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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Define the default data fetcher that GamepadProvider will use if none is | |
| 6 // supplied. (GamepadPlatformDataFetcher). | |
| 7 | |
| 8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
| 9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
| 10 | |
| 11 #include "base/compiler_specific.h" | |
| 12 #include "base/macros.h" | |
| 13 #include "build/build_config.h" | |
| 14 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
| 15 | |
| 16 #if defined(OS_ANDROID) | |
| 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | |
| 18 #elif defined(OS_WIN) | |
| 19 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | |
| 20 #elif defined(OS_MACOSX) | |
| 21 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" | |
| 22 #elif defined(OS_LINUX) | |
| 23 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" | |
| 24 #endif | |
| 25 | |
| 26 namespace content { | |
| 27 | |
| 28 #if defined(OS_ANDROID) | |
| 29 | |
| 30 typedef GamepadPlatformDataFetcherAndroid GamepadPlatformDataFetcher; | |
| 31 | |
| 32 #elif defined(OS_WIN) | |
| 33 | |
| 34 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; | |
| 35 | |
| 36 #elif defined(OS_MACOSX) | |
| 37 | |
| 38 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; | |
| 39 | |
| 40 #elif defined(OS_LINUX) && defined(USE_UDEV) | |
| 41 | |
| 42 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; | |
| 43 | |
| 44 #else | |
| 45 | |
| 46 class GamepadDataFetcherEmpty : public GamepadDataFetcher { | |
| 47 public: | |
| 48 GamepadDataFetcherEmpty(); | |
| 49 | |
| 50 void GetGamepadData(blink::WebGamepads* pads, | |
| 51 bool devices_changed_hint) override; | |
| 52 | |
| 53 private: | |
| 54 DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); | |
| 55 }; | |
| 56 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; | |
| 57 | |
| 58 #endif | |
| 59 | |
| 60 } // namespace content | |
| 61 | |
| 62 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
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