309 overlay_processor_->ProcessForOverlays(&pass_list); | 320 OverlayCandidateList candidate_list; |
| 321 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 322 EXPECT_EQ(0U, candidate_list.size()); |
| 310 // There should be nothing new here. | 323 // There should be nothing new here. |
| 311 CompareRenderPassLists(pass_list, original_pass_list); | 324 CompareRenderPassLists(pass_list, original_pass_list); |
| 312 } | 325 } |
| 313 | 326 |
| 314 // Test with multiple render passes. | 327 // Test with multiple render passes. |
| 315 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { | 328 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { |
| 316 RenderPassList pass_list; | 329 RenderPassList pass_list; |
| 317 pass_list.push_back(CreateRenderPass()); | 330 pass_list.push_back(CreateRenderPass()); |
| 318 | 331 |
| 319 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 332 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 320 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( | 333 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( |
| 321 resource_provider_.get(), pass->shared_quad_state_list.back()); | 334 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 322 | 335 |
| 323 pass->quad_list.push_back( | 336 pass->quad_list.push_back( |
| 324 original_quad->Copy(pass->shared_quad_state_list.back())); | 337 original_quad->Copy(pass->shared_quad_state_list.back())); |
| 325 // Add something behind it. | 338 // Add something behind it. |
| 326 pass->quad_list.push_back(CreateCheckeredQuad( | 339 pass->quad_list.push_back(CreateCheckeredQuad( |
| 327 resource_provider_.get(), pass->shared_quad_state_list.back())); | 340 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 328 pass->quad_list.push_back(CreateCheckeredQuad( | 341 pass->quad_list.push_back(CreateCheckeredQuad( |
| 329 resource_provider_.get(), pass->shared_quad_state_list.back())); | 342 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 330 | 343 |
| 331 pass_list.push_back(pass.Pass()); | 344 pass_list.push_back(pass.Pass()); |
| 332 | 345 |
| 346 RenderPassList original_pass_list; |
| 347 RenderPass::CopyAll(pass_list, &original_pass_list); |
| 348 |
| 333 // Check for potential candidates. | 349 // Check for potential candidates. |
| 334 overlay_processor_->ProcessForOverlays(&pass_list); | 350 OverlayCandidateList candidate_list; |
| 351 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 352 EXPECT_EQ(2U, candidate_list.size()); |
| 335 | 353 |
| 336 // This should have one more pass with an overlay. | 354 // This should be the same. |
| 337 ASSERT_EQ(3U, pass_list.size()); | 355 ASSERT_EQ(2U, pass_list.size()); |
| 338 } | 356 } |
| 339 | 357 |
| 340 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { | 358 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { |
| 341 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 359 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 342 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 360 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 343 resource_provider_.get(), pass->shared_quad_state_list.back()); | 361 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 344 quad->premultiplied_alpha = true; | 362 quad->premultiplied_alpha = true; |
| 345 | 363 |
| 346 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 364 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 347 RenderPassList pass_list; | 365 RenderPassList pass_list; |
| 348 pass_list.push_back(pass.Pass()); | 366 pass_list.push_back(pass.Pass()); |
| 349 overlay_processor_->ProcessForOverlays(&pass_list); | 367 OverlayCandidateList candidate_list; |
| 350 ASSERT_EQ(1U, pass_list.size()); | 368 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 351 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 369 EXPECT_EQ(1U, pass_list.size()); |
| 370 EXPECT_EQ(0U, candidate_list.size()); |
| 352 } | 371 } |
| 353 | 372 |
| 354 TEST_F(SingleOverlayOnTopTest, RejectBlending) { | 373 TEST_F(SingleOverlayOnTopTest, RejectBlending) { |
| 355 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 374 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 356 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 375 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 357 resource_provider_.get(), pass->shared_quad_state_list.back()); | 376 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 358 quad->needs_blending = true; | 377 quad->needs_blending = true; |
| 359 | 378 |
| 360 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 379 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 361 RenderPassList pass_list; | 380 RenderPassList pass_list; |
| 362 pass_list.push_back(pass.Pass()); | 381 pass_list.push_back(pass.Pass()); |
| 363 overlay_processor_->ProcessForOverlays(&pass_list); | 382 OverlayCandidateList candidate_list; |
| 383 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 364 ASSERT_EQ(1U, pass_list.size()); | 384 ASSERT_EQ(1U, pass_list.size()); |
| 365 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 385 EXPECT_EQ(0U, candidate_list.size()); |
| 366 } | 386 } |
| 367 | 387 |
| 368 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { | 388 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { |
| 369 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 389 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 370 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 390 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 371 resource_provider_.get(), pass->shared_quad_state_list.back()); | 391 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 372 quad->background_color = SK_ColorBLACK; | 392 quad->background_color = SK_ColorBLACK; |
| 373 | 393 |
| 374 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 394 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 375 RenderPassList pass_list; | 395 RenderPassList pass_list; |
| 376 pass_list.push_back(pass.Pass()); | 396 pass_list.push_back(pass.Pass()); |
| 377 overlay_processor_->ProcessForOverlays(&pass_list); | 397 OverlayCandidateList candidate_list; |
| 398 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 378 ASSERT_EQ(1U, pass_list.size()); | 399 ASSERT_EQ(1U, pass_list.size()); |
| 379 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 400 EXPECT_EQ(0U, candidate_list.size()); |
| 380 } | 401 } |
| 381 | 402 |
| 382 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { | 403 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { |
| 383 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 404 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 384 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 405 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 385 resource_provider_.get(), pass->shared_quad_state_list.back()); | 406 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 386 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; | 407 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; |
| 387 | 408 |
| 388 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 409 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 389 RenderPassList pass_list; | 410 RenderPassList pass_list; |
| 390 pass_list.push_back(pass.Pass()); | 411 pass_list.push_back(pass.Pass()); |
| 391 overlay_processor_->ProcessForOverlays(&pass_list); | 412 OverlayCandidateList candidate_list; |
| 413 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 392 ASSERT_EQ(1U, pass_list.size()); | 414 ASSERT_EQ(1U, pass_list.size()); |
| 393 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 415 EXPECT_EQ(0U, candidate_list.size()); |
| 394 } | 416 } |
| 395 | 417 |
| 396 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { | 418 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { |
| 397 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 419 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 398 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 420 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 399 resource_provider_.get(), pass->shared_quad_state_list.back()); | 421 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 400 pass->shared_quad_state_list.back()->opacity = 0.5f; | 422 pass->shared_quad_state_list.back()->opacity = 0.5f; |
| 401 | 423 |
| 402 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 424 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 403 RenderPassList pass_list; | 425 RenderPassList pass_list; |
| 404 pass_list.push_back(pass.Pass()); | 426 pass_list.push_back(pass.Pass()); |
| 405 overlay_processor_->ProcessForOverlays(&pass_list); | 427 OverlayCandidateList candidate_list; |
| 428 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 406 ASSERT_EQ(1U, pass_list.size()); | 429 ASSERT_EQ(1U, pass_list.size()); |
| 407 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 430 EXPECT_EQ(0U, candidate_list.size()); |
| 408 } | 431 } |
| 409 | 432 |
| 410 TEST_F(SingleOverlayOnTopTest, RejectTransform) { | 433 TEST_F(SingleOverlayOnTopTest, RejectTransform) { |
| 411 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 434 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 412 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 435 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 413 resource_provider_.get(), pass->shared_quad_state_list.back()); | 436 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 414 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, | 437 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, |
| 415 2.f); | 438 2.f); |
| 416 | 439 |
| 417 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 440 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 418 RenderPassList pass_list; | 441 RenderPassList pass_list; |
| 419 pass_list.push_back(pass.Pass()); | 442 pass_list.push_back(pass.Pass()); |
| 420 overlay_processor_->ProcessForOverlays(&pass_list); | 443 OverlayCandidateList candidate_list; |
| 444 overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list); |
| 421 ASSERT_EQ(1U, pass_list.size()); | 445 ASSERT_EQ(1U, pass_list.size()); |
| 422 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 446 EXPECT_EQ(0U, candidate_list.size()); |
| 447 } |
| 448 |
| 449 class OverlayInfoRendererGL : public GLRenderer { |
| 450 public: |
| 451 OverlayInfoRendererGL(RendererClient* client, |
| 452 const LayerTreeSettings* settings, |
| 453 OutputSurface* output_surface, |
| 454 ResourceProvider* resource_provider) |
| 455 : GLRenderer(client, |
| 456 settings, |
| 457 output_surface, |
| 458 resource_provider, |
| 459 NULL, |
| 460 0), |
| 461 expect_overlays_(false) {} |
| 462 |
| 463 MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad)); |
| 464 |
| 465 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE { |
| 466 GLRenderer::FinishDrawingFrame(frame); |
| 467 |
| 468 if (!expect_overlays_) { |
| 469 EXPECT_EQ(0U, frame->overlay_list.size()); |
| 470 return; |
| 471 } |
| 472 |
| 473 ASSERT_EQ(2U, frame->overlay_list.size()); |
| 474 EXPECT_NE(0U, frame->overlay_list.back().resource_id); |
| 475 } |
| 476 |
| 477 void set_expect_overlays(bool expect_overlays) { |
| 478 expect_overlays_ = expect_overlays; |
| 479 } |
| 480 |
| 481 private: |
| 482 bool expect_overlays_; |
| 483 }; |
| 484 |
| 485 class FakeRendererClient : public RendererClient { |
| 486 public: |
| 487 // RendererClient methods. |
| 488 virtual void SetFullRootLayerDamage() OVERRIDE {} |
| 489 }; |
| 490 |
| 491 class MockOverlayScheduler { |
| 492 public: |
| 493 MOCK_METHOD5(Schedule, |
| 494 void(int plane_z_order, |
| 495 unsigned plane_transform, |
| 496 unsigned overlay_texture_id, |
| 497 const gfx::Rect& display_bounds, |
| 498 gfx::RectF crop_rect)); |
| 499 }; |
| 500 |
| 501 class GLRendererWithOverlaysTest : public testing::Test { |
| 502 protected: |
| 503 GLRendererWithOverlaysTest() { |
| 504 provider_ = TestContextProvider::Create(); |
| 505 output_surface_.reset(new OverlayOutputSurface(provider_)); |
| 506 CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| 507 resource_provider_ = |
| 508 ResourceProvider::Create(output_surface_.get(), NULL, 0, false, 1); |
| 509 |
| 510 provider_->support()->SetScheduleOverlayPlaneCallback(base::Bind( |
| 511 &MockOverlayScheduler::Schedule, base::Unretained(&scheduler_))); |
| 512 } |
| 513 |
| 514 void Init(bool use_validator) { |
| 515 if (use_validator) |
| 516 output_surface_->InitWithSingleOverlayValidator(); |
| 517 |
| 518 renderer_ = |
| 519 make_scoped_ptr(new OverlayInfoRendererGL(&renderer_client_, |
| 520 &settings_, |
| 521 output_surface_.get(), |
| 522 resource_provider_.get())); |
| 523 } |
| 524 |
| 525 void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } |
| 526 |
| 527 LayerTreeSettings settings_; |
| 528 FakeOutputSurfaceClient output_surface_client_; |
| 529 scoped_ptr<OverlayOutputSurface> output_surface_; |
| 530 FakeRendererClient renderer_client_; |
| 531 scoped_ptr<ResourceProvider> resource_provider_; |
| 532 scoped_ptr<OverlayInfoRendererGL> renderer_; |
| 533 scoped_refptr<TestContextProvider> provider_; |
| 534 MockOverlayScheduler scheduler_; |
| 535 }; |
| 536 |
| 537 TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) { |
| 538 bool use_validator = true; |
| 539 Init(use_validator); |
| 540 renderer_->set_expect_overlays(true); |
| 541 gfx::Rect viewport_rect(16, 16); |
| 542 |
| 543 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 544 |
| 545 pass->quad_list.push_back( |
| 546 CreateCandidateQuad(resource_provider_.get(), |
| 547 pass->shared_quad_state_list.back()) |
| 548 .PassAs<DrawQuad>()); |
| 549 |
| 550 pass->quad_list.push_back(CreateCheckeredQuad( |
| 551 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 552 pass->quad_list.push_back(CreateCheckeredQuad( |
| 553 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 554 |
| 555 RenderPassList pass_list; |
| 556 pass_list.push_back(pass.Pass()); |
| 557 |
| 558 // Candidate pass was taken out and extra skipped pass added, |
| 559 // so only draw 2 quads. |
| 560 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2); |
| 561 EXPECT_CALL(scheduler_, |
| 562 Schedule(1, |
| 563 OverlayCandidate::NONE, |
| 564 _, |
| 565 kOverlayRect, |
| 566 BoundingRect(kUVTopLeft, kUVBottomRight))).Times(1); |
| 567 renderer_->DrawFrame( |
| 568 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 569 |
| 570 SwapBuffers(); |
| 571 |
| 572 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 573 Mock::VerifyAndClearExpectations(&scheduler_); |
| 574 } |
| 575 |
| 576 TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) { |
| 577 bool use_validator = true; |
| 578 Init(use_validator); |
| 579 renderer_->set_expect_overlays(false); |
| 580 gfx::Rect viewport_rect(16, 16); |
| 581 |
| 582 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 583 |
| 584 pass->quad_list.push_back(CreateCheckeredQuad( |
| 585 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 586 pass->quad_list.push_back(CreateCheckeredQuad( |
| 587 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 588 |
| 589 pass->quad_list.push_back( |
| 590 CreateCandidateQuad(resource_provider_.get(), |
| 591 pass->shared_quad_state_list.back()) |
| 592 .PassAs<DrawQuad>()); |
| 593 |
| 594 RenderPassList pass_list; |
| 595 pass_list.push_back(pass.Pass()); |
| 596 |
| 597 // 3 quads in the pass, all should draw. |
| 598 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 599 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); |
| 600 renderer_->DrawFrame( |
| 601 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 602 |
| 603 SwapBuffers(); |
| 604 |
| 605 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 606 Mock::VerifyAndClearExpectations(&scheduler_); |
| 607 } |
| 608 |
| 609 TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) { |
| 610 bool use_validator = false; |
| 611 Init(use_validator); |
| 612 renderer_->set_expect_overlays(false); |
| 613 gfx::Rect viewport_rect(16, 16); |
| 614 |
| 615 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 616 |
| 617 pass->quad_list.push_back( |
| 618 CreateCandidateQuad(resource_provider_.get(), |
| 619 pass->shared_quad_state_list.back()) |
| 620 .PassAs<DrawQuad>()); |
| 621 |
| 622 pass->quad_list.push_back(CreateCheckeredQuad( |
| 623 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 624 pass->quad_list.push_back(CreateCheckeredQuad( |
| 625 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 626 |
| 627 RenderPassList pass_list; |
| 628 pass_list.push_back(pass.Pass()); |
| 629 |
| 630 // Should see no overlays. |
| 631 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 632 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); |
| 633 renderer_->DrawFrame( |
| 634 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 635 |
| 636 SwapBuffers(); |
| 637 |
| 638 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 639 Mock::VerifyAndClearExpectations(&scheduler_); |
| 640 } |
| 641 |
| 642 TEST_F(GLRendererWithOverlaysTest, ResourcesExportedAndReturned) { |
| 643 bool use_validator = true; |
| 644 Init(use_validator); |
| 645 renderer_->set_expect_overlays(true); |
| 646 |
| 647 ResourceProvider::ResourceId resource1 = |
| 648 CreateResource(resource_provider_.get()); |
| 649 ResourceProvider::ResourceId resource2 = |
| 650 CreateResource(resource_provider_.get()); |
| 651 |
| 652 DirectRenderer::DrawingFrame frame1; |
| 653 frame1.overlay_list.resize(2); |
| 654 OverlayCandidate& overlay1 = frame1.overlay_list.back(); |
| 655 overlay1.resource_id = resource1; |
| 656 overlay1.plane_z_order = 1; |
| 657 |
| 658 DirectRenderer::DrawingFrame frame2; |
| 659 frame2.overlay_list.resize(2); |
| 660 OverlayCandidate& overlay2 = frame2.overlay_list.back(); |
| 661 overlay2.resource_id = resource2; |
| 662 overlay2.plane_z_order = 1; |
| 663 |
| 664 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(1); |
| 665 renderer_->FinishDrawingFrame(&frame1); |
| 666 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 667 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource2)); |
| 668 SwapBuffers(); |
| 669 Mock::VerifyAndClearExpectations(&scheduler_); |
| 670 |
| 671 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(1); |
| 672 renderer_->FinishDrawingFrame(&frame2); |
| 673 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 674 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource2)); |
| 675 SwapBuffers(); |
| 676 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource1)); |
| 677 Mock::VerifyAndClearExpectations(&scheduler_); |
| 678 |
| 679 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(1); |
| 680 renderer_->FinishDrawingFrame(&frame1); |
| 681 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 682 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource2)); |
| 683 SwapBuffers(); |
| 684 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource2)); |
| 685 Mock::VerifyAndClearExpectations(&scheduler_); |
| 686 |
| 687 // No overlays, release the resource. |
| 688 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); |
| 689 DirectRenderer::DrawingFrame frame3; |
| 690 renderer_->set_expect_overlays(false); |
| 691 renderer_->FinishDrawingFrame(&frame3); |
| 692 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 693 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource2)); |
| 694 SwapBuffers(); |
| 695 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource1)); |
| 696 Mock::VerifyAndClearExpectations(&scheduler_); |
| 697 |
| 698 // Use the same buffer twice. |
| 699 renderer_->set_expect_overlays(true); |
| 700 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(1); |
| 701 renderer_->FinishDrawingFrame(&frame1); |
| 702 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 703 SwapBuffers(); |
| 704 Mock::VerifyAndClearExpectations(&scheduler_); |
| 705 |
| 706 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(1); |
| 707 renderer_->FinishDrawingFrame(&frame1); |
| 708 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 709 SwapBuffers(); |
| 710 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 711 Mock::VerifyAndClearExpectations(&scheduler_); |
| 712 |
| 713 EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); |
| 714 renderer_->set_expect_overlays(false); |
| 715 renderer_->FinishDrawingFrame(&frame3); |
| 716 EXPECT_TRUE(resource_provider_->InUseByConsumer(resource1)); |
| 717 SwapBuffers(); |
| 718 EXPECT_FALSE(resource_provider_->InUseByConsumer(resource1)); |
| 719 Mock::VerifyAndClearExpectations(&scheduler_); |
| 423 } | 720 } |
| 424 | 721 |
| 425 } // namespace | 722 } // namespace |
| 426 } // namespace cc | 723 } // namespace cc |
| OLD | NEW |