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Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "base/android/jni_android.h" 9 #include "base/android/jni_android.h"
10 #include "base/android/jni_array.h" 10 #include "base/android/jni_array.h"
11 #include "base/android/jni_string.h" 11 #include "base/android/jni_string.h"
12 #include "base/strings/string_number_conversions.h" 12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_util.h" 13 #include "base/strings/string_util.h"
14 #include "base/strings/utf_string_conversions.h" 14 #include "base/strings/utf_string_conversions.h"
15 #include "base/trace_event/trace_event.h" 15 #include "base/trace_event/trace_event.h"
16 16
17 #include "jni/GamepadList_jni.h" 17 #include "jni/GamepadList_jni.h"
18 18
19 #include "third_party/WebKit/public/platform/WebGamepads.h" 19 #include "third_party/WebKit/public/platform/WebGamepads.h"
20 20
21 using base::android::AttachCurrentThread; 21 using base::android::AttachCurrentThread;
22 using base::android::CheckException; 22 using base::android::CheckException;
23 using base::android::ClearException; 23 using base::android::ClearException;
24 using base::android::ConvertJavaStringToUTF8; 24 using base::android::ConvertJavaStringToUTF8;
25 using base::android::ScopedJavaLocalRef; 25 using base::android::ScopedJavaLocalRef;
26 using blink::WebGamepad; 26 using blink::WebGamepad;
27 using blink::WebGamepads; 27 using blink::WebGamepads;
28 28
29 namespace content { 29 namespace device {
30 30
31 bool 31 bool GamepadPlatformDataFetcherAndroid::
32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( 32 RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) {
33 JNIEnv* env) {
34 return RegisterNativesImpl(env); 33 return RegisterNativesImpl(env);
35 } 34 }
36 35
37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { 36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
38 PauseHint(false); 37 PauseHint(false);
39 } 38 }
40 39
41 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { 40 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
42 PauseHint(true); 41 PauseHint(true);
43 } 42 }
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96 // be mapped to vendor and product information but it is only available at 95 // be mapped to vendor and product information but it is only available at
97 // kernel level and it can not be queried using class 96 // kernel level and it can not be queried using class
98 // android.hardware.input.InputManager. 97 // android.hardware.input.InputManager.
99 // TODO(SaurabhK): Store a cached WebGamePad object in 98 // TODO(SaurabhK): Store a cached WebGamePad object in
100 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad 99 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad
101 // values when a device has changed. 100 // values when a device has changed.
102 base::string16 device_name; 101 base::string16 device_name;
103 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); 102 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
104 const size_t name_to_copy = 103 const size_t name_to_copy =
105 std::min(device_name.size(), WebGamepad::idLengthCap - 1); 104 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
106 memcpy(pad.id, 105 memcpy(pad.id, device_name.data(),
107 device_name.data(),
108 name_to_copy * sizeof(base::string16::value_type)); 106 name_to_copy * sizeof(base::string16::value_type));
109 pad.id[name_to_copy] = 0; 107 pad.id[name_to_copy] = 0;
110 108
111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); 109 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
112 const size_t mapping_to_copy = 110 const size_t mapping_to_copy =
113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); 111 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
114 memcpy(pad.mapping, 112 memcpy(pad.mapping, mapping_name.data(),
115 mapping_name.data(),
116 mapping_to_copy * sizeof(base::string16::value_type)); 113 mapping_to_copy * sizeof(base::string16::value_type));
117 pad.mapping[mapping_to_copy] = 0; 114 pad.mapping[mapping_to_copy] = 0;
118 115
119 pad.timestamp = timestamp; 116 pad.timestamp = timestamp;
120 117
121 std::vector<float> axes; 118 std::vector<float> axes;
122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); 119 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
123 120
124 // Set WebGamepad axeslength to total number of axes on the gamepad device. 121 // Set WebGamepad axeslength to total number of axes on the gamepad device.
125 // Only return the first axesLengthCap if axeslength captured by GamepadList 122 // Only return the first axesLengthCap if axeslength captured by GamepadList
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141 pad.buttonsLength = std::min(static_cast<int>(buttons.size()), 138 pad.buttonsLength = std::min(static_cast<int>(buttons.size()),
142 static_cast<int>(WebGamepad::buttonsLengthCap)); 139 static_cast<int>(WebGamepad::buttonsLengthCap));
143 140
144 // Copy buttons state to the WebGamepad buttons[]. 141 // Copy buttons state to the WebGamepad buttons[].
145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { 142 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
146 pad.buttons[j].pressed = buttons[j]; 143 pad.buttons[j].pressed = buttons[j];
147 pad.buttons[j].value = buttons[j]; 144 pad.buttons[j].value = buttons[j];
148 } 145 }
149 } 146 }
150 147
151 } // namespace content 148 } // namespace device
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