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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 
| 7 | 7 | 
| 8 #include <memory> | 8 #include <memory> | 
| 9 #include <utility> | 9 #include <utility> | 
| 10 #include <vector> | 10 #include <vector> | 
| 11 | 11 | 
| 12 #include "base/callback_forward.h" | 12 #include "base/callback_forward.h" | 
| 13 #include "base/macros.h" | 13 #include "base/macros.h" | 
| 14 #include "base/memory/ref_counted.h" | 14 #include "base/memory/ref_counted.h" | 
| 15 #include "base/memory/shared_memory.h" | 15 #include "base/memory/shared_memory.h" | 
| 16 #include "base/memory/weak_ptr.h" | 16 #include "base/memory/weak_ptr.h" | 
| 17 #include "base/synchronization/lock.h" | 17 #include "base/synchronization/lock.h" | 
| 18 #include "base/system_monitor/system_monitor.h" | 18 #include "base/system_monitor/system_monitor.h" | 
| 19 #include "content/common/content_export.h" | 19 #include "device/gamepad/gamepad_export.h" | 
|  | 20 #include "device/gamepad/gamepad_shared_buffer.h" | 
| 20 #include "third_party/WebKit/public/platform/WebGamepads.h" | 21 #include "third_party/WebKit/public/platform/WebGamepads.h" | 
| 21 | 22 | 
| 22 namespace base { | 23 namespace base { | 
| 23 class SingleThreadTaskRunner; | 24 class SingleThreadTaskRunner; | 
| 24 class Thread; | 25 class Thread; | 
| 25 } | 26 } | 
| 26 | 27 | 
| 27 namespace content { | 28 namespace device { | 
| 28 | 29 | 
| 29 class GamepadDataFetcher; | 30 class GamepadDataFetcher; | 
| 30 struct GamepadHardwareBuffer; |  | 
| 31 | 31 | 
| 32 class CONTENT_EXPORT GamepadProvider : | 32 class DEVICE_GAMEPAD_EXPORT GamepadConnectionChangeClient { | 
| 33   public base::SystemMonitor::DevicesChangedObserver { |  | 
| 34  public: | 33  public: | 
| 35   GamepadProvider(); | 34   virtual void OnGamepadConnectionChange(bool connected, | 
|  | 35                                          int index, | 
|  | 36                                          const blink::WebGamepad& pad) = 0; | 
|  | 37 }; | 
|  | 38 | 
|  | 39 class DEVICE_GAMEPAD_EXPORT GamepadProvider | 
|  | 40     : public base::SystemMonitor::DevicesChangedObserver { | 
|  | 41  public: | 
|  | 42   explicit GamepadProvider( | 
|  | 43       std::unique_ptr<GamepadSharedBuffer> buffer, | 
|  | 44       GamepadConnectionChangeClient* connection_change_client); | 
| 36 | 45 | 
| 37   // Manually specifies the data fetcher. Used for testing. | 46   // Manually specifies the data fetcher. Used for testing. | 
| 38   explicit GamepadProvider(std::unique_ptr<GamepadDataFetcher> fetcher); | 47   explicit GamepadProvider( | 
|  | 48       std::unique_ptr<GamepadSharedBuffer> buffer, | 
|  | 49       GamepadConnectionChangeClient* connection_change_client, | 
|  | 50       std::unique_ptr<GamepadDataFetcher> fetcher); | 
| 39 | 51 | 
| 40   ~GamepadProvider() override; | 52   ~GamepadProvider() override; | 
| 41 | 53 | 
| 42   // Returns the shared memory handle of the gamepad data duplicated into the | 54   // Returns the shared memory handle of the gamepad data duplicated into the | 
| 43   // given process. | 55   // given process. | 
| 44   base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 56   base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 
| 45       base::ProcessHandle renderer_process); | 57       base::ProcessHandle renderer_process); | 
| 46 | 58 | 
| 47   void GetCurrentGamepadData(blink::WebGamepads* data); | 59   void GetCurrentGamepadData(blink::WebGamepads* data); | 
| 48 | 60 | 
| (...skipping 20 matching lines...) Expand all  Loading... | 
| 69   // polling_thread_. | 81   // polling_thread_. | 
| 70   void SendPauseHint(bool paused); | 82   void SendPauseHint(bool paused); | 
| 71 | 83 | 
| 72   // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. | 84   // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. | 
| 73   void DoPoll(); | 85   void DoPoll(); | 
| 74   void ScheduleDoPoll(); | 86   void ScheduleDoPoll(); | 
| 75 | 87 | 
| 76   void OnGamepadConnectionChange(bool connected, | 88   void OnGamepadConnectionChange(bool connected, | 
| 77                                  int index, | 89                                  int index, | 
| 78                                  const blink::WebGamepad& pad); | 90                                  const blink::WebGamepad& pad); | 
| 79   void DispatchGamepadConnectionChange(bool connected, |  | 
| 80                                        int index, |  | 
| 81                                        const blink::WebGamepad& pad); |  | 
| 82 |  | 
| 83   GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); |  | 
| 84 | 91 | 
| 85   // Checks the gamepad state to see if the user has interacted with it. | 92   // Checks the gamepad state to see if the user has interacted with it. | 
| 86   void CheckForUserGesture(); | 93   void CheckForUserGesture(); | 
| 87 | 94 | 
| 88   enum { kDesiredSamplingIntervalMs = 16 }; | 95   enum { kDesiredSamplingIntervalMs = 16 }; | 
| 89 | 96 | 
| 90   // Keeps track of when the background thread is paused. Access to is_paused_ | 97   // Keeps track of when the background thread is paused. Access to is_paused_ | 
| 91   // must be guarded by is_paused_lock_. | 98   // must be guarded by is_paused_lock_. | 
| 92   base::Lock is_paused_lock_; | 99   base::Lock is_paused_lock_; | 
| 93   bool is_paused_; | 100   bool is_paused_; | 
| (...skipping 26 matching lines...) Expand all  Loading... | 
| 120   // to enable it to avoid redundant (and possibly expensive) is-connected | 127   // to enable it to avoid redundant (and possibly expensive) is-connected | 
| 121   // tests. Access to devices_changed_ must be guarded by | 128   // tests. Access to devices_changed_ must be guarded by | 
| 122   // devices_changed_lock_. | 129   // devices_changed_lock_. | 
| 123   base::Lock devices_changed_lock_; | 130   base::Lock devices_changed_lock_; | 
| 124   bool devices_changed_; | 131   bool devices_changed_; | 
| 125 | 132 | 
| 126   bool ever_had_user_gesture_; | 133   bool ever_had_user_gesture_; | 
| 127 | 134 | 
| 128   class PadState { | 135   class PadState { | 
| 129    public: | 136    public: | 
| 130     PadState() { | 137     PadState() { SetDisconnected(); } | 
| 131       SetDisconnected(); |  | 
| 132     } |  | 
| 133 | 138 | 
| 134     bool Match(const blink::WebGamepad& pad) const; | 139     bool Match(const blink::WebGamepad& pad) const; | 
| 135     void SetPad(const blink::WebGamepad& pad); | 140     void SetPad(const blink::WebGamepad& pad); | 
| 136     void SetDisconnected(); | 141     void SetDisconnected(); | 
| 137     void AsWebGamepad(blink::WebGamepad* pad); | 142     void AsWebGamepad(blink::WebGamepad* pad); | 
| 138 | 143 | 
| 139     bool connected() const { return connected_; } | 144     bool connected() const { return connected_; } | 
| 140 | 145 | 
| 141    private: | 146    private: | 
| 142     bool connected_; | 147     bool connected_; | 
| 143     unsigned axes_length_; | 148     unsigned axes_length_; | 
| 144     unsigned buttons_length_; | 149     unsigned buttons_length_; | 
| 145     blink::WebUChar id_[blink::WebGamepad::idLengthCap]; | 150     blink::WebUChar id_[blink::WebGamepad::idLengthCap]; | 
| 146     blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; | 151     blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; | 
| 147   }; | 152   }; | 
| 148 | 153 | 
| 149   // Used to detect connections and disconnections. | 154   // Used to detect connections and disconnections. | 
| 150   std::unique_ptr<PadState[]> pad_states_; | 155   std::unique_ptr<PadState[]> pad_states_; | 
| 151 | 156 | 
| 152   // Only used on the polling thread. | 157   // Only used on the polling thread. | 
| 153   std::unique_ptr<GamepadDataFetcher> data_fetcher_; | 158   std::unique_ptr<GamepadDataFetcher> data_fetcher_; | 
| 154 | 159 | 
| 155   base::Lock shared_memory_lock_; | 160   base::Lock shared_memory_lock_; | 
| 156   base::SharedMemory gamepad_shared_memory_; | 161   std::unique_ptr<GamepadSharedBuffer> gamepad_shared_buffer_; | 
| 157 | 162 | 
| 158   // Polling is done on this background thread. | 163   // Polling is done on this background thread. | 
| 159   std::unique_ptr<base::Thread> polling_thread_; | 164   std::unique_ptr<base::Thread> polling_thread_; | 
| 160 | 165 | 
|  | 166   GamepadConnectionChangeClient* connection_change_client_; | 
|  | 167 | 
| 161   static GamepadProvider* instance_; | 168   static GamepadProvider* instance_; | 
| 162 | 169 | 
| 163   DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | 170   DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | 
| 164 }; | 171 }; | 
| 165 | 172 | 
| 166 }  // namespace content | 173 }  // namespace device | 
| 167 | 174 | 
| 168 #endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | 175 #endif  // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 
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