Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
deleted file mode 100644 |
index c761e83858f077b33f2103fa7d40eff628bf7ccc..0000000000000000000000000000000000000000 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
+++ /dev/null |
@@ -1,352 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
- |
-#include <stddef.h> |
-#include <string.h> |
- |
-#include "base/strings/stringprintf.h" |
-#include "base/trace_event/trace_event.h" |
-#include "base/win/windows_version.h" |
-#include "content/common/gamepad_hardware_buffer.h" |
-#include "content/common/gamepad_messages.h" |
- |
-namespace content { |
- |
-using namespace blink; |
- |
-namespace { |
- |
-// See http://goo.gl/5VSJR. These are not available in all versions of the |
-// header, but they can be returned from the driver, so we define our own |
-// versions here. |
-static const BYTE kDeviceSubTypeGamepad = 1; |
-static const BYTE kDeviceSubTypeWheel = 2; |
-static const BYTE kDeviceSubTypeArcadeStick = 3; |
-static const BYTE kDeviceSubTypeFlightStick = 4; |
-static const BYTE kDeviceSubTypeDancePad = 5; |
-static const BYTE kDeviceSubTypeGuitar = 6; |
-static const BYTE kDeviceSubTypeGuitarAlternate = 7; |
-static const BYTE kDeviceSubTypeDrumKit = 8; |
-static const BYTE kDeviceSubTypeGuitarBass = 11; |
-static const BYTE kDeviceSubTypeArcadePad = 19; |
- |
-float NormalizeXInputAxis(SHORT value) { |
- return ((value + 32768.f) / 32767.5f) - 1.f; |
-} |
- |
-const WebUChar* GamepadSubTypeName(BYTE sub_type) { |
- switch (sub_type) { |
- case kDeviceSubTypeGamepad: return L"GAMEPAD"; |
- case kDeviceSubTypeWheel: return L"WHEEL"; |
- case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; |
- case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; |
- case kDeviceSubTypeDancePad: return L"DANCE_PAD"; |
- case kDeviceSubTypeGuitar: return L"GUITAR"; |
- case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; |
- case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; |
- case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; |
- case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; |
- default: return L"<UNKNOWN>"; |
- } |
-} |
- |
-const WebUChar* XInputDllFileName() { |
- // Xinput.h defines filename (XINPUT_DLL) on different Windows versions, but |
- // Xinput.h specifies it in build time. Approach here uses the same values |
- // and it is resolving dll filename based on Windows version it is running on. |
- if (base::win::GetVersion() >= base::win::VERSION_WIN8) { |
- // For Windows 8 and 10, XINPUT_DLL is xinput1_4.dll. |
- return FILE_PATH_LITERAL("xinput1_4.dll"); |
- } else if (base::win::GetVersion() >= base::win::VERSION_WIN7) { |
- return FILE_PATH_LITERAL("xinput9_1_0.dll"); |
- } else { |
- NOTREACHED(); |
- return nullptr; |
- } |
-} |
- |
-} // namespace |
- |
-GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
- : xinput_dll_(base::FilePath(XInputDllFileName())), |
- xinput_available_(GetXInputDllFunctions()) { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- platform_pad_state_[i].status = DISCONNECTED; |
- pad_state_[i].mapper = NULL; |
- pad_state_[i].axis_mask = 0; |
- pad_state_[i].button_mask = 0; |
- } |
- |
- raw_input_fetcher_.reset(new RawInputDataFetcher()); |
- raw_input_fetcher_->StartMonitor(); |
-} |
- |
-GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
- raw_input_fetcher_->StopMonitor(); |
-} |
- |
-int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == DISCONNECTED) |
- return i; |
- } |
- return -1; |
-} |
- |
-bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == XINPUT_CONNECTED && |
- platform_pad_state_[i].xinput_index == index) |
- return true; |
- } |
- return false; |
-} |
- |
-bool GamepadPlatformDataFetcherWin::HasRawInputGamepad( |
- const HANDLE handle) const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == RAWINPUT_CONNECTED && |
- platform_pad_state_[i].raw_input_handle == handle) |
- return true; |
- } |
- return false; |
-} |
- |
-void GamepadPlatformDataFetcherWin::EnumerateDevices() { |
- TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); |
- |
- // Mark all disconnected pads DISCONNECTED. |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (!pad_state_[i].data.connected) |
- platform_pad_state_[i].status = DISCONNECTED; |
- } |
- |
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
- if (HasXInputGamepad(i)) |
- continue; |
- int pad_index = FirstAvailableGamepadId(); |
- if (pad_index == -1) |
- return; // We can't add any more gamepads. |
- WebGamepad& pad = pad_state_[pad_index].data; |
- if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { |
- platform_pad_state_[pad_index].status = XINPUT_CONNECTED; |
- platform_pad_state_[pad_index].xinput_index = i; |
- pad_state_[pad_index].mapper = NULL; |
- pad_state_[pad_index].axis_mask = 0; |
- pad_state_[pad_index].button_mask = 0; |
- } |
- } |
- |
- if (raw_input_fetcher_->Available()) { |
- std::vector<RawGamepadInfo*> raw_inputs = |
- raw_input_fetcher_->EnumerateDevices(); |
- for (size_t i = 0; i < raw_inputs.size(); ++i) { |
- RawGamepadInfo* gamepad = raw_inputs[i]; |
- if (gamepad->buttons_length == 0 && gamepad->axes_length == 0) |
- continue; |
- if (HasRawInputGamepad(gamepad->handle)) |
- continue; |
- int pad_index = FirstAvailableGamepadId(); |
- if (pad_index == -1) |
- return; |
- WebGamepad& pad = pad_state_[pad_index].data; |
- pad.connected = true; |
- PadState& state = pad_state_[pad_index]; |
- PlatformPadState& platform_state = platform_pad_state_[pad_index]; |
- platform_state.status = RAWINPUT_CONNECTED; |
- platform_state.raw_input_handle = gamepad->handle; |
- |
- std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id); |
- std::string product = base::StringPrintf("%04x", gamepad->product_id); |
- state.mapper = GetGamepadStandardMappingFunction(vendor, product); |
- state.axis_mask = 0; |
- state.button_mask = 0; |
- |
- swprintf(pad.id, WebGamepad::idLengthCap, |
- L"%ls (%lsVendor: %04x Product: %04x)", |
- gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"", |
- gamepad->vendor_id, gamepad->product_id); |
- |
- if (state.mapper) |
- swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard"); |
- else |
- pad.mapping[0] = 0; |
- } |
- } |
-} |
- |
-void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
- bool devices_changed_hint) { |
- TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
- |
- if (!xinput_available_ && |
- !raw_input_fetcher_->Available()) { |
- pads->length = 0; |
- return; |
- } |
- |
- // A note on XInput devices: |
- // If we got notification that system devices have been updated, then |
- // run GetCapabilities to update the connected status and the device |
- // identifier. It can be slow to do to both GetCapabilities and |
- // GetState on unconnected devices, so we want to avoid a 2-5ms pause |
- // here by only doing this when the devices are updated (despite |
- // documentation claiming it's OK to call it any time). |
- if (devices_changed_hint) |
- EnumerateDevices(); |
- |
- pads->length = 0; |
- |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- // We rely on device_changed and GetCapabilities to tell us that |
- // something's been connected, but we will mark as disconnected if |
- // Get___PadState returns that we've lost the pad. |
- if (!pad_state_[i].data.connected) |
- continue; |
- |
- if (platform_pad_state_[i].status == XINPUT_CONNECTED) |
- GetXInputPadData(i, &pad_state_[i].data); |
- else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED) |
- GetRawInputPadData(i, &pad_state_[i].data); |
- |
- MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); |
- |
- if (pads->items[i].connected) |
- pads->length++; |
- } |
-} |
- |
-void GamepadPlatformDataFetcherWin::PauseHint(bool pause) { |
- if (pause) |
- raw_input_fetcher_->StopMonitor(); |
- else |
- raw_input_fetcher_->StartMonitor(); |
-} |
- |
-bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity( |
- int i, |
- WebGamepad* pad) const { |
- DCHECK(pad); |
- TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
- XINPUT_CAPABILITIES caps; |
- DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
- if (res == ERROR_DEVICE_NOT_CONNECTED) { |
- pad->connected = false; |
- return false; |
- } else { |
- pad->connected = true; |
- swprintf(pad->id, |
- WebGamepad::idLengthCap, |
- L"Xbox 360 Controller (XInput STANDARD %ls)", |
- GamepadSubTypeName(caps.SubType)); |
- swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard"); |
- return true; |
- } |
-} |
- |
-void GamepadPlatformDataFetcherWin::GetXInputPadData( |
- int i, |
- WebGamepad* pad) { |
- XINPUT_STATE state; |
- memset(&state, 0, sizeof(XINPUT_STATE)); |
- TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); |
- DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index, |
- &state); |
- TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); |
- |
- if (dwResult == ERROR_SUCCESS) { |
- pad->timestamp = state.dwPacketNumber; |
- pad->buttonsLength = 0; |
- WORD val = state.Gamepad.wButtons; |
-#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \ |
- pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f); |
- ADD(XINPUT_GAMEPAD_A); |
- ADD(XINPUT_GAMEPAD_B); |
- ADD(XINPUT_GAMEPAD_X); |
- ADD(XINPUT_GAMEPAD_Y); |
- ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); |
- ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); |
- |
- pad->buttons[pad->buttonsLength].pressed = |
- state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
- pad->buttons[pad->buttonsLength++].value = |
- state.Gamepad.bLeftTrigger / 255.f; |
- |
- pad->buttons[pad->buttonsLength].pressed = |
- state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
- pad->buttons[pad->buttonsLength++].value = |
- state.Gamepad.bRightTrigger / 255.f; |
- |
- ADD(XINPUT_GAMEPAD_BACK); |
- ADD(XINPUT_GAMEPAD_START); |
- ADD(XINPUT_GAMEPAD_LEFT_THUMB); |
- ADD(XINPUT_GAMEPAD_RIGHT_THUMB); |
- ADD(XINPUT_GAMEPAD_DPAD_UP); |
- ADD(XINPUT_GAMEPAD_DPAD_DOWN); |
- ADD(XINPUT_GAMEPAD_DPAD_LEFT); |
- ADD(XINPUT_GAMEPAD_DPAD_RIGHT); |
-#undef ADD |
- pad->axesLength = 0; |
- |
- float value = 0.0; |
-#define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \ |
- pad->axes[pad->axesLength++] = value; |
- |
- // XInput are +up/+right, -down/-left, we want -up/-left. |
- ADD(state.Gamepad.sThumbLX, 1); |
- ADD(state.Gamepad.sThumbLY, -1); |
- ADD(state.Gamepad.sThumbRX, 1); |
- ADD(state.Gamepad.sThumbRY, -1); |
-#undef ADD |
- } else { |
- pad->connected = false; |
- } |
-} |
- |
-void GamepadPlatformDataFetcherWin::GetRawInputPadData( |
- int index, |
- WebGamepad* pad) { |
- RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo( |
- platform_pad_state_[index].raw_input_handle); |
- if (!gamepad) { |
- pad->connected = false; |
- return; |
- } |
- |
- pad->timestamp = gamepad->report_id; |
- pad->buttonsLength = gamepad->buttons_length; |
- pad->axesLength = gamepad->axes_length; |
- |
- for (unsigned int i = 0; i < pad->buttonsLength; i++) { |
- pad->buttons[i].pressed = gamepad->buttons[i]; |
- pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0; |
- } |
- |
- for (unsigned int i = 0; i < pad->axesLength; i++) |
- pad->axes[i] = gamepad->axes[i].value; |
-} |
- |
-bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { |
- xinput_get_capabilities_ = NULL; |
- xinput_get_state_ = NULL; |
- XInputEnableFunc xinput_enable = reinterpret_cast<XInputEnableFunc>( |
- xinput_dll_.GetFunctionPointer("XInputEnable")); |
- xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>( |
- xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
- if (!xinput_get_capabilities_) |
- return false; |
- xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
- xinput_dll_.GetFunctionPointer("XInputGetState")); |
- if (!xinput_get_state_) |
- return false; |
- if (xinput_enable) { |
- // XInputEnable is unavailable before Win8 and deprecated in Win10. |
- xinput_enable(true); |
- } |
- return true; |
-} |
- |
-} // namespace content |