Index: content/common/gamepad_user_gesture.cc |
diff --git a/content/common/gamepad_user_gesture.cc b/content/common/gamepad_user_gesture.cc |
deleted file mode 100644 |
index 54220d0e83982ebe7b37c76ff8fb807a7c513f4f..0000000000000000000000000000000000000000 |
--- a/content/common/gamepad_user_gesture.cc |
+++ /dev/null |
@@ -1,43 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/common/gamepad_user_gesture.h" |
- |
-#include <math.h> |
- |
-#include <algorithm> |
- |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
- |
-namespace { |
-// A big enough deadzone to detect accidental presses. |
-const float kAxisMoveAmountThreshold = 0.5; |
-} |
- |
-namespace content { |
- |
-bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { |
- for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; i++) { |
- const blink::WebGamepad& pad = gamepads.items[i]; |
- |
- // If the device is physically connected, then check the buttons and axes |
- // to see if there is currently an intentional user action. |
- if (pad.connected) { |
- for (unsigned int button_index = 0; button_index < pad.buttonsLength; |
- button_index++) { |
- if (pad.buttons[button_index].pressed) |
- return true; |
- } |
- |
- for (unsigned int axes_index = 0; axes_index < pad.axesLength; |
- axes_index++) { |
- if (fabs(pad.axes[axes_index]) > kAxisMoveAmountThreshold) |
- return true; |
- } |
- } |
- } |
- return false; |
-} |
- |
-} // namespace content |