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Unified Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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Index: content/browser/gamepad/gamepad_provider_unittest.cc
diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc
deleted file mode 100644
index 19ec02b48dd4d83e6d7f24f0ea42847b01793113..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_provider_unittest.cc
+++ /dev/null
@@ -1,163 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/browser/gamepad/gamepad_provider.h"
-
-#include <memory>
-
-#include "base/macros.h"
-#include "base/memory/weak_ptr.h"
-#include "base/run_loop.h"
-#include "build/build_config.h"
-#include "content/browser/gamepad/gamepad_data_fetcher.h"
-#include "content/browser/gamepad/gamepad_test_helpers.h"
-#include "content/common/gamepad_hardware_buffer.h"
-#include "content/common/gamepad_messages.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace content {
-
-namespace {
-
-using blink::WebGamepads;
-
-// Helper class to generate and record user gesture callbacks.
-class UserGestureListener {
- public:
- UserGestureListener()
- : has_user_gesture_(false),
- weak_factory_(this) {
- }
-
- base::Closure GetClosure() {
- return base::Bind(&UserGestureListener::GotUserGesture,
- weak_factory_.GetWeakPtr());
- }
-
- bool has_user_gesture() const { return has_user_gesture_; }
-
- private:
- void GotUserGesture() {
- has_user_gesture_ = true;
- }
-
- bool has_user_gesture_;
- base::WeakPtrFactory<UserGestureListener> weak_factory_;
-};
-
-// Main test fixture
-class GamepadProviderTest : public testing::Test, public GamepadTestHelper {
- public:
- GamepadProvider* CreateProvider(const WebGamepads& test_data) {
- mock_data_fetcher_ = new MockGamepadDataFetcher(test_data);
- provider_.reset(new GamepadProvider(
- std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_)));
- return provider_.get();
- }
-
- protected:
- GamepadProviderTest() {
- }
-
- std::unique_ptr<GamepadProvider> provider_;
-
- // Pointer owned by the provider.
- MockGamepadDataFetcher* mock_data_fetcher_;
-
- DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest);
-};
-
-// Crashes. http://crbug.com/106163
-// crbug.com/147549
-#if defined(OS_ANDROID)
-#define MAYBE_PollingAccess DISABLED_PollingAccess
-#else
-#define MAYBE_PollingAccess PollingAccess
-#endif
-TEST_F(GamepadProviderTest, MAYBE_PollingAccess) {
- WebGamepads test_data;
- test_data.length = 1;
- test_data.items[0].connected = true;
- test_data.items[0].timestamp = 0;
- test_data.items[0].buttonsLength = 1;
- test_data.items[0].axesLength = 2;
- test_data.items[0].buttons[0].value = 1.f;
- test_data.items[0].buttons[0].pressed = true;
- test_data.items[0].axes[0] = -1.f;
- test_data.items[0].axes[1] = .5f;
-
- GamepadProvider* provider = CreateProvider(test_data);
- provider->Resume();
-
- base::RunLoop().RunUntilIdle();
-
- mock_data_fetcher_->WaitForDataRead();
-
- // Renderer-side, pull data out of poll buffer.
- base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess(
- base::GetCurrentProcessHandle());
- std::unique_ptr<base::SharedMemory> shared_memory(
- new base::SharedMemory(handle, true));
- EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
- void* mem = shared_memory->memory();
-
- GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
- // See gamepad_hardware_buffer.h for details on the read discipline.
- WebGamepads output;
-
- base::subtle::Atomic32 version;
- do {
- version = hwbuf->sequence.ReadBegin();
- memcpy(&output, &hwbuf->buffer, sizeof(output));
- } while (hwbuf->sequence.ReadRetry(version));
-
- EXPECT_EQ(1u, output.length);
- EXPECT_EQ(1u, output.items[0].buttonsLength);
- EXPECT_EQ(1.f, output.items[0].buttons[0].value);
- EXPECT_EQ(true, output.items[0].buttons[0].pressed);
- EXPECT_EQ(2u, output.items[0].axesLength);
- EXPECT_EQ(-1.f, output.items[0].axes[0]);
- EXPECT_EQ(0.5f, output.items[0].axes[1]);
-}
-
-// Tests that waiting for a user gesture works properly.
-TEST_F(GamepadProviderTest, UserGesture) {
- WebGamepads no_button_data;
- no_button_data.length = 1;
- no_button_data.items[0].connected = true;
- no_button_data.items[0].timestamp = 0;
- no_button_data.items[0].buttonsLength = 1;
- no_button_data.items[0].axesLength = 2;
- no_button_data.items[0].buttons[0].value = 0.f;
- no_button_data.items[0].buttons[0].pressed = false;
- no_button_data.items[0].axes[0] = 0.f;
- no_button_data.items[0].axes[1] = .4f;
-
- WebGamepads button_down_data = no_button_data;
- button_down_data.items[0].buttons[0].value = 1.f;
- button_down_data.items[0].buttons[0].pressed = true;
-
- UserGestureListener listener;
- GamepadProvider* provider = CreateProvider(no_button_data);
- provider->Resume();
-
- provider->RegisterForUserGesture(listener.GetClosure());
- mock_data_fetcher_->WaitForDataReadAndCallbacksIssued();
-
- // It should not have issued our callback.
- base::RunLoop().RunUntilIdle();
- EXPECT_FALSE(listener.has_user_gesture());
-
- // Set a button down and wait for it to be read twice.
- mock_data_fetcher_->SetTestData(button_down_data);
- mock_data_fetcher_->WaitForDataReadAndCallbacksIssued();
-
- // It should have issued our callback.
- base::RunLoop().RunUntilIdle();
- EXPECT_TRUE(listener.has_user_gesture());
-}
-
-} // namespace
-
-} // namespace content
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