OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/scoped_ptr_vector.h" | 5 #include "cc/base/scoped_ptr_vector.h" |
| 6 #include "cc/output/gl_renderer.h" |
6 #include "cc/output/output_surface.h" | 7 #include "cc/output/output_surface.h" |
7 #include "cc/output/output_surface_client.h" | 8 #include "cc/output/output_surface_client.h" |
8 #include "cc/output/overlay_candidate_validator.h" | 9 #include "cc/output/overlay_candidate_validator.h" |
9 #include "cc/output/overlay_processor.h" | 10 #include "cc/output/overlay_processor.h" |
10 #include "cc/output/overlay_strategy_single_on_top.h" | 11 #include "cc/output/overlay_strategy_single_on_top.h" |
11 #include "cc/quads/checkerboard_draw_quad.h" | 12 #include "cc/quads/checkerboard_draw_quad.h" |
12 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass.h" |
13 #include "cc/quads/texture_draw_quad.h" | 14 #include "cc/quads/texture_draw_quad.h" |
14 #include "cc/resources/resource_provider.h" | 15 #include "cc/resources/resource_provider.h" |
15 #include "cc/resources/texture_mailbox.h" | 16 #include "cc/resources/texture_mailbox.h" |
16 #include "cc/test/fake_output_surface_client.h" | 17 #include "cc/test/fake_output_surface_client.h" |
17 #include "cc/test/geometry_test_utils.h" | 18 #include "cc/test/geometry_test_utils.h" |
18 #include "cc/test/test_context_provider.h" | 19 #include "cc/test/test_context_provider.h" |
| 20 #include "testing/gmock/include/gmock/gmock.h" |
19 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
20 | 22 |
| 23 using testing::_; |
| 24 using testing::Mock; |
| 25 |
21 namespace cc { | 26 namespace cc { |
22 namespace { | 27 namespace { |
23 | 28 |
24 const gfx::Rect kOverlayRect(0, 0, 128, 128); | 29 const gfx::Rect kOverlayRect(0, 0, 128, 128); |
25 const gfx::PointF kUVTopLeft(0.1f, 0.2f); | 30 const gfx::PointF kUVTopLeft(0.1f, 0.2f); |
26 const gfx::PointF kUVBottomRight(1.0f, 1.0f); | 31 const gfx::PointF kUVBottomRight(1.0f, 1.0f); |
27 | 32 |
28 void MailboxReleased(unsigned sync_point, bool lost_resource) {} | 33 void MailboxReleased(unsigned sync_point, bool lost_resource) {} |
29 | 34 |
30 class SingleOverlayValidator : public OverlayCandidateValidator { | 35 class SingleOverlayValidator : public OverlayCandidateValidator { |
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245 // Add something behind it. | 250 // Add something behind it. |
246 pass->quad_list.push_back(CreateCheckeredQuad( | 251 pass->quad_list.push_back(CreateCheckeredQuad( |
247 resource_provider_.get(), pass->shared_quad_state_list.back())); | 252 resource_provider_.get(), pass->shared_quad_state_list.back())); |
248 pass->quad_list.push_back(CreateCheckeredQuad( | 253 pass->quad_list.push_back(CreateCheckeredQuad( |
249 resource_provider_.get(), pass->shared_quad_state_list.back())); | 254 resource_provider_.get(), pass->shared_quad_state_list.back())); |
250 | 255 |
251 RenderPassList pass_list; | 256 RenderPassList pass_list; |
252 pass_list.push_back(pass.Pass()); | 257 pass_list.push_back(pass.Pass()); |
253 | 258 |
254 // Check for potential candidates. | 259 // Check for potential candidates. |
255 overlay_processor_->ProcessForOverlays(&pass_list); | 260 EXPECT_TRUE(overlay_processor_->ProcessForOverlays(&pass_list)); |
256 | 261 |
257 // This should have one more pass with an overlay. | 262 // This should have one more pass with an overlay. |
258 ASSERT_EQ(2U, pass_list.size()); | 263 ASSERT_EQ(2U, pass_list.size()); |
259 | 264 |
260 RenderPass* overlay_pass = pass_list.front(); | 265 RenderPass* overlay_pass = pass_list.front(); |
261 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); | 266 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); |
262 RenderPass* main_pass = pass_list.back(); | 267 RenderPass* main_pass = pass_list.back(); |
263 EXPECT_EQ(RenderPass::NO_OVERLAY, main_pass->overlay_state); | 268 EXPECT_EQ(RenderPass::NO_OVERLAY, main_pass->overlay_state); |
264 | 269 |
265 // Check that the quad is what we expect it to be. | 270 // Check that the quad is what we expect it to be. |
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276 resource_provider_.get(), pass->shared_quad_state_list.back())); | 281 resource_provider_.get(), pass->shared_quad_state_list.back())); |
277 pass->quad_list.push_back(CreateCheckeredQuad( | 282 pass->quad_list.push_back(CreateCheckeredQuad( |
278 resource_provider_.get(), pass->shared_quad_state_list.back())); | 283 resource_provider_.get(), pass->shared_quad_state_list.back())); |
279 | 284 |
280 RenderPassList pass_list; | 285 RenderPassList pass_list; |
281 pass_list.push_back(pass.Pass()); | 286 pass_list.push_back(pass.Pass()); |
282 | 287 |
283 RenderPassList original_pass_list; | 288 RenderPassList original_pass_list; |
284 RenderPass::CopyAll(pass_list, &original_pass_list); | 289 RenderPass::CopyAll(pass_list, &original_pass_list); |
285 | 290 |
286 overlay_processor_->ProcessForOverlays(&pass_list); | 291 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
287 // There should be nothing new here. | 292 // There should be nothing new here. |
288 CompareRenderPassLists(pass_list, original_pass_list); | 293 CompareRenderPassLists(pass_list, original_pass_list); |
289 } | 294 } |
290 | 295 |
291 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { | 296 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { |
292 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 297 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
293 pass->quad_list.push_back(CreateCheckeredQuad( | 298 pass->quad_list.push_back(CreateCheckeredQuad( |
294 resource_provider_.get(), pass->shared_quad_state_list.back())); | 299 resource_provider_.get(), pass->shared_quad_state_list.back())); |
295 pass->quad_list.push_back(CreateCheckeredQuad( | 300 pass->quad_list.push_back(CreateCheckeredQuad( |
296 resource_provider_.get(), pass->shared_quad_state_list.back())); | 301 resource_provider_.get(), pass->shared_quad_state_list.back())); |
297 | 302 |
298 pass->quad_list.push_back( | 303 pass->quad_list.push_back( |
299 CreateCandidateQuad(resource_provider_.get(), | 304 CreateCandidateQuad(resource_provider_.get(), |
300 pass->shared_quad_state_list.back()) | 305 pass->shared_quad_state_list.back()) |
301 .PassAs<DrawQuad>()); | 306 .PassAs<DrawQuad>()); |
302 | 307 |
303 RenderPassList pass_list; | 308 RenderPassList pass_list; |
304 pass_list.push_back(pass.Pass()); | 309 pass_list.push_back(pass.Pass()); |
305 | 310 |
306 RenderPassList original_pass_list; | 311 RenderPassList original_pass_list; |
307 RenderPass::CopyAll(pass_list, &original_pass_list); | 312 RenderPass::CopyAll(pass_list, &original_pass_list); |
308 | 313 |
309 overlay_processor_->ProcessForOverlays(&pass_list); | 314 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
310 // There should be nothing new here. | 315 // There should be nothing new here. |
311 CompareRenderPassLists(pass_list, original_pass_list); | 316 CompareRenderPassLists(pass_list, original_pass_list); |
312 } | 317 } |
313 | 318 |
314 // Test with multiple render passes. | 319 // Test with multiple render passes. |
315 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { | 320 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { |
316 RenderPassList pass_list; | 321 RenderPassList pass_list; |
317 pass_list.push_back(CreateRenderPass()); | 322 pass_list.push_back(CreateRenderPass()); |
318 | 323 |
319 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 324 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
320 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( | 325 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( |
321 resource_provider_.get(), pass->shared_quad_state_list.back()); | 326 resource_provider_.get(), pass->shared_quad_state_list.back()); |
322 | 327 |
323 pass->quad_list.push_back( | 328 pass->quad_list.push_back( |
324 original_quad->Copy(pass->shared_quad_state_list.back())); | 329 original_quad->Copy(pass->shared_quad_state_list.back())); |
325 // Add something behind it. | 330 // Add something behind it. |
326 pass->quad_list.push_back(CreateCheckeredQuad( | 331 pass->quad_list.push_back(CreateCheckeredQuad( |
327 resource_provider_.get(), pass->shared_quad_state_list.back())); | 332 resource_provider_.get(), pass->shared_quad_state_list.back())); |
328 pass->quad_list.push_back(CreateCheckeredQuad( | 333 pass->quad_list.push_back(CreateCheckeredQuad( |
329 resource_provider_.get(), pass->shared_quad_state_list.back())); | 334 resource_provider_.get(), pass->shared_quad_state_list.back())); |
330 | 335 |
331 pass_list.push_back(pass.Pass()); | 336 pass_list.push_back(pass.Pass()); |
332 | 337 |
333 // Check for potential candidates. | 338 // Check for potential candidates. |
334 overlay_processor_->ProcessForOverlays(&pass_list); | 339 EXPECT_TRUE(overlay_processor_->ProcessForOverlays(&pass_list)); |
335 | 340 |
336 // This should have one more pass with an overlay. | 341 // This should have one more pass with an overlay. |
337 ASSERT_EQ(3U, pass_list.size()); | 342 ASSERT_EQ(3U, pass_list.size()); |
338 } | 343 } |
339 | 344 |
340 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { | 345 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { |
341 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 346 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
342 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 347 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
343 resource_provider_.get(), pass->shared_quad_state_list.back()); | 348 resource_provider_.get(), pass->shared_quad_state_list.back()); |
344 quad->premultiplied_alpha = true; | 349 quad->premultiplied_alpha = true; |
345 | 350 |
346 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 351 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
347 RenderPassList pass_list; | 352 RenderPassList pass_list; |
348 pass_list.push_back(pass.Pass()); | 353 pass_list.push_back(pass.Pass()); |
349 overlay_processor_->ProcessForOverlays(&pass_list); | 354 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
350 ASSERT_EQ(1U, pass_list.size()); | 355 ASSERT_EQ(1U, pass_list.size()); |
351 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 356 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
352 } | 357 } |
353 | 358 |
354 TEST_F(SingleOverlayOnTopTest, RejectBlending) { | 359 TEST_F(SingleOverlayOnTopTest, RejectBlending) { |
355 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 360 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
356 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 361 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
357 resource_provider_.get(), pass->shared_quad_state_list.back()); | 362 resource_provider_.get(), pass->shared_quad_state_list.back()); |
358 quad->needs_blending = true; | 363 quad->needs_blending = true; |
359 | 364 |
360 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 365 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
361 RenderPassList pass_list; | 366 RenderPassList pass_list; |
362 pass_list.push_back(pass.Pass()); | 367 pass_list.push_back(pass.Pass()); |
363 overlay_processor_->ProcessForOverlays(&pass_list); | 368 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
364 ASSERT_EQ(1U, pass_list.size()); | 369 ASSERT_EQ(1U, pass_list.size()); |
365 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 370 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
366 } | 371 } |
367 | 372 |
368 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { | 373 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { |
369 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 374 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
370 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 375 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
371 resource_provider_.get(), pass->shared_quad_state_list.back()); | 376 resource_provider_.get(), pass->shared_quad_state_list.back()); |
372 quad->background_color = SK_ColorBLACK; | 377 quad->background_color = SK_ColorBLACK; |
373 | 378 |
374 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 379 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
375 RenderPassList pass_list; | 380 RenderPassList pass_list; |
376 pass_list.push_back(pass.Pass()); | 381 pass_list.push_back(pass.Pass()); |
377 overlay_processor_->ProcessForOverlays(&pass_list); | 382 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
378 ASSERT_EQ(1U, pass_list.size()); | 383 ASSERT_EQ(1U, pass_list.size()); |
379 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 384 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
380 } | 385 } |
381 | 386 |
382 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { | 387 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { |
383 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 388 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
384 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 389 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
385 resource_provider_.get(), pass->shared_quad_state_list.back()); | 390 resource_provider_.get(), pass->shared_quad_state_list.back()); |
386 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; | 391 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; |
387 | 392 |
388 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 393 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
389 RenderPassList pass_list; | 394 RenderPassList pass_list; |
390 pass_list.push_back(pass.Pass()); | 395 pass_list.push_back(pass.Pass()); |
391 overlay_processor_->ProcessForOverlays(&pass_list); | 396 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
392 ASSERT_EQ(1U, pass_list.size()); | 397 ASSERT_EQ(1U, pass_list.size()); |
393 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 398 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
394 } | 399 } |
395 | 400 |
396 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { | 401 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { |
397 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 402 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
398 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 403 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
399 resource_provider_.get(), pass->shared_quad_state_list.back()); | 404 resource_provider_.get(), pass->shared_quad_state_list.back()); |
400 pass->shared_quad_state_list.back()->opacity = 0.5f; | 405 pass->shared_quad_state_list.back()->opacity = 0.5f; |
401 | 406 |
402 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 407 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
403 RenderPassList pass_list; | 408 RenderPassList pass_list; |
404 pass_list.push_back(pass.Pass()); | 409 pass_list.push_back(pass.Pass()); |
405 overlay_processor_->ProcessForOverlays(&pass_list); | 410 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
406 ASSERT_EQ(1U, pass_list.size()); | 411 ASSERT_EQ(1U, pass_list.size()); |
407 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 412 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
408 } | 413 } |
409 | 414 |
410 TEST_F(SingleOverlayOnTopTest, RejectTransform) { | 415 TEST_F(SingleOverlayOnTopTest, RejectTransform) { |
411 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 416 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
412 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 417 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
413 resource_provider_.get(), pass->shared_quad_state_list.back()); | 418 resource_provider_.get(), pass->shared_quad_state_list.back()); |
414 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, | 419 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, |
415 2.f); | 420 2.f); |
416 | 421 |
417 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 422 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
418 RenderPassList pass_list; | 423 RenderPassList pass_list; |
419 pass_list.push_back(pass.Pass()); | 424 pass_list.push_back(pass.Pass()); |
420 overlay_processor_->ProcessForOverlays(&pass_list); | 425 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
421 ASSERT_EQ(1U, pass_list.size()); | 426 ASSERT_EQ(1U, pass_list.size()); |
422 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 427 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
423 } | 428 } |
424 | 429 |
| 430 class OverlayInfoRendererGL : public GLRenderer { |
| 431 public: |
| 432 OverlayInfoRendererGL(RendererClient* client, |
| 433 const LayerTreeSettings* settings, |
| 434 OutputSurface* output_surface, |
| 435 ResourceProvider* resource_provider) |
| 436 : GLRenderer(client, |
| 437 settings, |
| 438 output_surface, |
| 439 resource_provider, |
| 440 NULL, |
| 441 0), |
| 442 expect_overlays_(false) {} |
| 443 |
| 444 MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad)); |
| 445 |
| 446 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE { |
| 447 if (!expect_overlays_) { |
| 448 EXPECT_TRUE(frame->render_passes_in_draw_order == NULL); |
| 449 EXPECT_EQ(RenderPass::NO_OVERLAY, frame->root_render_pass->overlay_state); |
| 450 return; |
| 451 } |
| 452 |
| 453 ASSERT_TRUE(frame->render_passes_in_draw_order != NULL); |
| 454 ASSERT_EQ(2U, frame->render_passes_in_draw_order->size()); |
| 455 |
| 456 const RenderPass* overlay_pass = |
| 457 frame->render_passes_in_draw_order->front(); |
| 458 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); |
| 459 EXPECT_EQ(RenderPass::NO_OVERLAY, frame->root_render_pass->overlay_state); |
| 460 |
| 461 // Check that the quad is what we expect it to be. |
| 462 EXPECT_EQ(1U, overlay_pass->quad_list.size()); |
| 463 const DrawQuad* overlay_quad = overlay_pass->quad_list.front(); |
| 464 EXPECT_EQ(DrawQuad::TEXTURE_CONTENT, overlay_quad->material); |
| 465 } |
| 466 |
| 467 void set_expect_overlays(bool expect_overlays) { |
| 468 expect_overlays_ = expect_overlays; |
| 469 } |
| 470 |
| 471 private: |
| 472 bool expect_overlays_; |
| 473 }; |
| 474 |
| 475 class FakeRendererClient : public RendererClient { |
| 476 public: |
| 477 // RendererClient methods. |
| 478 virtual void SetFullRootLayerDamage() OVERRIDE {} |
| 479 }; |
| 480 |
| 481 class GLRendererWithOverlaysTest : public testing::Test { |
| 482 protected: |
| 483 GLRendererWithOverlaysTest() { |
| 484 provider_ = TestContextProvider::Create(); |
| 485 output_surface_.reset(new OverlayOutputSurface(provider_)); |
| 486 CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| 487 resource_provider_ = |
| 488 ResourceProvider::Create(output_surface_.get(), NULL, 0, false, 1); |
| 489 } |
| 490 |
| 491 void Init(bool use_validator) { |
| 492 if (use_validator) |
| 493 output_surface_->InitWithSingleOverlayValidator(); |
| 494 |
| 495 renderer_ = |
| 496 make_scoped_ptr(new OverlayInfoRendererGL(&renderer_client_, |
| 497 &settings_, |
| 498 output_surface_.get(), |
| 499 resource_provider_.get())); |
| 500 } |
| 501 |
| 502 LayerTreeSettings settings_; |
| 503 FakeOutputSurfaceClient output_surface_client_; |
| 504 scoped_ptr<OverlayOutputSurface> output_surface_; |
| 505 FakeRendererClient renderer_client_; |
| 506 scoped_ptr<ResourceProvider> resource_provider_; |
| 507 scoped_ptr<OverlayInfoRendererGL> renderer_; |
| 508 scoped_refptr<TestContextProvider> provider_; |
| 509 }; |
| 510 |
| 511 TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) { |
| 512 bool use_validator = true; |
| 513 Init(use_validator); |
| 514 renderer_->set_expect_overlays(true); |
| 515 gfx::Rect viewport_rect(16, 16); |
| 516 |
| 517 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 518 |
| 519 pass->quad_list.push_back( |
| 520 CreateCandidateQuad(resource_provider_.get(), |
| 521 pass->shared_quad_state_list.back()) |
| 522 .PassAs<DrawQuad>()); |
| 523 |
| 524 pass->quad_list.push_back(CreateCheckeredQuad( |
| 525 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 526 pass->quad_list.push_back(CreateCheckeredQuad( |
| 527 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 528 |
| 529 RenderPassList pass_list; |
| 530 pass_list.push_back(pass.Pass()); |
| 531 |
| 532 // Candidate pass was taken out and extra skipped pass added, |
| 533 // so only draw 2 quads. |
| 534 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2); |
| 535 renderer_->DrawFrame( |
| 536 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 537 |
| 538 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 539 } |
| 540 |
| 541 TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) { |
| 542 bool use_validator = true; |
| 543 Init(use_validator); |
| 544 renderer_->set_expect_overlays(false); |
| 545 gfx::Rect viewport_rect(16, 16); |
| 546 |
| 547 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 548 |
| 549 pass->quad_list.push_back(CreateCheckeredQuad( |
| 550 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 551 pass->quad_list.push_back(CreateCheckeredQuad( |
| 552 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 553 |
| 554 pass->quad_list.push_back( |
| 555 CreateCandidateQuad(resource_provider_.get(), |
| 556 pass->shared_quad_state_list.back()) |
| 557 .PassAs<DrawQuad>()); |
| 558 |
| 559 RenderPassList pass_list; |
| 560 pass_list.push_back(pass.Pass()); |
| 561 |
| 562 // 3 quads in the pass, all should draw. |
| 563 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 564 renderer_->DrawFrame( |
| 565 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 566 |
| 567 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 568 } |
| 569 |
| 570 TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) { |
| 571 bool use_validator = false; |
| 572 Init(use_validator); |
| 573 renderer_->set_expect_overlays(false); |
| 574 gfx::Rect viewport_rect(16, 16); |
| 575 |
| 576 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 577 |
| 578 pass->quad_list.push_back( |
| 579 CreateCandidateQuad(resource_provider_.get(), |
| 580 pass->shared_quad_state_list.back()) |
| 581 .PassAs<DrawQuad>()); |
| 582 |
| 583 pass->quad_list.push_back(CreateCheckeredQuad( |
| 584 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 585 pass->quad_list.push_back(CreateCheckeredQuad( |
| 586 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 587 |
| 588 RenderPassList pass_list; |
| 589 pass_list.push_back(pass.Pass()); |
| 590 |
| 591 // Should see no overlays. |
| 592 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 593 renderer_->DrawFrame( |
| 594 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 595 |
| 596 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 597 } |
| 598 |
425 } // namespace | 599 } // namespace |
426 } // namespace cc | 600 } // namespace cc |
OLD | NEW |