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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
7 #include "cc/output/output_surface.h" | 7 #include "cc/output/output_surface.h" |
8 #include "cc/quads/draw_quad.h" | 8 #include "cc/quads/draw_quad.h" |
9 #include "cc/quads/texture_draw_quad.h" | 9 #include "cc/quads/texture_draw_quad.h" |
10 #include "ui/gfx/rect_conversions.h" | 10 #include "ui/gfx/rect_conversions.h" |
11 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 | 14 |
15 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 15 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
16 OverlayCandidateValidator* capability_checker, | 16 OverlayCandidateValidator* capability_checker, |
17 ResourceProvider* resource_provider) | 17 ResourceProvider* resource_provider) |
18 : capability_checker_(capability_checker), | 18 : capability_checker_(capability_checker), |
19 resource_provider_(resource_provider) {} | 19 resource_provider_(resource_provider) {} |
20 | 20 |
21 bool OverlayStrategySingleOnTop::Attempt( | 21 bool OverlayStrategySingleOnTop::Attempt( |
22 RenderPassList* render_passes_in_draw_order) { | 22 RenderPassList* render_passes_in_draw_order, |
| 23 OverlayCandidateList* candidate_list) { |
23 // Only attempt to handle very simple case for now. | 24 // Only attempt to handle very simple case for now. |
24 if (!capability_checker_) | 25 if (!capability_checker_) |
25 return false; | 26 return false; |
26 | 27 |
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 28 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
28 DCHECK(root_render_pass); | 29 DCHECK(root_render_pass); |
29 | 30 |
30 QuadList& quad_list = root_render_pass->quad_list; | 31 QuadList& quad_list = root_render_pass->quad_list; |
31 const DrawQuad* candidate_quad = quad_list.front(); | 32 const DrawQuad* candidate_quad = quad_list.front(); |
32 if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT) | 33 if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT) |
33 return false; | 34 return false; |
34 | 35 |
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad); | 36 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad); |
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) | 37 if (!resource_provider_->AllowOverlay(quad.resource_id)) |
37 return false; | 38 return false; |
38 | 39 |
39 // Simple quads only. | 40 // Simple quads only. |
40 if (!quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | 41 OverlayCandidate::OverlayTransform overlay_transform = |
| 42 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
| 43 if (overlay_transform == OverlayCandidate::INVALID || |
| 44 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || |
41 quad.shared_quad_state->opacity != 1.f || | 45 quad.shared_quad_state->opacity != 1.f || |
42 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | 46 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
43 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | 47 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) |
44 return false; | 48 return false; |
45 | 49 |
46 // Add our primary surface. | 50 // Add our primary surface. |
47 OverlayCandidateValidator::OverlayCandidateList candidates; | 51 OverlayCandidateList candidates; |
48 OverlayCandidate main_image; | 52 OverlayCandidate main_image; |
49 main_image.display_rect = root_render_pass->output_rect; | 53 main_image.display_rect = root_render_pass->output_rect; |
50 main_image.format = RGBA_8888; | 54 main_image.format = RGBA_8888; |
51 candidates.push_back(main_image); | 55 candidates.push_back(main_image); |
52 | 56 |
53 // Add the overlay. | 57 // Add the overlay. |
54 OverlayCandidate candidate; | 58 OverlayCandidate candidate; |
55 gfx::RectF float_rect(quad.rect); | 59 candidate.transform = overlay_transform; |
56 quad.quadTransform().TransformRect(&float_rect); | 60 candidate.display_rect = |
57 candidate.transform = | 61 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); |
58 quad.flipped ? OverlayCandidate::FLIP_VERTICAL : OverlayCandidate::NONE; | |
59 candidate.display_rect = gfx::ToNearestRect(float_rect); | |
60 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | 62 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
61 candidate.format = RGBA_8888; | 63 candidate.format = RGBA_8888; |
| 64 candidate.resource_id = quad.resource_id; |
| 65 candidate.plane_z_order = 1; |
62 candidates.push_back(candidate); | 66 candidates.push_back(candidate); |
63 | 67 |
64 // Check for support. | 68 // Check for support. |
65 capability_checker_->CheckOverlaySupport(&candidates); | 69 capability_checker_->CheckOverlaySupport(&candidates); |
66 | 70 |
67 // If the candidate can be handled by an overlay, create a pass for it. | 71 // If the candidate can be handled by an overlay, create a pass for it. |
68 if (candidates[1].overlay_handled) { | 72 if (candidates[1].overlay_handled) { |
69 scoped_ptr<RenderPass> overlay_pass = RenderPass::Create(); | |
70 overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY; | |
71 | |
72 scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin()); | 73 scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin()); |
73 quad_list.erase(quad_list.begin()); | 74 quad_list.erase(quad_list.begin()); |
74 overlay_pass->quad_list.push_back(overlay_quad.Pass()); | 75 candidate_list->swap(candidates); |
75 render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(), | 76 return true; |
76 overlay_pass.Pass()); | |
77 } | 77 } |
78 return candidates[1].overlay_handled; | 78 return false; |
79 } | 79 } |
80 | 80 |
81 } // namespace cc | 81 } // namespace cc |
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