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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/common/gamepad_user_gesture.h" | |
| 6 | |
| 7 #include <math.h> | |
| 8 | |
| 9 #include <algorithm> | |
| 10 | |
| 11 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 12 | |
| 13 namespace { | |
| 14 // A big enough deadzone to detect accidental presses. | |
| 15 const float kAxisMoveAmountThreshold = 0.5; | |
| 16 } | |
| 17 | |
| 18 namespace content { | |
| 19 | |
| 20 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { | |
| 21 for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; i++) { | |
| 22 const blink::WebGamepad& pad = gamepads.items[i]; | |
| 23 | |
| 24 // If the device is physically connected, then check the buttons and axes | |
| 25 // to see if there is currently an intentional user action. | |
| 26 if (pad.connected) { | |
| 27 for (unsigned int button_index = 0; button_index < pad.buttonsLength; | |
| 28 button_index++) { | |
| 29 if (pad.buttons[button_index].pressed) | |
| 30 return true; | |
| 31 } | |
| 32 | |
| 33 for (unsigned int axes_index = 0; axes_index < pad.axesLength; | |
| 34 axes_index++) { | |
| 35 if (fabs(pad.axes[axes_index]) > kAxisMoveAmountThreshold) | |
| 36 return true; | |
| 37 } | |
| 38 } | |
| 39 } | |
| 40 return false; | |
| 41 } | |
| 42 | |
| 43 } // namespace content | |
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