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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/callback.h" | 9 #include "base/callback.h" |
10 #include "base/containers/scoped_ptr_hash_map.h" | 10 #include "base/containers/scoped_ptr_hash_map.h" |
11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
| 12 #include "cc/output/overlay_processor.h" |
12 #include "cc/output/renderer.h" | 13 #include "cc/output/renderer.h" |
13 #include "cc/resources/resource_provider.h" | 14 #include "cc/resources/resource_provider.h" |
14 #include "cc/resources/scoped_resource.h" | 15 #include "cc/resources/scoped_resource.h" |
15 #include "cc/resources/task_graph_runner.h" | 16 #include "cc/resources/task_graph_runner.h" |
16 | 17 |
17 namespace cc { | 18 namespace cc { |
18 | 19 |
19 class ResourceProvider; | 20 class ResourceProvider; |
20 | 21 |
21 // This is the base class for code shared between the GL and software | 22 // This is the base class for code shared between the GL and software |
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36 ContextProvider* offscreen_context_provider, | 37 ContextProvider* offscreen_context_provider, |
37 float device_scale_factor, | 38 float device_scale_factor, |
38 const gfx::Rect& device_viewport_rect, | 39 const gfx::Rect& device_viewport_rect, |
39 const gfx::Rect& device_clip_rect, | 40 const gfx::Rect& device_clip_rect, |
40 bool disable_picture_quad_image_filtering) OVERRIDE; | 41 bool disable_picture_quad_image_filtering) OVERRIDE; |
41 | 42 |
42 struct CC_EXPORT DrawingFrame { | 43 struct CC_EXPORT DrawingFrame { |
43 DrawingFrame(); | 44 DrawingFrame(); |
44 ~DrawingFrame(); | 45 ~DrawingFrame(); |
45 | 46 |
| 47 const RenderPassList* overlay_passes_in_draw_order; |
46 const RenderPass* root_render_pass; | 48 const RenderPass* root_render_pass; |
47 const RenderPass* current_render_pass; | 49 const RenderPass* current_render_pass; |
48 const ScopedResource* current_texture; | 50 const ScopedResource* current_texture; |
49 | 51 |
50 gfx::RectF root_damage_rect; | 52 gfx::RectF root_damage_rect; |
51 gfx::Rect device_viewport_rect; | 53 gfx::Rect device_viewport_rect; |
52 gfx::Rect device_clip_rect; | 54 gfx::Rect device_clip_rect; |
53 | 55 |
54 gfx::Transform projection_matrix; | 56 gfx::Transform projection_matrix; |
55 gfx::Transform window_matrix; | 57 gfx::Transform window_matrix; |
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116 virtual void DiscardBackbuffer() {} | 118 virtual void DiscardBackbuffer() {} |
117 virtual void EnsureBackbuffer() {} | 119 virtual void EnsureBackbuffer() {} |
118 | 120 |
119 virtual void CopyCurrentRenderPassToBitmap( | 121 virtual void CopyCurrentRenderPassToBitmap( |
120 DrawingFrame* frame, | 122 DrawingFrame* frame, |
121 scoped_ptr<CopyOutputRequest> request) = 0; | 123 scoped_ptr<CopyOutputRequest> request) = 0; |
122 | 124 |
123 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; | 125 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; |
124 OutputSurface* output_surface_; | 126 OutputSurface* output_surface_; |
125 ResourceProvider* resource_provider_; | 127 ResourceProvider* resource_provider_; |
| 128 scoped_ptr<OverlayProcessor> overlay_processor_; |
126 | 129 |
127 // For use in coordinate conversion, this stores the output rect, viewport | 130 // For use in coordinate conversion, this stores the output rect, viewport |
128 // rect (= unflipped version of glViewport rect), and the size of target | 131 // rect (= unflipped version of glViewport rect), and the size of target |
129 // framebuffer. During a draw, this stores the values for the current render | 132 // framebuffer. During a draw, this stores the values for the current render |
130 // pass; in between draws, they retain the values for the root render pass of | 133 // pass; in between draws, they retain the values for the root render pass of |
131 // the last draw. | 134 // the last draw. |
132 gfx::Rect current_draw_rect_; | 135 gfx::Rect current_draw_rect_; |
133 gfx::Rect current_viewport_rect_; | 136 gfx::Rect current_viewport_rect_; |
134 gfx::Size current_surface_size_; | 137 gfx::Size current_surface_size_; |
135 | 138 |
136 private: | 139 private: |
137 gfx::Vector2d enlarge_pass_texture_amount_; | 140 gfx::Vector2d enlarge_pass_texture_amount_; |
138 | 141 |
139 internal::NamespaceToken on_demand_task_namespace_; | 142 internal::NamespaceToken on_demand_task_namespace_; |
140 | 143 |
141 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 144 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
142 }; | 145 }; |
143 | 146 |
144 } // namespace cc | 147 } // namespace cc |
145 | 148 |
146 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 149 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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