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Issue 2081813002: The disable_seamless_cube_map workaround should only apply to primary Intel. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: The disable_seamless_cube_map workaround should only apply to primary Intel. Created 4 years, 6 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
197 'texelfetchoffset.html', 197 'texelfetchoffset.html',
198 ['win', 'intel'], bug=483282) 198 ['win', 'intel'], bug=483282)
199 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 199 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
200 ['win', 'intel'], bug=483282) 200 ['win', 'intel'], bug=483282)
201 self.Fail('conformance2/textures/misc/tex-unpack-params.html', 201 self.Fail('conformance2/textures/misc/tex-unpack-params.html',
202 ['win', 'intel'], bug=483282) 202 ['win', 'intel'], bug=483282)
203 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', 203 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
204 ['win', 'intel'], bug=483282) 204 ['win', 'intel'], bug=483282)
205 205
206 # Mac only. 206 # Mac only.
207 self.Fail('deqp/functional/gles3/texturefiltering/cube_formats_*',
208 ['mac'], bug=606074)
209 self.Fail('deqp/functional/gles3/texturefiltering/cube_sizes_*',
210 ['mac'], bug=606074)
211 self.Fail('deqp/functional/gles3/texturefiltering/cube_combinations_*',
212 ['mac'], bug=606074)
213 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', 207 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
214 ['mac'], bug=619264) 208 ['mac'], bug=619264)
215 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 209 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
216 ['mac'], bug=617820) 210 ['mac'], bug=617820)
217 self.Fail('deqp/functional/gles3/texturespecification/' + 211 self.Fail('deqp/functional/gles3/texturespecification/' +
218 'basic_copyteximage2d.html', 212 'basic_copyteximage2d.html',
219 ['mac'], bug=620067) 213 ['mac'], bug=620067)
220 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the 214 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
221 # GPU-specific expectations aren't working properly. 215 # GPU-specific expectations aren't working properly.
222 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', 216 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
(...skipping 173 matching lines...) Expand 10 before | Expand all | Expand 10 after
396 ['mac', 'intel'], bug=483282) 390 ['mac', 'intel'], bug=483282)
397 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 391 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
398 'texelfetchoffset.html', 392 'texelfetchoffset.html',
399 ['mac', 'intel'], bug=483282) 393 ['mac', 'intel'], bug=483282)
400 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 394 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
401 'texturesize.html', 395 'texturesize.html',
402 ['mac', 'intel'], bug=483282) 396 ['mac', 'intel'], bug=483282)
403 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', 397 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html',
404 ['mac', 'intel'], bug=483282) 398 ['mac', 'intel'], bug=483282)
405 399
400 self.Fail('deqp/functional/gles3/texturefiltering/cube_formats_*',
401 ['mac', 'intel'], bug=606074)
402 self.Fail('deqp/functional/gles3/texturefiltering/cube_sizes_*',
403 ['mac', 'intel'], bug=606074)
404 self.Fail('deqp/functional/gles3/texturefiltering/cube_combinations_*',
405 ['mac', 'intel'], bug=606074)
406
406 # Linux only. 407 # Linux only.
407 self.Fail('deqp/data/gles3/shaders/functions.html', 408 self.Fail('deqp/data/gles3/shaders/functions.html',
408 ['linux'], bug=483282) 409 ['linux'], bug=483282)
409 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', 410 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html',
410 ['linux'], bug=483282) 411 ['linux'], bug=483282)
411 self.Fail('deqp/functional/gles3/fbodepthbuffer.html', 412 self.Fail('deqp/functional/gles3/fbodepthbuffer.html',
412 ['linux'], bug=483282) 413 ['linux'], bug=483282)
413 414
414 self.Skip('deqp/data/gles3/shaders/qualification_order.html', 415 self.Skip('deqp/data/gles3/shaders/qualification_order.html',
415 ['linux', 'amd', 'intel'], bug=483282) 416 ['linux', 'amd', 'intel'], bug=483282)
(...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after
658 # self.Fail(page_name, 659 # self.Fail(page_name,
659 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 660 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
660 # self.Fail(page_name, 661 # self.Fail(page_name,
661 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 662 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
662 663
663 # Conflicts if between a generic os condition and a specific version 664 # Conflicts if between a generic os condition and a specific version
664 # self.Fail(page_name, 665 # self.Fail(page_name,
665 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 666 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
666 # self.Fail(page_name, 667 # self.Fail(page_name,
667 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 668 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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