| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| deleted file mode 100644
|
| index c761e83858f077b33f2103fa7d40eff628bf7ccc..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| +++ /dev/null
|
| @@ -1,352 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h"
|
| -
|
| -#include <stddef.h>
|
| -#include <string.h>
|
| -
|
| -#include "base/strings/stringprintf.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "base/win/windows_version.h"
|
| -#include "content/common/gamepad_hardware_buffer.h"
|
| -#include "content/common/gamepad_messages.h"
|
| -
|
| -namespace content {
|
| -
|
| -using namespace blink;
|
| -
|
| -namespace {
|
| -
|
| -// See http://goo.gl/5VSJR. These are not available in all versions of the
|
| -// header, but they can be returned from the driver, so we define our own
|
| -// versions here.
|
| -static const BYTE kDeviceSubTypeGamepad = 1;
|
| -static const BYTE kDeviceSubTypeWheel = 2;
|
| -static const BYTE kDeviceSubTypeArcadeStick = 3;
|
| -static const BYTE kDeviceSubTypeFlightStick = 4;
|
| -static const BYTE kDeviceSubTypeDancePad = 5;
|
| -static const BYTE kDeviceSubTypeGuitar = 6;
|
| -static const BYTE kDeviceSubTypeGuitarAlternate = 7;
|
| -static const BYTE kDeviceSubTypeDrumKit = 8;
|
| -static const BYTE kDeviceSubTypeGuitarBass = 11;
|
| -static const BYTE kDeviceSubTypeArcadePad = 19;
|
| -
|
| -float NormalizeXInputAxis(SHORT value) {
|
| - return ((value + 32768.f) / 32767.5f) - 1.f;
|
| -}
|
| -
|
| -const WebUChar* GamepadSubTypeName(BYTE sub_type) {
|
| - switch (sub_type) {
|
| - case kDeviceSubTypeGamepad: return L"GAMEPAD";
|
| - case kDeviceSubTypeWheel: return L"WHEEL";
|
| - case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK";
|
| - case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK";
|
| - case kDeviceSubTypeDancePad: return L"DANCE_PAD";
|
| - case kDeviceSubTypeGuitar: return L"GUITAR";
|
| - case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE";
|
| - case kDeviceSubTypeDrumKit: return L"DRUM_KIT";
|
| - case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS";
|
| - case kDeviceSubTypeArcadePad: return L"ARCADE_PAD";
|
| - default: return L"<UNKNOWN>";
|
| - }
|
| -}
|
| -
|
| -const WebUChar* XInputDllFileName() {
|
| - // Xinput.h defines filename (XINPUT_DLL) on different Windows versions, but
|
| - // Xinput.h specifies it in build time. Approach here uses the same values
|
| - // and it is resolving dll filename based on Windows version it is running on.
|
| - if (base::win::GetVersion() >= base::win::VERSION_WIN8) {
|
| - // For Windows 8 and 10, XINPUT_DLL is xinput1_4.dll.
|
| - return FILE_PATH_LITERAL("xinput1_4.dll");
|
| - } else if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
|
| - return FILE_PATH_LITERAL("xinput9_1_0.dll");
|
| - } else {
|
| - NOTREACHED();
|
| - return nullptr;
|
| - }
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
|
| - : xinput_dll_(base::FilePath(XInputDllFileName())),
|
| - xinput_available_(GetXInputDllFunctions()) {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - platform_pad_state_[i].status = DISCONNECTED;
|
| - pad_state_[i].mapper = NULL;
|
| - pad_state_[i].axis_mask = 0;
|
| - pad_state_[i].button_mask = 0;
|
| - }
|
| -
|
| - raw_input_fetcher_.reset(new RawInputDataFetcher());
|
| - raw_input_fetcher_->StartMonitor();
|
| -}
|
| -
|
| -GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
|
| - raw_input_fetcher_->StopMonitor();
|
| -}
|
| -
|
| -int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == DISCONNECTED)
|
| - return i;
|
| - }
|
| - return -1;
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED &&
|
| - platform_pad_state_[i].xinput_index == index)
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::HasRawInputGamepad(
|
| - const HANDLE handle) const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == RAWINPUT_CONNECTED &&
|
| - platform_pad_state_[i].raw_input_handle == handle)
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::EnumerateDevices() {
|
| - TRACE_EVENT0("GAMEPAD", "EnumerateDevices");
|
| -
|
| - // Mark all disconnected pads DISCONNECTED.
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (!pad_state_[i].data.connected)
|
| - platform_pad_state_[i].status = DISCONNECTED;
|
| - }
|
| -
|
| - for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
|
| - if (HasXInputGamepad(i))
|
| - continue;
|
| - int pad_index = FirstAvailableGamepadId();
|
| - if (pad_index == -1)
|
| - return; // We can't add any more gamepads.
|
| - WebGamepad& pad = pad_state_[pad_index].data;
|
| - if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) {
|
| - platform_pad_state_[pad_index].status = XINPUT_CONNECTED;
|
| - platform_pad_state_[pad_index].xinput_index = i;
|
| - pad_state_[pad_index].mapper = NULL;
|
| - pad_state_[pad_index].axis_mask = 0;
|
| - pad_state_[pad_index].button_mask = 0;
|
| - }
|
| - }
|
| -
|
| - if (raw_input_fetcher_->Available()) {
|
| - std::vector<RawGamepadInfo*> raw_inputs =
|
| - raw_input_fetcher_->EnumerateDevices();
|
| - for (size_t i = 0; i < raw_inputs.size(); ++i) {
|
| - RawGamepadInfo* gamepad = raw_inputs[i];
|
| - if (gamepad->buttons_length == 0 && gamepad->axes_length == 0)
|
| - continue;
|
| - if (HasRawInputGamepad(gamepad->handle))
|
| - continue;
|
| - int pad_index = FirstAvailableGamepadId();
|
| - if (pad_index == -1)
|
| - return;
|
| - WebGamepad& pad = pad_state_[pad_index].data;
|
| - pad.connected = true;
|
| - PadState& state = pad_state_[pad_index];
|
| - PlatformPadState& platform_state = platform_pad_state_[pad_index];
|
| - platform_state.status = RAWINPUT_CONNECTED;
|
| - platform_state.raw_input_handle = gamepad->handle;
|
| -
|
| - std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id);
|
| - std::string product = base::StringPrintf("%04x", gamepad->product_id);
|
| - state.mapper = GetGamepadStandardMappingFunction(vendor, product);
|
| - state.axis_mask = 0;
|
| - state.button_mask = 0;
|
| -
|
| - swprintf(pad.id, WebGamepad::idLengthCap,
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| - L"%ls (%lsVendor: %04x Product: %04x)",
|
| - gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"",
|
| - gamepad->vendor_id, gamepad->product_id);
|
| -
|
| - if (state.mapper)
|
| - swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard");
|
| - else
|
| - pad.mapping[0] = 0;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
|
| - bool devices_changed_hint) {
|
| - TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
| -
|
| - if (!xinput_available_ &&
|
| - !raw_input_fetcher_->Available()) {
|
| - pads->length = 0;
|
| - return;
|
| - }
|
| -
|
| - // A note on XInput devices:
|
| - // If we got notification that system devices have been updated, then
|
| - // run GetCapabilities to update the connected status and the device
|
| - // identifier. It can be slow to do to both GetCapabilities and
|
| - // GetState on unconnected devices, so we want to avoid a 2-5ms pause
|
| - // here by only doing this when the devices are updated (despite
|
| - // documentation claiming it's OK to call it any time).
|
| - if (devices_changed_hint)
|
| - EnumerateDevices();
|
| -
|
| - pads->length = 0;
|
| -
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - // We rely on device_changed and GetCapabilities to tell us that
|
| - // something's been connected, but we will mark as disconnected if
|
| - // Get___PadState returns that we've lost the pad.
|
| - if (!pad_state_[i].data.connected)
|
| - continue;
|
| -
|
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED)
|
| - GetXInputPadData(i, &pad_state_[i].data);
|
| - else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED)
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| - GetRawInputPadData(i, &pad_state_[i].data);
|
| -
|
| - MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
|
| -
|
| - if (pads->items[i].connected)
|
| - pads->length++;
|
| - }
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::PauseHint(bool pause) {
|
| - if (pause)
|
| - raw_input_fetcher_->StopMonitor();
|
| - else
|
| - raw_input_fetcher_->StartMonitor();
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity(
|
| - int i,
|
| - WebGamepad* pad) const {
|
| - DCHECK(pad);
|
| - TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i);
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| - XINPUT_CAPABILITIES caps;
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| - DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
|
| - if (res == ERROR_DEVICE_NOT_CONNECTED) {
|
| - pad->connected = false;
|
| - return false;
|
| - } else {
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| - pad->connected = true;
|
| - swprintf(pad->id,
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| - WebGamepad::idLengthCap,
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| - L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| - GamepadSubTypeName(caps.SubType));
|
| - swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard");
|
| - return true;
|
| - }
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::GetXInputPadData(
|
| - int i,
|
| - WebGamepad* pad) {
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| - XINPUT_STATE state;
|
| - memset(&state, 0, sizeof(XINPUT_STATE));
|
| - TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
|
| - DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index,
|
| - &state);
|
| - TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
|
| -
|
| - if (dwResult == ERROR_SUCCESS) {
|
| - pad->timestamp = state.dwPacketNumber;
|
| - pad->buttonsLength = 0;
|
| - WORD val = state.Gamepad.wButtons;
|
| -#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \
|
| - pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
|
| - ADD(XINPUT_GAMEPAD_A);
|
| - ADD(XINPUT_GAMEPAD_B);
|
| - ADD(XINPUT_GAMEPAD_X);
|
| - ADD(XINPUT_GAMEPAD_Y);
|
| - ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
|
| - ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
| -
|
| - pad->buttons[pad->buttonsLength].pressed =
|
| - state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
| - pad->buttons[pad->buttonsLength++].value =
|
| - state.Gamepad.bLeftTrigger / 255.f;
|
| -
|
| - pad->buttons[pad->buttonsLength].pressed =
|
| - state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
| - pad->buttons[pad->buttonsLength++].value =
|
| - state.Gamepad.bRightTrigger / 255.f;
|
| -
|
| - ADD(XINPUT_GAMEPAD_BACK);
|
| - ADD(XINPUT_GAMEPAD_START);
|
| - ADD(XINPUT_GAMEPAD_LEFT_THUMB);
|
| - ADD(XINPUT_GAMEPAD_RIGHT_THUMB);
|
| - ADD(XINPUT_GAMEPAD_DPAD_UP);
|
| - ADD(XINPUT_GAMEPAD_DPAD_DOWN);
|
| - ADD(XINPUT_GAMEPAD_DPAD_LEFT);
|
| - ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
|
| -#undef ADD
|
| - pad->axesLength = 0;
|
| -
|
| - float value = 0.0;
|
| -#define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \
|
| - pad->axes[pad->axesLength++] = value;
|
| -
|
| - // XInput are +up/+right, -down/-left, we want -up/-left.
|
| - ADD(state.Gamepad.sThumbLX, 1);
|
| - ADD(state.Gamepad.sThumbLY, -1);
|
| - ADD(state.Gamepad.sThumbRX, 1);
|
| - ADD(state.Gamepad.sThumbRY, -1);
|
| -#undef ADD
|
| - } else {
|
| - pad->connected = false;
|
| - }
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::GetRawInputPadData(
|
| - int index,
|
| - WebGamepad* pad) {
|
| - RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo(
|
| - platform_pad_state_[index].raw_input_handle);
|
| - if (!gamepad) {
|
| - pad->connected = false;
|
| - return;
|
| - }
|
| -
|
| - pad->timestamp = gamepad->report_id;
|
| - pad->buttonsLength = gamepad->buttons_length;
|
| - pad->axesLength = gamepad->axes_length;
|
| -
|
| - for (unsigned int i = 0; i < pad->buttonsLength; i++) {
|
| - pad->buttons[i].pressed = gamepad->buttons[i];
|
| - pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0;
|
| - }
|
| -
|
| - for (unsigned int i = 0; i < pad->axesLength; i++)
|
| - pad->axes[i] = gamepad->axes[i].value;
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
|
| - xinput_get_capabilities_ = NULL;
|
| - xinput_get_state_ = NULL;
|
| - XInputEnableFunc xinput_enable = reinterpret_cast<XInputEnableFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputEnable"));
|
| - xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputGetCapabilities"));
|
| - if (!xinput_get_capabilities_)
|
| - return false;
|
| - xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputGetState"));
|
| - if (!xinput_get_state_)
|
| - return false;
|
| - if (xinput_enable) {
|
| - // XInputEnable is unavailable before Win8 and deprecated in Win10.
|
| - xinput_enable(true);
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -} // namespace content
|
|
|