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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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55 } | 55 } |
56 bool operator!=(const Id& other) const { | 56 bool operator!=(const Id& other) const { |
57 return !(*this == other); | 57 return !(*this == other); |
58 } | 58 } |
59 bool operator<(const Id& other) const { | 59 bool operator<(const Id& other) const { |
60 return layer_id < other.layer_id || | 60 return layer_id < other.layer_id || |
61 (layer_id == other.layer_id && index < other.index); | 61 (layer_id == other.layer_id && index < other.index); |
62 } | 62 } |
63 }; | 63 }; |
64 | 64 |
65 // Specifies whether the pass is going into an overlay, needs to be rendered | |
66 // into a buffer before it can be presented to overlay hardware or a quad | |
67 // inside it is presented as is. | |
68 enum OverlayState { NO_OVERLAY, RENDER_AND_OVERLAY, SIMPLE_OVERLAY, }; | |
69 | |
70 ~RenderPass(); | 65 ~RenderPass(); |
71 | 66 |
72 static scoped_ptr<RenderPass> Create(); | 67 static scoped_ptr<RenderPass> Create(); |
73 static scoped_ptr<RenderPass> Create(size_t num_layers); | 68 static scoped_ptr<RenderPass> Create(size_t num_layers); |
74 | 69 |
75 // A shallow copy of the render pass, which does not include its quads or copy | 70 // A shallow copy of the render pass, which does not include its quads or copy |
76 // requests. | 71 // requests. |
77 scoped_ptr<RenderPass> Copy(Id new_id) const; | 72 scoped_ptr<RenderPass> Copy(Id new_id) const; |
78 | 73 |
79 // A deep copy of the render passes in the list including the quads. | 74 // A deep copy of the render passes in the list including the quads. |
80 static void CopyAll(const ScopedPtrVector<RenderPass>& in, | 75 static void CopyAll(const ScopedPtrVector<RenderPass>& in, |
81 ScopedPtrVector<RenderPass>* out); | 76 ScopedPtrVector<RenderPass>* out); |
82 | 77 |
83 void SetNew(Id id, | 78 void SetNew(Id id, |
84 const gfx::Rect& output_rect, | 79 const gfx::Rect& output_rect, |
85 const gfx::RectF& damage_rect, | 80 const gfx::RectF& damage_rect, |
86 const gfx::Transform& transform_to_root_target); | 81 const gfx::Transform& transform_to_root_target); |
87 | 82 |
88 void SetAll(Id id, | 83 void SetAll(Id id, |
89 const gfx::Rect& output_rect, | 84 const gfx::Rect& output_rect, |
90 const gfx::RectF& damage_rect, | 85 const gfx::RectF& damage_rect, |
91 const gfx::Transform& transform_to_root_target, | 86 const gfx::Transform& transform_to_root_target, |
92 bool has_transparent_background, | 87 bool has_transparent_background); |
93 OverlayState overlay_state); | |
94 | 88 |
95 scoped_ptr<base::Value> AsValue() const; | 89 scoped_ptr<base::Value> AsValue() const; |
96 | 90 |
97 // Uniquely identifies the render pass in the compositor's current frame. | 91 // Uniquely identifies the render pass in the compositor's current frame. |
98 Id id; | 92 Id id; |
99 | 93 |
100 // These are in the space of the render pass' physical pixels. | 94 // These are in the space of the render pass' physical pixels. |
101 gfx::Rect output_rect; | 95 gfx::Rect output_rect; |
102 gfx::RectF damage_rect; | 96 gfx::RectF damage_rect; |
103 | 97 |
104 // Transforms from the origin of the |output_rect| to the origin of the root | 98 // Transforms from the origin of the |output_rect| to the origin of the root |
105 // render pass' |output_rect|. | 99 // render pass' |output_rect|. |
106 gfx::Transform transform_to_root_target; | 100 gfx::Transform transform_to_root_target; |
107 | 101 |
108 // If false, the pixels in the render pass' texture are all opaque. | 102 // If false, the pixels in the render pass' texture are all opaque. |
109 bool has_transparent_background; | 103 bool has_transparent_background; |
110 | 104 |
111 // If non-empty, the renderer should produce a copy of the render pass' | 105 // If non-empty, the renderer should produce a copy of the render pass' |
112 // contents as a bitmap, and give a copy of the bitmap to each callback in | 106 // contents as a bitmap, and give a copy of the bitmap to each callback in |
113 // this list. This property should not be serialized between compositors, as | 107 // this list. This property should not be serialized between compositors, as |
114 // it only makes sense in the root compositor. | 108 // it only makes sense in the root compositor. |
115 ScopedPtrVector<CopyOutputRequest> copy_requests; | 109 ScopedPtrVector<CopyOutputRequest> copy_requests; |
116 | 110 |
117 QuadList quad_list; | 111 QuadList quad_list; |
118 SharedQuadStateList shared_quad_state_list; | 112 SharedQuadStateList shared_quad_state_list; |
119 | 113 |
120 OverlayState overlay_state; | |
121 | |
122 protected: | 114 protected: |
123 explicit RenderPass(size_t num_layers); | 115 explicit RenderPass(size_t num_layers); |
124 RenderPass(); | 116 RenderPass(); |
125 | 117 |
126 private: | 118 private: |
127 DISALLOW_COPY_AND_ASSIGN(RenderPass); | 119 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
128 }; | 120 }; |
129 | 121 |
130 } // namespace cc | 122 } // namespace cc |
131 | 123 |
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145 #error define a hash function for your compiler | 137 #error define a hash function for your compiler |
146 #endif // COMPILER | 138 #endif // COMPILER |
147 } // namespace BASE_HASH_NAMESPACE | 139 } // namespace BASE_HASH_NAMESPACE |
148 | 140 |
149 namespace cc { | 141 namespace cc { |
150 typedef ScopedPtrVector<RenderPass> RenderPassList; | 142 typedef ScopedPtrVector<RenderPass> RenderPassList; |
151 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; | 143 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; |
152 } // namespace cc | 144 } // namespace cc |
153 | 145 |
154 #endif // CC_QUADS_RENDER_PASS_H_ | 146 #endif // CC_QUADS_RENDER_PASS_H_ |
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