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Side by Side Diff: device/gamepad/gamepad_standard_mappings.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
7 7
8 #include "base/strings/string_piece.h" 8 #include "base/strings/string_piece.h"
9 #include "content/common/gamepad_hardware_buffer.h" 9 #include "third_party/WebKit/public/platform/WebGamepad.h"
10 10
11 namespace content { 11 namespace device {
12 12
13 typedef void (*GamepadStandardMappingFunction)( 13 typedef void (*GamepadStandardMappingFunction)(
14 const blink::WebGamepad& original, 14 const blink::WebGamepad& original,
15 blink::WebGamepad* mapped); 15 blink::WebGamepad* mapped);
16 16
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
18 const base::StringPiece& vendor_id, 18 const base::StringPiece& vendor_id,
19 const base::StringPiece& product_id); 19 const base::StringPiece& product_id);
20 20
21 // This defines our canonical mapping order for gamepad-like devices. If these 21 // This defines our canonical mapping order for gamepad-like devices. If these
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether 22 // items cannot all be satisfied, it is a case-by-case judgement as to whether
23 // it is better to leave the device unmapped, or to partially map it. In 23 // it is better to leave the device unmapped, or to partially map it. In
24 // general, err towards leaving it *unmapped* so that content can handle 24 // general, err towards leaving it *unmapped* so that content can handle
25 // appropriately. 25 // appropriately.
26 26
27 // A Java counterpart will be generated for this enum. 27 // A Java counterpart will be generated for this enum.
28 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.content.browser.input 28 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.device.gamepad
29 // GENERATED_JAVA_PREFIX_TO_STRIP: BUTTON_INDEX_ 29 // GENERATED_JAVA_PREFIX_TO_STRIP: BUTTON_INDEX_
30 enum CanonicalButtonIndex { 30 enum CanonicalButtonIndex {
31 BUTTON_INDEX_PRIMARY, 31 BUTTON_INDEX_PRIMARY,
32 BUTTON_INDEX_SECONDARY, 32 BUTTON_INDEX_SECONDARY,
33 BUTTON_INDEX_TERTIARY, 33 BUTTON_INDEX_TERTIARY,
34 BUTTON_INDEX_QUATERNARY, 34 BUTTON_INDEX_QUATERNARY,
35 BUTTON_INDEX_LEFT_SHOULDER, 35 BUTTON_INDEX_LEFT_SHOULDER,
36 BUTTON_INDEX_RIGHT_SHOULDER, 36 BUTTON_INDEX_RIGHT_SHOULDER,
37 BUTTON_INDEX_LEFT_TRIGGER, 37 BUTTON_INDEX_LEFT_TRIGGER,
38 BUTTON_INDEX_RIGHT_TRIGGER, 38 BUTTON_INDEX_RIGHT_TRIGGER,
39 BUTTON_INDEX_BACK_SELECT, 39 BUTTON_INDEX_BACK_SELECT,
40 BUTTON_INDEX_START, 40 BUTTON_INDEX_START,
41 BUTTON_INDEX_LEFT_THUMBSTICK, 41 BUTTON_INDEX_LEFT_THUMBSTICK,
42 BUTTON_INDEX_RIGHT_THUMBSTICK, 42 BUTTON_INDEX_RIGHT_THUMBSTICK,
43 BUTTON_INDEX_DPAD_UP, 43 BUTTON_INDEX_DPAD_UP,
44 BUTTON_INDEX_DPAD_DOWN, 44 BUTTON_INDEX_DPAD_DOWN,
45 BUTTON_INDEX_DPAD_LEFT, 45 BUTTON_INDEX_DPAD_LEFT,
46 BUTTON_INDEX_DPAD_RIGHT, 46 BUTTON_INDEX_DPAD_RIGHT,
47 BUTTON_INDEX_META, 47 BUTTON_INDEX_META,
48 BUTTON_INDEX_COUNT 48 BUTTON_INDEX_COUNT
49 }; 49 };
50 50
51 // A Java counterpart will be generated for this enum. 51 // A Java counterpart will be generated for this enum.
52 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.content.browser.input 52 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.device.gamepad
53 // GENERATED_JAVA_PREFIX_TO_STRIP: AXIS_INDEX_ 53 // GENERATED_JAVA_PREFIX_TO_STRIP: AXIS_INDEX_
54 enum CanonicalAxisIndex { 54 enum CanonicalAxisIndex {
55 AXIS_INDEX_LEFT_STICK_X, 55 AXIS_INDEX_LEFT_STICK_X,
56 AXIS_INDEX_LEFT_STICK_Y, 56 AXIS_INDEX_LEFT_STICK_Y,
57 AXIS_INDEX_RIGHT_STICK_X, 57 AXIS_INDEX_RIGHT_STICK_X,
58 AXIS_INDEX_RIGHT_STICK_Y, 58 AXIS_INDEX_RIGHT_STICK_Y,
59 AXIS_INDEX_COUNT 59 AXIS_INDEX_COUNT
60 }; 60 };
61 61
62 // Matches XInput's trigger deadzone 62 // Matches XInput's trigger deadzone
63 const float kDefaultButtonPressedThreshold = 30.f/255.f; 63 const float kDefaultButtonPressedThreshold = 30.f / 255.f;
64 64
65 // Common mapping functions 65 // Common mapping functions
66 blink::WebGamepadButton AxisToButton(float input); 66 blink::WebGamepadButton AxisToButton(float input);
67 blink::WebGamepadButton AxisNegativeAsButton(float input); 67 blink::WebGamepadButton AxisNegativeAsButton(float input);
68 blink::WebGamepadButton AxisPositiveAsButton(float input); 68 blink::WebGamepadButton AxisPositiveAsButton(float input);
69 blink::WebGamepadButton ButtonFromButtonAndAxis( 69 blink::WebGamepadButton ButtonFromButtonAndAxis(blink::WebGamepadButton button,
70 blink::WebGamepadButton button, float axis); 70 float axis);
71 blink::WebGamepadButton NullButton(); 71 blink::WebGamepadButton NullButton();
72 void DpadFromAxis(blink::WebGamepad* mapped, float dir); 72 void DpadFromAxis(blink::WebGamepad* mapped, float dir);
73 73
74 } // namespace content 74 } // namespace device
75 75
76 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 76 #endif // DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
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