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|   1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |   1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 
|   2 // Use of this source code is governed by a BSD-style license that can be |   2 // Use of this source code is governed by a BSD-style license that can be | 
|   3 // found in the LICENSE file. |   3 // found in the LICENSE file. | 
|   4  |   4  | 
|   5 #include "content/browser/gamepad/gamepad_data_fetcher.h" |   5 #include "device/gamepad/gamepad_data_fetcher.h" | 
|   6  |   6  | 
|   7 #include <stddef.h> |   7 #include <stddef.h> | 
|   8 #include <string.h> |   8 #include <string.h> | 
|   9  |   9  | 
 |  10 #include <cmath> | 
 |  11  | 
|  10 #include "base/logging.h" |  12 #include "base/logging.h" | 
|  11 #include "build/build_config.h" |  13 #include "build/build_config.h" | 
|  12  |  14  | 
|  13 namespace { |  15 namespace { | 
|  14  |  16  | 
|  15 #if !defined(OS_ANDROID) |  17 #if !defined(OS_ANDROID) | 
|  16 const float kMinAxisResetValue = 0.1f; |  18 const float kMinAxisResetValue = 0.1f; | 
|  17 #endif |  19 #endif | 
|  18  |  20  | 
|  19 }  // namespace |  21 }  // namespace | 
|  20  |  22  | 
|  21 namespace content { |  23 namespace device { | 
|  22  |  24  | 
|  23 using blink::WebGamepad; |  25 using blink::WebGamepad; | 
|  24 using blink::WebGamepads; |  26 using blink::WebGamepads; | 
|  25  |  27  | 
|  26 #if !defined(OS_ANDROID) |  28 #if !defined(OS_ANDROID) | 
|  27 void GamepadDataFetcher::MapAndSanitizeGamepadData( |  29 void GamepadDataFetcher::MapAndSanitizeGamepadData(PadState* pad_state, | 
|  28     PadState* pad_state, WebGamepad* pad) { |  30                                                    WebGamepad* pad) { | 
|  29   DCHECK(pad_state); |  31   DCHECK(pad_state); | 
|  30   DCHECK(pad); |  32   DCHECK(pad); | 
|  31  |  33  | 
|  32   if (!pad_state->data.connected) { |  34   if (!pad_state->data.connected) { | 
|  33     memset(pad, 0, sizeof(WebGamepad)); |  35     memset(pad, 0, sizeof(WebGamepad)); | 
|  34     return; |  36     return; | 
|  35   } |  37   } | 
|  36  |  38  | 
|  37   // Copy the current state to the output buffer, using the mapping |  39   // Copy the current state to the output buffer, using the mapping | 
|  38   // function, if there is one available. |  40   // function, if there is one available. | 
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|  75         } else { |  77         } else { | 
|  76           pad->buttons[button].pressed = false; |  78           pad->buttons[button].pressed = false; | 
|  77           pad->buttons[button].value = 0.0f; |  79           pad->buttons[button].value = 0.0f; | 
|  78         } |  80         } | 
|  79       } |  81       } | 
|  80     } |  82     } | 
|  81   } |  83   } | 
|  82 } |  84 } | 
|  83 #endif |  85 #endif | 
|  84  |  86  | 
|  85 }  // namespace content |  87 }  // namespace device | 
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