OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkColorXform_opts_DEFINED | 8 #ifndef SkColorXform_opts_DEFINED |
9 #define SkColorXform_opts_DEFINED | 9 #define SkColorXform_opts_DEFINED |
10 | 10 |
(...skipping 173 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
184 } | 184 } |
185 | 185 |
186 template <const float (&linear_from_curve)[256], Sk4f (*linear_to_curve)(const S k4f&)> | 186 template <const float (&linear_from_curve)[256], Sk4f (*linear_to_curve)(const S k4f&)> |
187 static void color_xform_RGB1(uint32_t* dst, const uint32_t* src, int len, | 187 static void color_xform_RGB1(uint32_t* dst, const uint32_t* src, int len, |
188 const float matrix[16]) { | 188 const float matrix[16]) { |
189 // Load transformation matrix. | 189 // Load transformation matrix. |
190 auto rXgXbX = Sk4f::Load(matrix + 0), | 190 auto rXgXbX = Sk4f::Load(matrix + 0), |
191 rYgYbY = Sk4f::Load(matrix + 4), | 191 rYgYbY = Sk4f::Load(matrix + 4), |
192 rZgZbZ = Sk4f::Load(matrix + 8); | 192 rZgZbZ = Sk4f::Load(matrix + 8); |
193 | 193 |
194 // Load linear floats. Do this once outside the loop. | |
195 Sk4f reds, greens, blues; | |
196 if (len >= 4) { | |
197 reds = Sk4f{linear_from_curve[(src[0] >> 0) & 0xFF], | |
mtklein
2016/06/22 14:46:54
Let's make this a lambda to share here and in the
msarett
2016/06/22 18:34:55
Nice! I like how this looks.
| |
198 linear_from_curve[(src[1] >> 0) & 0xFF], | |
199 linear_from_curve[(src[2] >> 0) & 0xFF], | |
200 linear_from_curve[(src[3] >> 0) & 0xFF]}; | |
201 greens = Sk4f{linear_from_curve[(src[0] >> 8) & 0xFF], | |
202 linear_from_curve[(src[1] >> 8) & 0xFF], | |
203 linear_from_curve[(src[2] >> 8) & 0xFF], | |
204 linear_from_curve[(src[3] >> 8) & 0xFF]}; | |
205 blues = Sk4f{linear_from_curve[(src[0] >> 16) & 0xFF], | |
206 linear_from_curve[(src[1] >> 16) & 0xFF], | |
207 linear_from_curve[(src[2] >> 16) & 0xFF], | |
208 linear_from_curve[(src[3] >> 16) & 0xFF]}; | |
209 | |
210 src += 4; | |
211 len -= 4; | |
212 } | |
213 | |
194 while (len >= 4) { | 214 while (len >= 4) { |
195 // Convert to linear. The look-up table has perfect accuracy. | |
196 auto reds = Sk4f{linear_from_curve[(src[0] >> 0) & 0xFF], | |
197 linear_from_curve[(src[1] >> 0) & 0xFF], | |
198 linear_from_curve[(src[2] >> 0) & 0xFF], | |
199 linear_from_curve[(src[3] >> 0) & 0xFF]}; | |
200 auto greens = Sk4f{linear_from_curve[(src[0] >> 8) & 0xFF], | |
201 linear_from_curve[(src[1] >> 8) & 0xFF], | |
202 linear_from_curve[(src[2] >> 8) & 0xFF], | |
203 linear_from_curve[(src[3] >> 8) & 0xFF]}; | |
204 auto blues = Sk4f{linear_from_curve[(src[0] >> 16) & 0xFF], | |
205 linear_from_curve[(src[1] >> 16) & 0xFF], | |
206 linear_from_curve[(src[2] >> 16) & 0xFF], | |
207 linear_from_curve[(src[3] >> 16) & 0xFF]}; | |
208 | |
209 // Apply the transformation matrix to dst gamut. | 215 // Apply the transformation matrix to dst gamut. |
210 auto dstReds = rXgXbX[0]*reds + rYgYbY[0]*greens + rZgZbZ[0]*blues, | 216 auto dstReds = rXgXbX[0]*reds + rYgYbY[0]*greens + rZgZbZ[0]*blues, |
211 dstGreens = rXgXbX[1]*reds + rYgYbY[1]*greens + rZgZbZ[1]*blues, | 217 dstGreens = rXgXbX[1]*reds + rYgYbY[1]*greens + rZgZbZ[1]*blues, |
212 dstBlues = rXgXbX[2]*reds + rYgYbY[2]*greens + rZgZbZ[2]*blues; | 218 dstBlues = rXgXbX[2]*reds + rYgYbY[2]*greens + rZgZbZ[2]*blues; |
213 | 219 |
220 // Load floats for the next iteration. This can happen in parallel with | |
221 // the math intensive linear_to_curve conversion. | |
222 reds = Sk4f{linear_from_curve[(src[0] >> 0) & 0xFF], | |
223 linear_from_curve[(src[1] >> 0) & 0xFF], | |
224 linear_from_curve[(src[2] >> 0) & 0xFF], | |
225 linear_from_curve[(src[3] >> 0) & 0xFF]}; | |
226 greens = Sk4f{linear_from_curve[(src[0] >> 8) & 0xFF], | |
227 linear_from_curve[(src[1] >> 8) & 0xFF], | |
228 linear_from_curve[(src[2] >> 8) & 0xFF], | |
229 linear_from_curve[(src[3] >> 8) & 0xFF]}; | |
230 blues = Sk4f{linear_from_curve[(src[0] >> 16) & 0xFF], | |
231 linear_from_curve[(src[1] >> 16) & 0xFF], | |
232 linear_from_curve[(src[2] >> 16) & 0xFF], | |
233 linear_from_curve[(src[3] >> 16) & 0xFF]}; | |
234 | |
214 // Convert to dst gamma. | 235 // Convert to dst gamma. |
215 dstReds = linear_to_curve(dstReds); | 236 dstReds = linear_to_curve(dstReds); |
216 dstGreens = linear_to_curve(dstGreens); | 237 dstGreens = linear_to_curve(dstGreens); |
217 dstBlues = linear_to_curve(dstBlues); | 238 dstBlues = linear_to_curve(dstBlues); |
218 | 239 |
219 // Clamp floats to byte range. | 240 // Clamp floats to byte range. |
220 dstReds = clamp_0_to_255(dstReds); | 241 dstReds = clamp_0_to_255(dstReds); |
221 dstGreens = clamp_0_to_255(dstGreens); | 242 dstGreens = clamp_0_to_255(dstGreens); |
222 dstBlues = clamp_0_to_255(dstBlues); | 243 dstBlues = clamp_0_to_255(dstBlues); |
223 | 244 |
224 // Convert to bytes and store to memory. | 245 // Convert to bytes and store to memory. |
225 auto rgba = (Sk4i{(int)0xFF000000} ) | 246 auto rgba = (Sk4i{(int)0xFF000000} ) |
226 | (SkNx_cast<int>(dstReds) ) | 247 | (SkNx_cast<int>(dstReds) ) |
227 | (SkNx_cast<int>(dstGreens) << 8) | 248 | (SkNx_cast<int>(dstGreens) << 8) |
228 | (SkNx_cast<int>(dstBlues) << 16); | 249 | (SkNx_cast<int>(dstBlues) << 16); |
229 rgba.store(dst); | 250 rgba.store(dst); |
230 | 251 |
231 dst += 4; | 252 dst += 4; |
232 src += 4; | 253 src += 4; |
233 len -= 4; | 254 len -= 4; |
234 } | 255 } |
235 | 256 |
257 // Complete the final set of four pixels. | |
258 auto dstReds = rXgXbX[0]*reds + rYgYbY[0]*greens + rZgZbZ[0]*blues, | |
259 dstGreens = rXgXbX[1]*reds + rYgYbY[1]*greens + rZgZbZ[1]*blues, | |
260 dstBlues = rXgXbX[2]*reds + rYgYbY[2]*greens + rZgZbZ[2]*blues; | |
261 | |
262 dstReds = linear_to_curve(dstReds); | |
263 dstGreens = linear_to_curve(dstGreens); | |
264 dstBlues = linear_to_curve(dstBlues); | |
265 | |
266 dstReds = clamp_0_to_255(dstReds); | |
267 dstGreens = clamp_0_to_255(dstGreens); | |
268 dstBlues = clamp_0_to_255(dstBlues); | |
269 | |
270 auto rgba = (Sk4i{(int)0xFF000000} ) | |
271 | (SkNx_cast<int>(dstReds) ) | |
272 | (SkNx_cast<int>(dstGreens) << 8) | |
273 | (SkNx_cast<int>(dstBlues) << 16); | |
274 rgba.store(dst); | |
275 dst += 4; | |
276 | |
236 while (len > 0) { | 277 while (len > 0) { |
237 // Splat r,g,b across a register each. | 278 // Splat r,g,b across a register each. |
238 auto r = Sk4f{linear_from_curve[(*src >> 0) & 0xFF]}, | 279 auto r = Sk4f{linear_from_curve[(*src >> 0) & 0xFF]}, |
239 g = Sk4f{linear_from_curve[(*src >> 8) & 0xFF]}, | 280 g = Sk4f{linear_from_curve[(*src >> 8) & 0xFF]}, |
240 b = Sk4f{linear_from_curve[(*src >> 16) & 0xFF]}; | 281 b = Sk4f{linear_from_curve[(*src >> 16) & 0xFF]}; |
241 | 282 |
242 // Apply transformation matrix to dst gamut. | 283 // Apply transformation matrix to dst gamut. |
243 auto dstPixel = rXgXbX*r + rYgYbY*g + rZgZbZ*b; | 284 auto dstPixel = rXgXbX*r + rYgYbY*g + rZgZbZ*b; |
244 | 285 |
245 // Convert to dst gamma. | 286 // Convert to dst gamma. |
(...skipping 30 matching lines...) Expand all Loading... | |
276 } | 317 } |
277 | 318 |
278 static void color_xform_RGB1_2dot2_to_srgb(uint32_t* dst, const uint32_t* src, i nt len, | 319 static void color_xform_RGB1_2dot2_to_srgb(uint32_t* dst, const uint32_t* src, i nt len, |
279 const float matrix[16]) { | 320 const float matrix[16]) { |
280 color_xform_RGB1<linear_from_2dot2, linear_to_srgb>(dst, src, len, matrix); | 321 color_xform_RGB1<linear_from_2dot2, linear_to_srgb>(dst, src, len, matrix); |
281 } | 322 } |
282 | 323 |
283 } // namespace SK_OPTS_NS | 324 } // namespace SK_OPTS_NS |
284 | 325 |
285 #endif // SkColorXform_opts_DEFINED | 326 #endif // SkColorXform_opts_DEFINED |
OLD | NEW |