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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "device/gamepad/gamepad_standard_mappings.h" |
6 | 6 |
7 namespace content { | 7 namespace device { |
8 | 8 |
9 blink::WebGamepadButton AxisToButton(float input) { | 9 blink::WebGamepadButton AxisToButton(float input) { |
10 float value = (input + 1.f) / 2.f; | 10 float value = (input + 1.f) / 2.f; |
11 return blink::WebGamepadButton( | 11 return blink::WebGamepadButton(value > kDefaultButtonPressedThreshold, value); |
12 value > kDefaultButtonPressedThreshold, value); | |
13 } | 12 } |
14 | 13 |
15 blink::WebGamepadButton AxisNegativeAsButton(float input) { | 14 blink::WebGamepadButton AxisNegativeAsButton(float input) { |
16 float value = (input < -0.5f) ? 1.f : 0.f; | 15 float value = (input < -0.5f) ? 1.f : 0.f; |
17 return blink::WebGamepadButton( | 16 return blink::WebGamepadButton(value > kDefaultButtonPressedThreshold, value); |
18 value > kDefaultButtonPressedThreshold, value); | |
19 } | 17 } |
20 | 18 |
21 blink::WebGamepadButton AxisPositiveAsButton(float input) { | 19 blink::WebGamepadButton AxisPositiveAsButton(float input) { |
22 float value = (input > 0.5f) ? 1.f : 0.f; | 20 float value = (input > 0.5f) ? 1.f : 0.f; |
23 return blink::WebGamepadButton( | 21 return blink::WebGamepadButton(value > kDefaultButtonPressedThreshold, value); |
24 value > kDefaultButtonPressedThreshold, value); | |
25 } | 22 } |
26 | 23 |
27 blink::WebGamepadButton ButtonFromButtonAndAxis( | 24 blink::WebGamepadButton ButtonFromButtonAndAxis(blink::WebGamepadButton button, |
28 blink::WebGamepadButton button, float axis) { | 25 float axis) { |
29 float value = (axis + 1.f) / 2.f; | 26 float value = (axis + 1.f) / 2.f; |
30 return blink::WebGamepadButton(button.pressed, value); | 27 return blink::WebGamepadButton(button.pressed, value); |
31 } | 28 } |
32 | 29 |
33 blink::WebGamepadButton NullButton() { | 30 blink::WebGamepadButton NullButton() { |
34 return blink::WebGamepadButton(false, 0.0); | 31 return blink::WebGamepadButton(false, 0.0); |
35 } | 32 } |
36 | 33 |
37 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { | 34 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { |
38 bool up = false; | 35 bool up = false; |
(...skipping 15 matching lines...) Expand all Loading... |
54 mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up; | 51 mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up; |
55 mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f; | 52 mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f; |
56 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right; | 53 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right; |
57 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f; | 54 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f; |
58 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down; | 55 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down; |
59 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f; | 56 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f; |
60 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left; | 57 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left; |
61 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f; | 58 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f; |
62 } | 59 } |
63 | 60 |
64 } // namespace content | 61 } // namespace device |
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