| Index: content/common/gamepad_user_gesture.cc
|
| diff --git a/content/common/gamepad_user_gesture.cc b/content/common/gamepad_user_gesture.cc
|
| deleted file mode 100644
|
| index 54220d0e83982ebe7b37c76ff8fb807a7c513f4f..0000000000000000000000000000000000000000
|
| --- a/content/common/gamepad_user_gesture.cc
|
| +++ /dev/null
|
| @@ -1,43 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/common/gamepad_user_gesture.h"
|
| -
|
| -#include <math.h>
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| -
|
| -namespace {
|
| -// A big enough deadzone to detect accidental presses.
|
| -const float kAxisMoveAmountThreshold = 0.5;
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
|
| - for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; i++) {
|
| - const blink::WebGamepad& pad = gamepads.items[i];
|
| -
|
| - // If the device is physically connected, then check the buttons and axes
|
| - // to see if there is currently an intentional user action.
|
| - if (pad.connected) {
|
| - for (unsigned int button_index = 0; button_index < pad.buttonsLength;
|
| - button_index++) {
|
| - if (pad.buttons[button_index].pressed)
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| - return true;
|
| - }
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| -
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| - for (unsigned int axes_index = 0; axes_index < pad.axesLength;
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| - axes_index++) {
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| - if (fabs(pad.axes[axes_index]) > kAxisMoveAmountThreshold)
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| - return true;
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| - }
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| - }
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| - }
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| - return false;
|
| -}
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| -
|
| -} // namespace content
|
|
|