Chromium Code Reviews| Index: content/browser/gamepad/gamepad_shared_buffer_impl.cc |
| diff --git a/content/browser/gamepad/gamepad_shared_buffer_impl.cc b/content/browser/gamepad/gamepad_shared_buffer_impl.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..3c0224902391a0e5a4cb8e88307b4b9aa1550900 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_shared_buffer_impl.cc |
| @@ -0,0 +1,51 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/gamepad/gamepad_shared_buffer_impl.h" |
| + |
| +#include "content/common/gamepad_hardware_buffer.h" |
| + |
| +namespace content { |
| + |
| +GamepadSharedBufferImpl::GamepadSharedBufferImpl() { |
| + size_t data_size = sizeof(GamepadHardwareBuffer); |
| + bool res = shared_memory_.CreateAndMapAnonymous(data_size); |
| + CHECK(res); |
| + |
| + void* mem = shared_memory_.memory(); |
| + DCHECK(mem); |
| + // Placement new |
|
scottmg
2016/07/01 22:25:39
This is a weird comment (unnecessary I think).
|
| + new (mem) GamepadHardwareBuffer(); |
| + |
| + //GamepadHardwareBuffer* hwbuf = hardware_buffer(); |
|
scottmg
2016/07/01 22:25:39
Remove these lines.
|
| + //memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
| +} |
| + |
| +GamepadSharedBufferImpl::~GamepadSharedBufferImpl() { |
| + |
|
scottmg
2016/07/01 22:25:39
nit; remove empty line
|
| +} |
| + |
| +base::SharedMemory* GamepadSharedBufferImpl::shared_memory() { |
| + return &shared_memory_; |
| +} |
| + |
| +blink::WebGamepads* GamepadSharedBufferImpl::buffer() { |
| + return &(hardware_buffer()->buffer); |
| +} |
| + |
| +GamepadHardwareBuffer* GamepadSharedBufferImpl::hardware_buffer() { |
| + void* mem = shared_memory_.memory(); |
| + DCHECK(mem); |
| + return static_cast<GamepadHardwareBuffer*>(mem); |
| +} |
| + |
| +void GamepadSharedBufferImpl::WriteBegin() { |
| + hardware_buffer()->sequence.WriteBegin(); |
| +} |
| + |
| +void GamepadSharedBufferImpl::WriteEnd() { |
| + hardware_buffer()->sequence.WriteEnd(); |
| +} |
| + |
| +} // namespace content |