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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
deleted file mode 100644
index 4fbd1cf0ce7f23c2483e51a7153a86dee5fbb4ae..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
+++ /dev/null
@@ -1,97 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
-#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
-
-#include <memory>
-
-#include "build/build_config.h"
-
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#endif
-#include <stdlib.h>
-#include <Unknwn.h>
-#include <WinDef.h>
-#include <windows.h>
-#include <XInput.h>
-
-#include "base/compiler_specific.h"
-#include "base/macros.h"
-#include "base/memory/weak_ptr.h"
-#include "base/message_loop/message_loop.h"
-#include "base/scoped_native_library.h"
-#include "content/browser/gamepad/gamepad_data_fetcher.h"
-#include "content/browser/gamepad/gamepad_standard_mappings.h"
-#include "content/browser/gamepad/raw_input_data_fetcher_win.h"
-#include "third_party/WebKit/public/platform/WebGamepads.h"
-
-namespace content {
-
-class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
- public:
- GamepadPlatformDataFetcherWin();
- ~GamepadPlatformDataFetcherWin() override;
- void GetGamepadData(blink::WebGamepads* pads,
- bool devices_changed_hint) override;
- void PauseHint(bool paused) override;
-
- private:
- // XInput-specific implementation for GetGamepadData.
- bool GetXInputGamepadData(blink::WebGamepads* pads,
- bool devices_changed_hint);
-
- // The three function types we use from xinput1_3.dll.
- typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
- typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
- DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
- typedef DWORD (WINAPI *XInputGetStateFunc)(
- DWORD dwUserIndex, XINPUT_STATE* pState);
-
- // Get functions from dynamically loading the xinput dll.
- // Returns true if loading was successful.
- bool GetXInputDllFunctions();
-
- // Scan for connected XInput and DirectInput gamepads.
- void EnumerateDevices();
- bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
-
- void GetXInputPadData(int i, blink::WebGamepad* pad);
- void GetRawInputPadData(int i, blink::WebGamepad* pad);
-
- int FirstAvailableGamepadId() const;
- bool HasXInputGamepad(int index) const;
- bool HasRawInputGamepad(const HANDLE handle) const;
-
- base::ScopedNativeLibrary xinput_dll_;
- bool xinput_available_;
-
- // Function pointers to XInput functionality, retrieved in
- // |GetXinputDllFunctions|.
- XInputGetCapabilitiesFunc xinput_get_capabilities_;
- XInputGetStateFunc xinput_get_state_;
-
- enum PadConnectionStatus {
- DISCONNECTED,
- XINPUT_CONNECTED,
- RAWINPUT_CONNECTED
- };
-
- struct PlatformPadState {
- PadConnectionStatus status;
-
- int xinput_index; // XInput-only
- HANDLE raw_input_handle; // RawInput-only fields.
- };
- PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap];
-
- std::unique_ptr<RawInputDataFetcher> raw_input_fetcher_;
-
- DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
-};
-
-} // namespace content
-
-#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_

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