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Side by Side Diff: content/browser/gamepad/xbox_data_fetcher_mac.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
7
8 #include <CoreFoundation/CoreFoundation.h>
9 #include <IOKit/IOKitLib.h>
10 #include <stddef.h>
11 #include <stdint.h>
12
13 #include <memory>
14 #include <set>
15
16 #include "base/mac/scoped_cftyperef.h"
17 #include "base/mac/scoped_ioobject.h"
18 #include "base/mac/scoped_ioplugininterface.h"
19 #include "base/macros.h"
20
21 class XboxController {
22 public:
23 enum ControllerType {
24 UNKNOWN_CONTROLLER,
25 XBOX_360_CONTROLLER,
26 XBOX_ONE_CONTROLLER
27 };
28
29 enum LEDPattern {
30 LED_OFF = 0,
31
32 // 2 quick flashes, then a series of slow flashes (about 1 per second).
33 LED_FLASH = 1,
34
35 // Flash three times then hold the LED on. This is the standard way to tell
36 // the player which player number they are.
37 LED_FLASH_TOP_LEFT = 2,
38 LED_FLASH_TOP_RIGHT = 3,
39 LED_FLASH_BOTTOM_LEFT = 4,
40 LED_FLASH_BOTTOM_RIGHT = 5,
41
42 // Simply turn on the specified LED and turn all other LEDs off.
43 LED_HOLD_TOP_LEFT = 6,
44 LED_HOLD_TOP_RIGHT = 7,
45 LED_HOLD_BOTTOM_LEFT = 8,
46 LED_HOLD_BOTTOM_RIGHT = 9,
47
48 LED_ROTATE = 10,
49
50 LED_FLASH_FAST = 11,
51 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds
52
53 // Flash alternating LEDs for a few seconds, then flash all LEDs about once
54 // per second
55 LED_ALTERNATE_PATTERN = 13,
56
57 // 14 is just another boring flashing speed.
58
59 // Flash all LEDs once then go black.
60 LED_FLASH_ONCE = 15,
61
62 LED_NUM_PATTERNS
63 };
64
65 struct Data {
66 bool buttons[15];
67 float triggers[2];
68 float axes[4];
69 };
70
71 class Delegate {
72 public:
73 virtual void XboxControllerGotData(XboxController* controller,
74 const Data& data) = 0;
75 virtual void XboxControllerError(XboxController* controller) = 0;
76 };
77
78 explicit XboxController(Delegate* delegate_);
79 virtual ~XboxController();
80
81 bool OpenDevice(io_service_t service);
82
83 void SetLEDPattern(LEDPattern pattern);
84
85 UInt32 location_id() { return location_id_; }
86 int GetVendorId() const;
87 int GetProductId() const;
88 ControllerType GetControllerType() const;
89
90 private:
91 static void WriteComplete(void* context, IOReturn result, void* arg0);
92 static void GotData(void* context, IOReturn result, void* arg0);
93
94 void ProcessXbox360Packet(size_t length);
95 void ProcessXboxOnePacket(size_t length);
96 void QueueRead();
97
98 void IOError();
99
100 void WriteXboxOneInit();
101
102 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of
103 // the device API that is supported on Mac OS 10.6.
104 base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_;
105
106 // Handle for the interface on the device which sends button and analog data.
107 // The other interfaces (for the ChatPad and headset) are ignored.
108 base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_;
109
110 bool device_is_open_;
111 bool interface_is_open_;
112
113 base::ScopedCFTypeRef<CFRunLoopSourceRef> source_;
114
115 // This will be set to the max packet size reported by the interface, which
116 // is 32 bytes. I would have expected USB to do message framing itself, but
117 // somehow we still sometimes (rarely!) get packets off the interface which
118 // aren't correctly framed. The 360 controller frames its packets with a 2
119 // byte header (type, total length) so we can reframe the packet data
120 // ourselves.
121 uint16_t read_buffer_size_;
122 std::unique_ptr<uint8_t[]> read_buffer_;
123
124 // The pattern that the LEDs on the device are currently displaying, or
125 // LED_NUM_PATTERNS if unknown.
126 LEDPattern led_pattern_;
127
128 UInt32 location_id_;
129
130 Delegate* delegate_;
131
132 ControllerType controller_type_;
133 int read_endpoint_;
134 int control_endpoint_;
135
136 DISALLOW_COPY_AND_ASSIGN(XboxController);
137 };
138
139 class XboxDataFetcher : public XboxController::Delegate {
140 public:
141 class Delegate {
142 public:
143 virtual void XboxDeviceAdd(XboxController* device) = 0;
144 virtual void XboxDeviceRemove(XboxController* device) = 0;
145 virtual void XboxValueChanged(XboxController* device,
146 const XboxController::Data& data) = 0;
147 };
148
149 explicit XboxDataFetcher(Delegate* delegate);
150 virtual ~XboxDataFetcher();
151
152 bool RegisterForNotifications();
153 bool RegisterForDeviceNotifications(
154 int vendor_id,
155 int product_id,
156 base::mac::ScopedIOObject<io_iterator_t>* added_iter,
157 base::mac::ScopedIOObject<io_iterator_t>* removed_iter);
158 void UnregisterFromNotifications();
159
160 XboxController* ControllerForLocation(UInt32 location_id);
161
162 private:
163 static void DeviceAdded(void* context, io_iterator_t iterator);
164 static void DeviceRemoved(void* context, io_iterator_t iterator);
165 void AddController(XboxController* controller);
166 void RemoveController(XboxController* controller);
167 void RemoveControllerByLocationID(uint32_t id);
168 void XboxControllerGotData(XboxController* controller,
169 const XboxController::Data& data) override;
170 void XboxControllerError(XboxController* controller) override;
171
172 Delegate* delegate_;
173
174 std::set<XboxController*> controllers_;
175
176 bool listening_;
177
178 // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we
179 // do need to maintain a reference to it so we can invalidate it.
180 CFRunLoopSourceRef source_;
181 IONotificationPortRef port_;
182 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_added_iter_;
183 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_removed_iter_;
184 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_added_iter_;
185 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_removed_iter_;
186
187 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher);
188 };
189
190 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
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