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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher.h" |
6 | 6 |
7 #include "third_party/WebKit/public/platform/WebGamepads.h" | 7 #include "third_party/WebKit/public/platform/WebGamepads.h" |
8 | 8 |
9 namespace content { | 9 namespace device { |
10 | 10 |
11 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { | 11 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() {} |
12 } | |
13 | 12 |
14 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, | 13 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, |
15 bool devices_changed_hint) { | 14 bool devices_changed_hint) { |
16 pads->length = 0; | 15 pads->length = 0; |
17 } | 16 } |
18 | 17 |
19 } // namespace content | 18 } // namespace device |
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