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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 5 #include "device/gamepad/gamepad_data_fetcher.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
| 10 #include <cmath> |
| 11 |
10 #include "base/logging.h" | 12 #include "base/logging.h" |
11 #include "build/build_config.h" | 13 #include "build/build_config.h" |
12 | 14 |
13 namespace { | 15 namespace { |
14 | 16 |
15 #if !defined(OS_ANDROID) | 17 #if !defined(OS_ANDROID) |
16 const float kMinAxisResetValue = 0.1f; | 18 const float kMinAxisResetValue = 0.1f; |
17 #endif | 19 #endif |
18 | 20 |
19 } // namespace | 21 } // namespace |
20 | 22 |
21 namespace content { | 23 namespace device { |
22 | 24 |
23 using blink::WebGamepad; | 25 using blink::WebGamepad; |
24 using blink::WebGamepads; | 26 using blink::WebGamepads; |
25 | 27 |
26 #if !defined(OS_ANDROID) | 28 #if !defined(OS_ANDROID) |
27 void GamepadDataFetcher::MapAndSanitizeGamepadData( | 29 void GamepadDataFetcher::MapAndSanitizeGamepadData(PadState* pad_state, |
28 PadState* pad_state, WebGamepad* pad) { | 30 WebGamepad* pad) { |
29 DCHECK(pad_state); | 31 DCHECK(pad_state); |
30 DCHECK(pad); | 32 DCHECK(pad); |
31 | 33 |
32 if (!pad_state->data.connected) { | 34 if (!pad_state->data.connected) { |
33 memset(pad, 0, sizeof(WebGamepad)); | 35 memset(pad, 0, sizeof(WebGamepad)); |
34 return; | 36 return; |
35 } | 37 } |
36 | 38 |
37 // Copy the current state to the output buffer, using the mapping | 39 // Copy the current state to the output buffer, using the mapping |
38 // function, if there is one available. | 40 // function, if there is one available. |
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75 } else { | 77 } else { |
76 pad->buttons[button].pressed = false; | 78 pad->buttons[button].pressed = false; |
77 pad->buttons[button].value = 0.0f; | 79 pad->buttons[button].value = 0.0f; |
78 } | 80 } |
79 } | 81 } |
80 } | 82 } |
81 } | 83 } |
82 } | 84 } |
83 #endif | 85 #endif |
84 | 86 |
85 } // namespace content | 87 } // namespace device |
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