| Index: device/gamepad/gamepad_user_gesture.h
|
| diff --git a/content/common/gamepad_user_gesture.h b/device/gamepad/gamepad_user_gesture.h
|
| similarity index 68%
|
| rename from content/common/gamepad_user_gesture.h
|
| rename to device/gamepad/gamepad_user_gesture.h
|
| index 899e366048772f484c0310df5152361b38fcf9b4..d88601ff5523431d1d6c3c73928585c26d69cde8 100644
|
| --- a/content/common/gamepad_user_gesture.h
|
| +++ b/device/gamepad/gamepad_user_gesture.h
|
| @@ -2,19 +2,19 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_
|
| -#define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_
|
| +#ifndef DEVICE_GAMEPAD_USER_GESTURE_H_
|
| +#define DEVICE_GAMEPAD_USER_GESTURE_H_
|
|
|
| namespace blink {
|
| class WebGamepads;
|
| }
|
|
|
| -namespace content {
|
| +namespace device {
|
|
|
| // Returns true if any of the gamepads have a button pressed or axis moved
|
| // that would be considered a user gesture for interaction.
|
| bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads);
|
|
|
| -} // namespace content
|
| +} // namespace device
|
|
|
| -#endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_
|
| +#endif // DEVICE_GAMEPAD_USER_GESTURE_H_
|
|
|