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Side by Side Diff: device/gamepad/gamepad_data_fetcher.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <limits>
11
10 #include "build/build_config.h" 12 #include "build/build_config.h"
11 #include "content/browser/gamepad/gamepad_standard_mappings.h" 13 #include "device/gamepad/gamepad_standard_mappings.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h" 14 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 15
14 namespace content { 16 namespace device {
15 17
16 // Abstract interface for imlementing platform- (and test-) specific behaviro 18 // Abstract interface for imlementing platform- (and test-) specific behaviro
17 // for getting the gamepad data. 19 // for getting the gamepad data.
18 class GamepadDataFetcher { 20 class GamepadDataFetcher {
19 public: 21 public:
20 virtual ~GamepadDataFetcher() {} 22 virtual ~GamepadDataFetcher() {}
21 virtual void GetGamepadData(blink::WebGamepads* pads, 23 virtual void GetGamepadData(blink::WebGamepads* pads,
22 bool devices_changed_hint) = 0; 24 bool devices_changed_hint) = 0;
23 virtual void PauseHint(bool paused) {} 25 virtual void PauseHint(bool paused) {}
24 26
25 #if !defined(OS_ANDROID) 27 #if !defined(OS_ANDROID)
26 struct PadState { 28 struct PadState {
27 // Gamepad data, unmapped. 29 // Gamepad data, unmapped.
28 blink::WebGamepad data; 30 blink::WebGamepad data;
29 31
30 // Functions to map from device data to standard layout, if available. May 32 // Functions to map from device data to standard layout, if available. May
31 // be null if no mapping is available. 33 // be null if no mapping is available.
32 GamepadStandardMappingFunction mapper; 34 GamepadStandardMappingFunction mapper;
33 35
34 // Sanitization masks 36 // Sanitization masks
35 // axis_mask and button_mask are bitfields that represent the reset state of 37 // axis_mask and button_mask are bitfields that represent the reset state of
36 // each input. If a button or axis has ever reported 0 in the past the 38 // each input. If a button or axis has ever reported 0 in the past the
37 // corresponding bit will be set to 1. 39 // corresponding bit will be set to 1.
38 40
39 // If we ever increase the max axis count this will need to be updated. 41 // If we ever increase the max axis count this will need to be updated.
40 static_assert(blink::WebGamepad::axesLengthCap <= 42 static_assert(blink::WebGamepad::axesLengthCap <=
41 std::numeric_limits<uint32_t>::digits, 43 std::numeric_limits<uint32_t>::digits,
42 "axis_mask is not large enough"); 44 "axis_mask is not large enough");
43 uint32_t axis_mask; 45 uint32_t axis_mask;
44 46
45 // If we ever increase the max button count this will need to be updated. 47 // If we ever increase the max button count this will need to be updated.
46 static_assert(blink::WebGamepad::buttonsLengthCap <= 48 static_assert(blink::WebGamepad::buttonsLengthCap <=
47 std::numeric_limits<uint32_t>::digits, 49 std::numeric_limits<uint32_t>::digits,
48 "button_mask is not large enough"); 50 "button_mask is not large enough");
49 uint32_t button_mask; 51 uint32_t button_mask;
50 }; 52 };
51 53
52 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); 54 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad);
53 55
54 protected: 56 protected:
55 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; 57 PadState pad_state_[blink::WebGamepads::itemsLengthCap];
56 #endif 58 #endif
57 }; 59 };
58 60
59 } // namespace content 61 } // namespace device
60 62
61 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ 63 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
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