| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/base/scoped_ptr_vector.h" | 5 #include "cc/base/scoped_ptr_vector.h" |
| 6 #include "cc/output/gl_renderer.h" |
| 6 #include "cc/output/output_surface.h" | 7 #include "cc/output/output_surface.h" |
| 7 #include "cc/output/output_surface_client.h" | 8 #include "cc/output/output_surface_client.h" |
| 8 #include "cc/output/overlay_candidate_validator.h" | 9 #include "cc/output/overlay_candidate_validator.h" |
| 9 #include "cc/output/overlay_processor.h" | 10 #include "cc/output/overlay_processor.h" |
| 10 #include "cc/output/overlay_strategy_single_on_top.h" | 11 #include "cc/output/overlay_strategy_single_on_top.h" |
| 11 #include "cc/quads/checkerboard_draw_quad.h" | 12 #include "cc/quads/checkerboard_draw_quad.h" |
| 12 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass.h" |
| 13 #include "cc/quads/texture_draw_quad.h" | 14 #include "cc/quads/texture_draw_quad.h" |
| 14 #include "cc/resources/resource_provider.h" | 15 #include "cc/resources/resource_provider.h" |
| 15 #include "cc/resources/texture_mailbox.h" | 16 #include "cc/resources/texture_mailbox.h" |
| 16 #include "cc/test/fake_output_surface_client.h" | 17 #include "cc/test/fake_output_surface_client.h" |
| 17 #include "cc/test/geometry_test_utils.h" | 18 #include "cc/test/geometry_test_utils.h" |
| 18 #include "cc/test/test_context_provider.h" | 19 #include "cc/test/test_context_provider.h" |
| 20 #include "testing/gmock/include/gmock/gmock.h" |
| 19 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
| 20 | 22 |
| 23 using testing::_; |
| 24 using testing::Mock; |
| 25 |
| 21 namespace cc { | 26 namespace cc { |
| 22 namespace { | 27 namespace { |
| 23 | 28 |
| 24 const gfx::Rect kOverlayRect(0, 0, 128, 128); | 29 const gfx::Rect kOverlayRect(0, 0, 128, 128); |
| 25 const gfx::PointF kUVTopLeft(0.1f, 0.2f); | 30 const gfx::PointF kUVTopLeft(0.1f, 0.2f); |
| 26 const gfx::PointF kUVBottomRight(1.0f, 1.0f); | 31 const gfx::PointF kUVBottomRight(1.0f, 1.0f); |
| 27 | 32 |
| 28 void MailboxReleased(unsigned sync_point, bool lost_resource) {} | 33 void MailboxReleased(unsigned sync_point, bool lost_resource) {} |
| 29 | 34 |
| 30 class SingleOverlayValidator : public OverlayCandidateValidator { | 35 class SingleOverlayValidator : public OverlayCandidateValidator { |
| (...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 245 // Add something behind it. | 250 // Add something behind it. |
| 246 pass->quad_list.push_back(CreateCheckeredQuad( | 251 pass->quad_list.push_back(CreateCheckeredQuad( |
| 247 resource_provider_.get(), pass->shared_quad_state_list.back())); | 252 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 248 pass->quad_list.push_back(CreateCheckeredQuad( | 253 pass->quad_list.push_back(CreateCheckeredQuad( |
| 249 resource_provider_.get(), pass->shared_quad_state_list.back())); | 254 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 250 | 255 |
| 251 RenderPassList pass_list; | 256 RenderPassList pass_list; |
| 252 pass_list.push_back(pass.Pass()); | 257 pass_list.push_back(pass.Pass()); |
| 253 | 258 |
| 254 // Check for potential candidates. | 259 // Check for potential candidates. |
| 255 overlay_processor_->ProcessForOverlays(&pass_list); | 260 EXPECT_TRUE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 256 | 261 |
| 257 // This should have one more pass with an overlay. | 262 // This should have one more pass with an overlay. |
| 258 ASSERT_EQ(2U, pass_list.size()); | 263 ASSERT_EQ(2U, pass_list.size()); |
| 259 | 264 |
| 260 RenderPass* overlay_pass = pass_list.front(); | 265 RenderPass* overlay_pass = pass_list.front(); |
| 261 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); | 266 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); |
| 262 RenderPass* main_pass = pass_list.back(); | 267 RenderPass* main_pass = pass_list.back(); |
| 263 EXPECT_EQ(RenderPass::NO_OVERLAY, main_pass->overlay_state); | 268 EXPECT_EQ(RenderPass::NO_OVERLAY, main_pass->overlay_state); |
| 264 | 269 |
| 265 // Check that the quad is what we expect it to be. | 270 // Check that the quad is what we expect it to be. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 276 resource_provider_.get(), pass->shared_quad_state_list.back())); | 281 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 277 pass->quad_list.push_back(CreateCheckeredQuad( | 282 pass->quad_list.push_back(CreateCheckeredQuad( |
| 278 resource_provider_.get(), pass->shared_quad_state_list.back())); | 283 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 279 | 284 |
| 280 RenderPassList pass_list; | 285 RenderPassList pass_list; |
| 281 pass_list.push_back(pass.Pass()); | 286 pass_list.push_back(pass.Pass()); |
| 282 | 287 |
| 283 RenderPassList original_pass_list; | 288 RenderPassList original_pass_list; |
| 284 RenderPass::CopyAll(pass_list, &original_pass_list); | 289 RenderPass::CopyAll(pass_list, &original_pass_list); |
| 285 | 290 |
| 286 overlay_processor_->ProcessForOverlays(&pass_list); | 291 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 287 // There should be nothing new here. | 292 // There should be nothing new here. |
| 288 CompareRenderPassLists(pass_list, original_pass_list); | 293 CompareRenderPassLists(pass_list, original_pass_list); |
| 289 } | 294 } |
| 290 | 295 |
| 291 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { | 296 TEST_F(SingleOverlayOnTopTest, OccludedCandidates) { |
| 292 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 297 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 293 pass->quad_list.push_back(CreateCheckeredQuad( | 298 pass->quad_list.push_back(CreateCheckeredQuad( |
| 294 resource_provider_.get(), pass->shared_quad_state_list.back())); | 299 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 295 pass->quad_list.push_back(CreateCheckeredQuad( | 300 pass->quad_list.push_back(CreateCheckeredQuad( |
| 296 resource_provider_.get(), pass->shared_quad_state_list.back())); | 301 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 297 | 302 |
| 298 pass->quad_list.push_back( | 303 pass->quad_list.push_back( |
| 299 CreateCandidateQuad(resource_provider_.get(), | 304 CreateCandidateQuad(resource_provider_.get(), |
| 300 pass->shared_quad_state_list.back()) | 305 pass->shared_quad_state_list.back()) |
| 301 .PassAs<DrawQuad>()); | 306 .PassAs<DrawQuad>()); |
| 302 | 307 |
| 303 RenderPassList pass_list; | 308 RenderPassList pass_list; |
| 304 pass_list.push_back(pass.Pass()); | 309 pass_list.push_back(pass.Pass()); |
| 305 | 310 |
| 306 RenderPassList original_pass_list; | 311 RenderPassList original_pass_list; |
| 307 RenderPass::CopyAll(pass_list, &original_pass_list); | 312 RenderPass::CopyAll(pass_list, &original_pass_list); |
| 308 | 313 |
| 309 overlay_processor_->ProcessForOverlays(&pass_list); | 314 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 310 // There should be nothing new here. | 315 // There should be nothing new here. |
| 311 CompareRenderPassLists(pass_list, original_pass_list); | 316 CompareRenderPassLists(pass_list, original_pass_list); |
| 312 } | 317 } |
| 313 | 318 |
| 314 // Test with multiple render passes. | 319 // Test with multiple render passes. |
| 315 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { | 320 TEST_F(SingleOverlayOnTopTest, MultipleRenderPasses) { |
| 316 RenderPassList pass_list; | 321 RenderPassList pass_list; |
| 317 pass_list.push_back(CreateRenderPass()); | 322 pass_list.push_back(CreateRenderPass()); |
| 318 | 323 |
| 319 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 324 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 320 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( | 325 scoped_ptr<TextureDrawQuad> original_quad = CreateCandidateQuad( |
| 321 resource_provider_.get(), pass->shared_quad_state_list.back()); | 326 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 322 | 327 |
| 323 pass->quad_list.push_back( | 328 pass->quad_list.push_back( |
| 324 original_quad->Copy(pass->shared_quad_state_list.back())); | 329 original_quad->Copy(pass->shared_quad_state_list.back())); |
| 325 // Add something behind it. | 330 // Add something behind it. |
| 326 pass->quad_list.push_back(CreateCheckeredQuad( | 331 pass->quad_list.push_back(CreateCheckeredQuad( |
| 327 resource_provider_.get(), pass->shared_quad_state_list.back())); | 332 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 328 pass->quad_list.push_back(CreateCheckeredQuad( | 333 pass->quad_list.push_back(CreateCheckeredQuad( |
| 329 resource_provider_.get(), pass->shared_quad_state_list.back())); | 334 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 330 | 335 |
| 331 pass_list.push_back(pass.Pass()); | 336 pass_list.push_back(pass.Pass()); |
| 332 | 337 |
| 333 // Check for potential candidates. | 338 // Check for potential candidates. |
| 334 overlay_processor_->ProcessForOverlays(&pass_list); | 339 EXPECT_TRUE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 335 | 340 |
| 336 // This should have one more pass with an overlay. | 341 // This should have one more pass with an overlay. |
| 337 ASSERT_EQ(3U, pass_list.size()); | 342 ASSERT_EQ(3U, pass_list.size()); |
| 338 } | 343 } |
| 339 | 344 |
| 340 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { | 345 TEST_F(SingleOverlayOnTopTest, RejectPremultipliedAlpha) { |
| 341 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 346 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 342 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 347 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 343 resource_provider_.get(), pass->shared_quad_state_list.back()); | 348 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 344 quad->premultiplied_alpha = true; | 349 quad->premultiplied_alpha = true; |
| 345 | 350 |
| 346 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 351 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 347 RenderPassList pass_list; | 352 RenderPassList pass_list; |
| 348 pass_list.push_back(pass.Pass()); | 353 pass_list.push_back(pass.Pass()); |
| 349 overlay_processor_->ProcessForOverlays(&pass_list); | 354 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 350 ASSERT_EQ(1U, pass_list.size()); | 355 ASSERT_EQ(1U, pass_list.size()); |
| 351 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 356 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 352 } | 357 } |
| 353 | 358 |
| 354 TEST_F(SingleOverlayOnTopTest, RejectBlending) { | 359 TEST_F(SingleOverlayOnTopTest, RejectBlending) { |
| 355 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 360 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 356 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 361 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 357 resource_provider_.get(), pass->shared_quad_state_list.back()); | 362 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 358 quad->needs_blending = true; | 363 quad->needs_blending = true; |
| 359 | 364 |
| 360 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 365 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 361 RenderPassList pass_list; | 366 RenderPassList pass_list; |
| 362 pass_list.push_back(pass.Pass()); | 367 pass_list.push_back(pass.Pass()); |
| 363 overlay_processor_->ProcessForOverlays(&pass_list); | 368 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 364 ASSERT_EQ(1U, pass_list.size()); | 369 ASSERT_EQ(1U, pass_list.size()); |
| 365 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 370 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 366 } | 371 } |
| 367 | 372 |
| 368 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { | 373 TEST_F(SingleOverlayOnTopTest, RejectBackgroundColor) { |
| 369 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 374 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 370 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 375 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 371 resource_provider_.get(), pass->shared_quad_state_list.back()); | 376 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 372 quad->background_color = SK_ColorBLACK; | 377 quad->background_color = SK_ColorBLACK; |
| 373 | 378 |
| 374 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 379 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 375 RenderPassList pass_list; | 380 RenderPassList pass_list; |
| 376 pass_list.push_back(pass.Pass()); | 381 pass_list.push_back(pass.Pass()); |
| 377 overlay_processor_->ProcessForOverlays(&pass_list); | 382 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 378 ASSERT_EQ(1U, pass_list.size()); | 383 ASSERT_EQ(1U, pass_list.size()); |
| 379 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 384 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 380 } | 385 } |
| 381 | 386 |
| 382 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { | 387 TEST_F(SingleOverlayOnTopTest, RejectBlendMode) { |
| 383 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 388 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 384 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 389 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 385 resource_provider_.get(), pass->shared_quad_state_list.back()); | 390 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 386 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; | 391 pass->shared_quad_state_list.back()->blend_mode = SkXfermode::kScreen_Mode; |
| 387 | 392 |
| 388 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 393 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 389 RenderPassList pass_list; | 394 RenderPassList pass_list; |
| 390 pass_list.push_back(pass.Pass()); | 395 pass_list.push_back(pass.Pass()); |
| 391 overlay_processor_->ProcessForOverlays(&pass_list); | 396 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 392 ASSERT_EQ(1U, pass_list.size()); | 397 ASSERT_EQ(1U, pass_list.size()); |
| 393 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 398 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 394 } | 399 } |
| 395 | 400 |
| 396 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { | 401 TEST_F(SingleOverlayOnTopTest, RejectOpacity) { |
| 397 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 402 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 398 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 403 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 399 resource_provider_.get(), pass->shared_quad_state_list.back()); | 404 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 400 pass->shared_quad_state_list.back()->opacity = 0.5f; | 405 pass->shared_quad_state_list.back()->opacity = 0.5f; |
| 401 | 406 |
| 402 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 407 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 403 RenderPassList pass_list; | 408 RenderPassList pass_list; |
| 404 pass_list.push_back(pass.Pass()); | 409 pass_list.push_back(pass.Pass()); |
| 405 overlay_processor_->ProcessForOverlays(&pass_list); | 410 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 406 ASSERT_EQ(1U, pass_list.size()); | 411 ASSERT_EQ(1U, pass_list.size()); |
| 407 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 412 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 408 } | 413 } |
| 409 | 414 |
| 410 TEST_F(SingleOverlayOnTopTest, RejectTransform) { | 415 TEST_F(SingleOverlayOnTopTest, RejectTransform) { |
| 411 scoped_ptr<RenderPass> pass = CreateRenderPass(); | 416 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 412 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( | 417 scoped_ptr<TextureDrawQuad> quad = CreateCandidateQuad( |
| 413 resource_provider_.get(), pass->shared_quad_state_list.back()); | 418 resource_provider_.get(), pass->shared_quad_state_list.back()); |
| 414 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, | 419 pass->shared_quad_state_list.back()->content_to_target_transform.Scale(2.f, |
| 415 2.f); | 420 2.f); |
| 416 | 421 |
| 417 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); | 422 pass->quad_list.push_back(quad.PassAs<DrawQuad>()); |
| 418 RenderPassList pass_list; | 423 RenderPassList pass_list; |
| 419 pass_list.push_back(pass.Pass()); | 424 pass_list.push_back(pass.Pass()); |
| 420 overlay_processor_->ProcessForOverlays(&pass_list); | 425 EXPECT_FALSE(overlay_processor_->ProcessForOverlays(&pass_list)); |
| 421 ASSERT_EQ(1U, pass_list.size()); | 426 ASSERT_EQ(1U, pass_list.size()); |
| 422 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); | 427 EXPECT_EQ(RenderPass::NO_OVERLAY, pass_list.back()->overlay_state); |
| 423 } | 428 } |
| 424 | 429 |
| 430 class OverlayInfoRendererGL : public GLRenderer { |
| 431 public: |
| 432 OverlayInfoRendererGL(RendererClient* client, |
| 433 const LayerTreeSettings* settings, |
| 434 OutputSurface* output_surface, |
| 435 ResourceProvider* resource_provider) |
| 436 : GLRenderer(client, |
| 437 settings, |
| 438 output_surface, |
| 439 resource_provider, |
| 440 NULL, |
| 441 0), |
| 442 expect_overlays_(false) {} |
| 443 |
| 444 MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad)); |
| 445 |
| 446 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE { |
| 447 if (!expect_overlays_) { |
| 448 EXPECT_TRUE(frame->render_passes_in_draw_order == NULL); |
| 449 EXPECT_EQ(RenderPass::NO_OVERLAY, frame->root_render_pass->overlay_state); |
| 450 return; |
| 451 } |
| 452 |
| 453 ASSERT_TRUE(frame->render_passes_in_draw_order != NULL); |
| 454 ASSERT_EQ(2U, frame->render_passes_in_draw_order->size()); |
| 455 |
| 456 const RenderPass* overlay_pass = |
| 457 frame->render_passes_in_draw_order->front(); |
| 458 EXPECT_EQ(RenderPass::SIMPLE_OVERLAY, overlay_pass->overlay_state); |
| 459 EXPECT_EQ(RenderPass::NO_OVERLAY, frame->root_render_pass->overlay_state); |
| 460 |
| 461 // Check that the quad is what we expect it to be. |
| 462 EXPECT_EQ(1U, overlay_pass->quad_list.size()); |
| 463 const DrawQuad* overlay_quad = overlay_pass->quad_list.front(); |
| 464 EXPECT_EQ(DrawQuad::TEXTURE_CONTENT, overlay_quad->material); |
| 465 } |
| 466 |
| 467 void set_expect_overlays(bool expect_overlays) { |
| 468 expect_overlays_ = expect_overlays; |
| 469 } |
| 470 |
| 471 private: |
| 472 bool expect_overlays_; |
| 473 }; |
| 474 |
| 475 class FakeRendererClient : public RendererClient { |
| 476 public: |
| 477 // RendererClient methods. |
| 478 virtual void SetFullRootLayerDamage() OVERRIDE {} |
| 479 }; |
| 480 |
| 481 class GLRendererWithOverlaysTest : public testing::Test { |
| 482 protected: |
| 483 GLRendererWithOverlaysTest() { |
| 484 provider_ = TestContextProvider::Create(); |
| 485 output_surface_.reset(new OverlayOutputSurface(provider_)); |
| 486 CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| 487 resource_provider_ = |
| 488 ResourceProvider::Create(output_surface_.get(), NULL, 0, false, 1); |
| 489 } |
| 490 |
| 491 void Init(bool use_validator) { |
| 492 if (use_validator) |
| 493 output_surface_->InitWithSingleOverlayValidator(); |
| 494 |
| 495 renderer_ = |
| 496 make_scoped_ptr(new OverlayInfoRendererGL(&renderer_client_, |
| 497 &settings_, |
| 498 output_surface_.get(), |
| 499 resource_provider_.get())); |
| 500 } |
| 501 |
| 502 LayerTreeSettings settings_; |
| 503 FakeOutputSurfaceClient output_surface_client_; |
| 504 scoped_ptr<OverlayOutputSurface> output_surface_; |
| 505 FakeRendererClient renderer_client_; |
| 506 scoped_ptr<ResourceProvider> resource_provider_; |
| 507 scoped_ptr<OverlayInfoRendererGL> renderer_; |
| 508 scoped_refptr<TestContextProvider> provider_; |
| 509 }; |
| 510 |
| 511 TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) { |
| 512 bool use_validator = true; |
| 513 Init(use_validator); |
| 514 renderer_->set_expect_overlays(true); |
| 515 gfx::Rect viewport_rect(16, 16); |
| 516 |
| 517 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 518 |
| 519 pass->quad_list.push_back( |
| 520 CreateCandidateQuad(resource_provider_.get(), |
| 521 pass->shared_quad_state_list.back()) |
| 522 .PassAs<DrawQuad>()); |
| 523 |
| 524 pass->quad_list.push_back(CreateCheckeredQuad( |
| 525 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 526 pass->quad_list.push_back(CreateCheckeredQuad( |
| 527 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 528 |
| 529 RenderPassList pass_list; |
| 530 pass_list.push_back(pass.Pass()); |
| 531 |
| 532 // Candidate pass was taken out and extra skipped pass added, |
| 533 // so only draw 2 quads. |
| 534 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2); |
| 535 renderer_->DrawFrame( |
| 536 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 537 |
| 538 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 539 } |
| 540 |
| 541 TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) { |
| 542 bool use_validator = true; |
| 543 Init(use_validator); |
| 544 renderer_->set_expect_overlays(false); |
| 545 gfx::Rect viewport_rect(16, 16); |
| 546 |
| 547 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 548 |
| 549 pass->quad_list.push_back(CreateCheckeredQuad( |
| 550 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 551 pass->quad_list.push_back(CreateCheckeredQuad( |
| 552 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 553 |
| 554 pass->quad_list.push_back( |
| 555 CreateCandidateQuad(resource_provider_.get(), |
| 556 pass->shared_quad_state_list.back()) |
| 557 .PassAs<DrawQuad>()); |
| 558 |
| 559 RenderPassList pass_list; |
| 560 pass_list.push_back(pass.Pass()); |
| 561 |
| 562 // 3 quads in the pass, all should draw. |
| 563 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 564 renderer_->DrawFrame( |
| 565 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 566 |
| 567 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 568 } |
| 569 |
| 570 TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) { |
| 571 bool use_validator = false; |
| 572 Init(use_validator); |
| 573 renderer_->set_expect_overlays(false); |
| 574 gfx::Rect viewport_rect(16, 16); |
| 575 |
| 576 scoped_ptr<RenderPass> pass = CreateRenderPass(); |
| 577 |
| 578 pass->quad_list.push_back( |
| 579 CreateCandidateQuad(resource_provider_.get(), |
| 580 pass->shared_quad_state_list.back()) |
| 581 .PassAs<DrawQuad>()); |
| 582 |
| 583 pass->quad_list.push_back(CreateCheckeredQuad( |
| 584 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 585 pass->quad_list.push_back(CreateCheckeredQuad( |
| 586 resource_provider_.get(), pass->shared_quad_state_list.back())); |
| 587 |
| 588 RenderPassList pass_list; |
| 589 pass_list.push_back(pass.Pass()); |
| 590 |
| 591 // Should see no overlays. |
| 592 EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); |
| 593 renderer_->DrawFrame( |
| 594 &pass_list, NULL, 1.f, viewport_rect, viewport_rect, false); |
| 595 |
| 596 Mock::VerifyAndClearExpectations(renderer_.get()); |
| 597 } |
| 598 |
| 425 } // namespace | 599 } // namespace |
| 426 } // namespace cc | 600 } // namespace cc |
| OLD | NEW |